And 2 sub hits = tip CV and lose DD.
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
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Gargantua,
I forgot my password to the web site to put into the command in TripleA… (I have seen a video on how to do it–tripleA that is) �
If I try and set a new password it sends me a link. �When I click on the link it puts me to www google instead of to Axis&Allies org. �Not sure what is happening.
Also whenever I try the test function to make sure it works --it doesnt work… (failure to log into forum server responded with error 301) �
So right now I am unable to do the turn. Am about to search for how to get password to work right.
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Well now another problem.
Ok… trying test post in TripleA
when I try the test post I get the following error
“Failed to login to forum, server responded with status code:301”
How do I fix this. I know the password is correct since P@nther and
I have spent a day fixing it… Any ideas? -
Test summary from TripleA, engine version: 1.9, time: 7:46:41 PM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
3 infantry moved from Baltic States to Belarus
1 armour moved from Archangel to Novgorod
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Volgograd to Bryansk
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
It says your email is not registered with Marti… giving me all kinds of grief. Let me see what I can do from my end.
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"You should receive an email in your postbox with a validation link soon.
After validating your email you can use the MARTI dice server"
Did you recieve an email at either of your addresses? in Junk box?
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LOL looks like I really screwed up when I made this game… the map is BALANCED Mod! Meaning you have allied bid of 40 PLUS Balanced mod, and an epic fail G1, allies dream come true! Haha.
I hope we can get the dice sorted shortly. let me know how it goes with the email situation.
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See pm Gargantua
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Haven’t heard from y ou Gargantua? All ok?
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My apologies - was away this weekend…
If you want to start a different game with the correct starting units and bids that is perfectly fine with me. I know I will make a few mistakes and hope you understand when I do so.
Alright - per your PM let’s get this restarted and on track; lol my apologies for contributing to the mess!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia -
Same attack as before - so I’ll proceed on the no scramble orders.
I also added an extra Anzac inf for you in New Guniea - a bid for you to consider in future games :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to YugoslaviaCombat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits
5 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 111 Sea Zone
1 battleship owned by the Germans retreated to 112 Sea Zone
British win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits
1 battleship owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French, 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 7/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits
1 aaGun owned by the French, 6 infantry owned by the French and 6 infantry owned by the Germans lost in France
Germans roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in France, round 3 : 3/11 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits
2 mech_infantrys owned by the Germans, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries and 2 mech_infantrys in France, round 4 : 3/9 hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits
1 fighter owned by the French, 2 artilleries owned by the Germans and 1 armour owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 aaGun moved from Western Germany to France
1 fighter moved from Yugoslavia to Tobruk
1 tactical_bomber moved from Yugoslavia to 97 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Poland
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
3 aaGuns moved from Germany to Poland
3 artilleries and 9 infantry moved from Germany to Poland
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
Looking forward to your Russian move.
6 tanks is a strong play. I like it!
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I have responded to https://www.axisandallies.org/forums/index.php?topic=40884.0
Working on it with Panther. Definitely something wrong there.
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Hopefully we get an update soon! I want this to happen!
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Well email problem not fixed… Tried 3 email accounts now to no avail. P@nther still working on the problem.
Continuing with just your email.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 armour moved from Archangel to Belarus
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Baltic States to Belarus
6 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
2 aaGuns moved from Russia to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Amur to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Korea to 36 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
4 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
May I ask, did you not just redo the horrible G1 and continue with the second dice run?
If so, may I ask why and what the logic is behind this?