Jan vs stef
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:mrgreen:
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Increased Factory ProductionActivate Technology - Germans
Germans activating Increased Factory ProductionPurchase Units - Germans
Germans buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 armour and 1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Libya to Egypt
1 bomber moved from Germany to Egypt
1 armour and 1 infantry moved from Poland to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Norway to Finland
2 submarines moved from 7 Sea Zone to 2 Sea Zone
1 fighter moved from Poland to Karelia S.S.R.
1 fighter moved from Norway to Karelia S.S.R.
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from Northwestern Europe to Karelia S.S.R.
3 infantry moved from Poland to Baltic States
1 armour and 1 artillery moved from Poland to Baltic States
1 infantry moved from Bulgaria Romania to Poland
2 armour moved from Czechoslovakia Hungary to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
2 armour moved from Bulgaria Romania to Baltic States
2 infantry moved from Germany to Poland
1 infantry moved from Morocco Algeria to LibyaCombat - Germans
Battle in Egypt
Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits
2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 2/3 hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 1/3 hits
1 armour owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Egypt
Germans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 2 Sea Zone
Germans attack with 2 submarines
British defend with 1 battleship and 1 transport
Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/7 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 3 : 0/6 hits
Russians roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits
Germans roll dice for 3 armour, 1 artillery and 2 infantry in Baltic States, round 4 : 3/6 hits
Russians roll dice for 2 infantry in Baltic States, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia S.S.R.
Germans attack with 1 armour, 4 fighters and 3 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 5 infantry
AA fire in Karelia S.S.R. : 2/4 hits
2 fighters owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits
Russians roll dice for 1 artillery and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
1 infantry retreated to Finland
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 artillery and 4 infantry in Karelia S.S.R., round 3 : 2/5 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 2 fighters and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to GermanyPlace Units - Germans
1 carrier and 1 transport placed in 5 Sea Zone
1 armour placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
Test summary from TripleA, engine version: 1.9, time: 10:30:14 PM
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 armour and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Burma
2 infantry moved from French Indo-China Thailand to Kwangtung
1 infantry moved from French Indo-China Thailand to Fukien
1 infantry moved from Kiangsu to Fukien
2 infantry moved from Kiangsu to Hupeh
2 infantry moved from Manchuria to Suiyuan
1 fighter moved from Japan to Kwangtung
1 fighter moved from Manchuria to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Formosa to Philippine IslandsCombat - Japanese
Battle in Fukien
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Fukien, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Fukien, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Fukien, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
Japanese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Fukien, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Fukien, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Fukien
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Suiyuan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Suiyuan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Hupeh
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Hupeh, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hupeh, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Hupeh, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 2/3 hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
British roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 3 : 0/3 hits
British roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 4 : 1/2 hits
British roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 battleship
Japanese roll dice for 4 fighters in 53 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleshipNon Combat Move - Japanese
1 fighter could not land in Philippine Islands and was removed
1 fighter moved from 56 Sea Zone to 57 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 53 Sea Zone to Iwo Jima
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from Kwangtung to French Indo-China ThailandPlace Units - Japanese
1 armour placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Italians
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour and 1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Libya to Egypt
2 infantry moved from Balkans to Bulgaria Romania
1 artillery and 1 fighter moved from Italy to FranceCombat - Italians
Battle in France
Italians attack with 1 artillery and 1 fighter
British defend with 1 armour
Italians roll dice for 1 artillery and 1 fighter in France, round 2 : 1/2 hits
British roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in France
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from France to Italy
1 armour moved from Balkans to Bulgaria RomaniaPlace Units - Italians
2 armour placed in ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 2 units.Combat Move - Americans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 bomber moved from Western United States to 62 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 infantry moved from Alaska to Western CanadaCombat - Americans
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Stanovoj Chrebet
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 fighter moved from Eastern United States to 56 Sea Zone
1 bomber moved from Eastern United States to Western United StatesCombat Move - Chinese
1 infantry moved from Yunnan to Hupeh
1 infantry moved from Fukien to Hupeh
1 fighter moved from Yunnan to HupehCombat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 fighter in Hupeh, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Hupeh, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
Japanese win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 56 Sea ZonePlace Units - Chinese
2 infantry placed in ChinghaiTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Americans and Chinese :
Central United States : 1 infantry
Chinghai : 2 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 flag, 1 artillery and 1 infantry
Stanovoj Chrebet : 1 bomber
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 bomber, 1 factory and 1 infantry
12 Sea Zone : 1 transport
20 Sea Zone : 1 destroyer
56 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 27 / 41
Russians : 28 / 34
Japanese : 33 / 43
British : 35 / 43
Italians : 11 / 16
Chinese : 5 / 0
Americans : 39 / 54Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour, 1 artillery and 2 infantry moved from Baltic States to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from Germany to Karelia S.S.R.
3 infantry moved from Poland to Baltic States
1 infantry moved from Germany to France
Germans take France from British
1 armour and 1 artillery moved from Germany to PolandCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 3 armour, 1 artillery, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 1 artillery, 1 factory and 9 infantry
AA fire in Karelia S.S.R. : 1/2 hits
1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 artillery, 1 fighter and 4 infantry in Karelia S.S.R., round 2 : 3/9 hits
Russians roll dice for 1 artillery and 9 infantry in Karelia S.S.R., round 2 : 3/10 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour, 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 4/6 hits
Russians roll dice for 1 artillery and 6 infantry in Karelia S.S.R., round 3 : 2/7 hits
1 infantry owned by the Germans, 1 artillery owned by the Germans and 4 infantry owned by the Russians lost in Karelia S.S.R.
Germans roll dice for 3 armour and 1 fighter in Karelia S.S.R., round 4 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 4 : 2/3 hits
1 artillery owned by the Russians, 2 armour owned by the Germans and 2 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Russians: 1 artillery and 9 infantryNon Combat Move - Germans
1 fighter moved from Karelia S.S.R. to GermanyPlace Units - Germans
2 armour, 1 artillery and 1 infantry placed in Germany
4 submarines placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits
Russians removing all Technology Tokens after successful research.
Russians discover War BondsActivate Technology - Russians
Russians activating War BondsPurchase Units - Russians
Russians buy 5 armour and 1 artillery; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Buryatia S.S.R., round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 6 infantry in Buryatia S.S.R., round 3 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 3 : 1/2 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 5 infantry in Buryatia S.S.R., round 4 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians roll dice for 4 infantry in Buryatia S.S.R., round 5 : 2/4 hits
Japanese roll dice for 1 artillery in Buryatia S.S.R., round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win with 3 infantry remaining. Battle score for attacker is -2
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Karelia S.S.R.
Russians attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 1/6 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the Germans lost in Karelia S.S.R.
Russians win with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
1 artillery and 3 infantry moved from Archangel to Karelia S.S.R.
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Russia to Belorussia
Russians take Buryatia S.S.R. from Japanese
Russians take Karelia S.S.R. from GermansNon Combat Move - Russians
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 infantry moved from Urals to Archangel
1 infantry moved from Evenki National Okrug to Urals
1 artillery moved from Caucasus to Ukraine
5 infantry moved from Caucasus to Ukraine
1 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to CaucasusPlace Units - Russians
3 armour and 1 artillery placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Russians collect 3 PUs from War Bonds; end with 32 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 infantry
Buryatia S.S.R. : 3 infantry
Caucasus : 1 aaGun, 3 armour, 1 artillery, 1 factory and 2 infantry
East Poland : 1 infantry
Karelia S.S.R. : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Eastern Ukraine : 1 infantry
Russia : 2 armour and 1 factory
Ukraine : 1 aaGun, 1 armour, 1 artillery and 9 infantry
Urals : 1 infantry
3 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 33 / 45
Russians : 29 / 32
Japanese : 32 / 43
British : 29 / 43
Italians : 11 / 16
Chinese : 5 / 0
Americans : 39 / 54 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Japanese
Japanese rolls : 0/1 hitsPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Japanese
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
2 fighters moved from 37 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
1 battleship and 1 cruiser moved from 50 Sea Zone to 53 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 infantry moved from Kwangtung to Fukien
Japanese take Fukien from Chinese
2 infantry moved from Suiyuan to Ningxia
Japanese take Ningxia from Chinese
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 transport moved from 37 Sea Zone to 61 Sea Zone
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 fighter moved from Iwo Jima to Kiangsu
2 fighters moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 53 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 fighters
British defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese, 1 transport owned by the British, 1 artillery owned by the British, 1 destroyer owned by the British and 1 infantry owned by the British lost in 30 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 artillery, 1 destroyer, 1 infantry and 1 transport
Casualties for Japanese: 1 fighter
Battle in Australia
Japanese attack with 2 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 2 infantry in Australia, round 2 : 0/2 hits
British roll dice for 2 infantry in Australia, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Australia
British win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Hawaiian Islands, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
4 fighters moved from Hawaiian Islands to 53 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 30 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo-China Thailand to 39 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 2 transports placed in 62 Sea Zone
1 armour and 1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover Heavy BomberActivate Technology - British
British activating Heavy BomberPurchase Units - British
British buy 1 artillery, 1 bomber, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Trans-Jordan
2 armour moved from United Kingdom to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Persia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 armour moved from 7 Sea Zone to France
1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 7 Sea Zone to France
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 7 Sea Zone to NorwayCombat - British
Battle in 61 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northwestern Europe
British attack with 1 artillery
Germans defend with 1 infantry
British roll dice for 1 artillery in Northwestern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery and 5 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in France
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 cruiser in France, round 2 : 1/1 hits
Germans roll dice for 1 infantry in France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
British win, taking France from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from France to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 bomber moved from 61 Sea Zone to Stanovoj Chrebet
1 aaGun moved from Persia to Trans-JordanPlace Units - British
1 artillery, 1 bomber and 5 infantry placed in United Kingdom
1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for British :
Australia : 1 aaGun and 2 infantry
Belgian Congo : 2 infantry
Eastern Canada : 1 infantry
France : 1 flag, 1 armour
Northwestern Europe : 1 flag, 1 artillery
Norway : 1 flag, 1 armour and 1 infantry
Stanovoj Chrebet : 1 bomber
Trans-Jordan : 1 aaGun, 1 artillery and 4 infantry
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 5 infantry
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
7 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 22 / 45
Russians : 29 / 32
Japanese : 38 / 53
British : 40 / 45
Italians : 10 / 16
Chinese : 1 / 0
Americans : 38 / 54 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Egypt to Libya
1 armour and 2 infantry moved from Bulgaria Romania to East Poland
1 fighter moved from Italy to France
1 armour moved from Italy to France
1 armour moved from Italy to FranceCombat - Italians
Battle in East Poland
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in East Poland
Italians roll dice for 1 armour and 1 infantry in East Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in East Poland
Italians win, taking East Poland from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in France
Italians attack with 2 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 2 armour and 1 fighter in France, round 2 : 2/3 hits
British roll dice for 1 armour in France, round 2 : 0/1 hits
1 armour owned by the British lost in France
Italians win, taking France from British with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 armourNon Combat Move - Italians
1 fighter moved from France to LibyaPlace Units - Italians
3 armour placed in ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 1 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 bomber moved from Western United States to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from Stanovoj Chrebet to 62 Sea ZoneCombat - Americans
Battle in 62 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 2 bombers and 1 fighter in 62 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 bombers in 62 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser and 2 transports in 62 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 62 Sea Zone
Americans roll dice for 1 bomber in 62 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 cruiser and 2 transports in 62 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 62 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -14
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 1 cruiser and 1 destroyerNon Combat Move - Americans
1 infantry moved from Western Canada to Western United States
1 infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 12 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 3 fighters placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits
Germans removing all Technology Tokens after successful research.
Germans discover Heavy BomberActivate Technology - Germans
Germans activating Heavy BomberPurchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 fighter moved from Germany to 6 Sea Zone
4 submarines moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Germany to Northwestern Europe
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Bulgaria Romania to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 infantry moved from Libya to Egypt
1 artillery moved from Poland to Bulgaria Romania
2 armour moved from Germany to East Poland
1 armour moved from Poland to East PolandCombat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 4 submarines
British defend with 1 carrier, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 4/5 hits
4 submarines owned by the Germans and 1 destroyer owned by the British lost in 6 Sea Zone
retreated to 6 Sea Zone
British win with 1 carrier, 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is -16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in Northwestern Europe
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/2 hits
British roll dice for 1 artillery in Northwestern Europe, round 2 : 0/1 hits
1 artillery owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 fighter moved from 6 Sea Zone to GermanyPlace Units - Germans
3 armour, 1 bomber, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Karelia S.S.R. to Finland
Russians take Finland from Germans
3 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 armour moved from Karelia S.S.R. to Baltic States
1 infantry moved from Ukraine to Bulgaria Romania
4 infantry moved from Ukraine to East Poland
1 artillery moved from Caucasus to Persia
2 infantry moved from Caucasus to Persia
2 infantry moved from Ukraine to Bulgaria Romania
3 armour moved from Caucasus to East Poland
1 armour moved from Russia to East Poland
1 armour moved from Russia to Baltic States
1 infantry moved from Urals to Evenki National Okrug
1 infantry moved from Archangel to Karelia S.S.R.Combat - Russians
Battle in East Poland
Russians attack with 4 armour and 6 infantry
Germans defend with 3 armour; Italians defend with 1 armour
Russians roll dice for 4 armour and 6 infantry in East Poland, round 2 : 5/10 hits
Italians roll dice for 4 armour in East Poland, round 2 : 2/4 hits
1 armour owned by the Italians, 3 armour owned by the Germans and 2 infantry owned by the Russians lost in East Poland
Russians win, taking East Poland from Italians with 4 armour and 4 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Battle in Bulgaria Romania
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 5 infantry in Bulgaria Romania, round 2 : 0/6 hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bulgaria Romania
Russians roll dice for 1 artillery and 4 infantry in Bulgaria Romania, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Bulgaria Romania, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 submarine moved from 3 Sea Zone to 8 Sea Zone
1 aaGun moved from Ukraine to Bulgaria Romania
1 armour moved from Ukraine to Bulgaria RomaniaPlace Units - Russians
4 armour placed in Caucasus
1 artillery and 1 infantry placed in Karelia S.S.R.
1 armour placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Russians collect 6 PUs from War Bonds; end with 40 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 50 PUs