TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA Radar
Activate Technology - Americans
Americans activating AA Radar
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 bomber moved from Western United States to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 infantry moved from Alaska to Western Canada
Combat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to Western United States
Combat Move - Chinese
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Fukien to Hupeh
1 fighter moved from Yunnan to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Hupeh, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 2 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
Stanovoj Chrebet : 1 bomber
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
12 Sea Zone : 1 transport
20 Sea Zone : 1 destroyer
56 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transport
Production/PUs Summary :
Germans : 27 / 41
Russians : 28 / 34
Japanese : 33 / 43
British : 35 / 43
Italians : 11 / 16
Chinese : 5 / 0
Americans : 39 / 54
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
triplea_40962_Ame1.tsvg