holy moly… shockingly bad dice lol
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 cruiser and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 1/1 hits
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 93 Sea Zone, round 3 : 2/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 2 artilleries and 1 infantry in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of British Somaliland from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Turning off Edit Mode
2 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Yugoslavia
1 bomber moved from Greece to Southern Italy
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to British Somaliland
1 artillery and 1 infantry moved from Ethiopia to KenyaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 61 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 fighters moved from New Zealand to New South Wales
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 1 fighter, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 infantry moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Tobruk to 81 Sea Zone
2 bombers moved from Western Germany to 81 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 123 Sea Zone
2 infantry moved from 123 Sea Zone to IcelandCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in 81 Sea Zone
Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 81 Sea Zone, round 3 : 1/4 hits
1 bomber owned by the Germans, 1 destroyer owned by the French and 1 destroyer owned by the British lost in 81 Sea Zone
Germans roll dice for 1 bomber in 81 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser and 1 transport in 81 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the Germans lost in 81 Sea Zone
British win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is -29
Casualties for French: 1 destroyer
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 123 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
British defend with 1 battleship
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 123 Sea Zone, round 2 : 3/5 hits
British roll dice for 1 battleship in 123 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 battleship owned by the British lost in 123 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in IcelandNon Combat Move - Germans
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 fighters and 3 tactical_bombers moved from Western Germany to Southern Italy
3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
2 aaGuns and 2 infantry moved from Western Germany to Germany
5 armour and 2 mech_infantrys moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Normandy Bordeaux to France
2 infantry moved from Norway to Finland
1 aaGun moved from France to Western GermanyPlace Units - Germans
2 submarines placed in 105 Sea Zone
1 bomber and 1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
Email updated.
Nice work off egypt. It was 50/50 battle, but you being able to survive with Carrier hurts me deeply :( Well done!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
6 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
3 armour moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to BryanskPlace Units - Russians
2 armour and 1 artillery placed in Russia
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs -
Gargantua,
Can you edit the game? I forgot to move some Russians… If that is ok with you.
6 Inf from Sakha to Amur
6 Inf, 2 AA Guns from Buryatia USSR to Yakut USSR
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No prob I will fix it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Anhwe to Hopei
1 bomber moved from Kwangsi to Hopei
1 bomber moved from Kwangsi to Suiyuyan
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from Kwangsi to 38 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 fighter moved from Kwangsi to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Kweichow
2 tactical_bombers moved from Kwangsi to Szechwan
3 fighters moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to SzechwanCombat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 2 : 0/9 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Szechwan, round 3 : 2/9 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Szechwan to Kwangsi
3 fighters moved from Kweichow to Kwangsi
3 tactical_bombers moved from Kweichow to Kwangsi
1 fighter moved from Szechwan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
1 tactical_bomber moved from Szechwan to Yunnan
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Suiyuyan to AnhwePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 harbour placed in Hainan
1 airfield placed in KwangsiTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
Checked.
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Checked
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Sorry Gargantua,
For a guy that has nothing going on – ever – it has been crazy the last couple days.
I asked for some advice and got some questions answered and now I need to do my stuff.
I Need a quick nap and then I will do my turn.
AAGamer
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Gargantua,
Can you edit again. I forgot to move the 2 fighters on East US to the East US Seazone to land on the US Carrier built doing the build stage…
I tried to use edit mode but couldnt figure it out so I left it alone. Sorry.
Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 bomber moved from Quebec to 123 Sea Zone
4 fighters moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea ZonePlace Units - Americans
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Sikang to Szechwan
2 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Szechwan to Sikang
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 armour, 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 bomber moved from Quebec to 123 Sea Zone
4 fighters moved from United Kingdom to 123 Sea Zone
1 cruiser moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian SudanCombat - British
Battle in Gibraltar
British attack with 1 armour and 1 infantry
Italians defend with 1 harbour and 2 infantry
Italians win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 123 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 4 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans
retreated to 123 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -36
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer and 3 fighters
2 fighters owned by the Germans forced to land in IcelandNon Combat Move - British
1 bomber moved from 123 Sea Zone to Scotland
1 fighter moved from 123 Sea Zone to Scotland
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
2 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Malaya to Shan StatePlace Units - British
2 artilleries and 1 infantry placed in Quebec
1 factory_minor placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery and 5 infantry -
Well my 50/50 battle went your way…
Your Italian Inf all hit –
Please be easy on me LOL…
Also please edit the 2 fighters on the East US to the East US Seazone.
Thanks…
I am learning a lot. Thank you for the experience.
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I Look forward to seeing the map! Glad to know you are willing to take chances, guys that are make the best A&A players!
Pro interrupt - are you sure you want to move your units to east Us SZ?
Check this out - in East USA, because of airbase, thier movement range is boosted and they cover way more zones/territories, they could even bail out the pacific in a pinch. Further - if I somehow attacked US East Sea zone you can still scramble anyways.
Basically it’s almost always Better to have the fighters at the AB instead of the SZ. A&A, especially global, is a game of possibility and projection, and maximizing it. Like chess, strength lies in the amount of opportunities a piece has. Don’t deny your fighters the additional 15 zones or so they can effect just because you want to see them on the carrier :p
I look forward to a full debrief after. I like some of the things you have done - even surprised me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Algeria
1 fighter moved from Southern Italy to Syria
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from British Somaliland to EthiopiaCombat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Syria, round 2 : 3/3 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Algeria, round 2 : 1/3 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 0/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 0/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
1 bomber owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Algeria to Libya
1 fighter moved from Syria to Greece
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 1 artillery moved from Southern France to Northern Italy
1 bomber moved from Morocco to LibyaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs