Jan vs stef
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2,6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subsActivate Technology - Japanese
Japanese activating Super subsPurchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory, 1 infantry and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 52 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
4 fighters moved from 52 Sea Zone to 64 Sea Zone
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour and 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 carrier moved from 62 Sea Zone to 64 Sea Zone
2 armour and 1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 62 Sea Zone to 63 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 63 Sea Zone to 64 Sea Zone
2 artilleries and 1 infantry moved from 64 Sea Zone to Alaska
2 armour moved from 64 Sea Zone to Alaska
2 fighters moved from 62 Sea Zone to 64 Sea Zone
1 fighter moved from Ningxia to Burma
1 infantry moved from Yunnan to BurmaCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Manchuria
2 destroyers and 2 submarines placed in 62 Sea Zone
2 armour and 1 infantry placed in Japan
Japanese undo move 1.
1 factory placed in BurmaTurn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
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Burn Burma Burn
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 armour moved from Italy to Germany
Italians take France from British
1 fighter moved from Italy to Germany
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from 14 Sea Zone to BalkansCombat - Italians
Battle in Balkans
Italians attack with 1 infantry
Russians defend with 1 aaGun, 1 artillery and 3 infantry
Italians roll dice for 1 battleship in Balkans, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits
Russians roll dice for 1 artillery and 3 infantry in Balkans, round 2 : 0/4 hits
1 infantry owned by the Russians lost in Balkans
Italians roll dice for 1 infantry in Balkans, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Balkans, round 3 : 1/3 hits
1 infantry owned by the Italians lost in Balkans
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Germany
Italians attack with 2 armour and 1 fighter
British defend with 1 aaGun, 1 factory and 4 infantry
AA fire in Germany : 0/1 hits
Italians roll dice for 2 armour and 1 fighter in Germany, round 2 : 2/3 hits
British roll dice for 4 infantry in Germany, round 2 : 0/4 hits
2 infantry owned by the British lost in Germany
Italians roll dice for 2 armour and 1 fighter in Germany, round 3 : 3/3 hits
British roll dice for 2 infantry in Germany, round 3 : 0/2 hits
2 infantry owned by the British lost in Germany
Italians win, taking Germany from British, taking France from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 4 infantryNon Combat Move - Italians
1 fighter moved from Germany to ItalyPlace Units - Italians
1 artillery and 2 infantry placed in ItalyTurn Complete - Italians
Italians collect 6 PUs; end with 6 PUs -
Seems the Torpedo is going to win again. Dam that Pesky Churchill!
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Scotch whisky is the best fuel for strategy thinking :-D
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Jap fleet drowned
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Combat Move - Germans
1 armour moved from Northwestern Europe to GermanyNon Combat Move - Germans
Turn Complete - Germans
Germans collect 18 PUs; end with 18 PUs -
Italians and Japs did very good and defeated by attacks,Berlin is Russian for good
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Japanese
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 49 PUs; 0 techTokens;
Japanese buy 3 armour, 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Japanese
2 armour, 2 artilleries and 2 infantry moved from Alaska to Western Canada
2 submarines moved from 62 Sea Zone to 64 Sea Zone
1 destroyer moved from 62 Sea Zone to 50 Sea Zone
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Stanovoj Chrebet
1 armour and 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to ManchuriaCombat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Canada
Japanese attack with 2 armour, 2 artilleries and 2 infantry
Americans defend with 1 armour, 4 bombers, 3 fighters and 1 infantry
Japanese roll dice for 2 armour, 2 artilleries and 2 infantry in Western Canada, round 2 : 1/6 hits
British roll dice for 1 armour, 4 bombers, 3 fighters and 1 infantry in Western Canada, round 2 : 6/9 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Western Canada
British win with 1 armour, 3 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 armour, 2 artilleries and 2 infantry
Battle in 64 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier and 2 fighters
Japanese roll dice for 2 submarines in 64 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier in 64 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 64 Sea Zone, round 3 : 2/2 hits
1 carrier owned by the Americans lost in 64 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 carrier
2 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
1 destroyer moved from 62 Sea Zone to 64 Sea ZonePlace Units - Japanese
1 armour and 1 fighter placed in Burma
2 armour and 3 infantry placed in Japan
2 transports placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs