17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                5 bombers moved from Caroline Islands to Mexico
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone

    Place Units - Americans
                4 bombers placed in Western United States
                1 transport placed in 10 Sea Zone
                4 infantry placed in Western United States
                2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    triplea_40960_Ame7.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                British buy 3 armour; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Tanganyika Territory to Kenya
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 armour moved from Tanganyika Territory to Kenya

    triplea_40960_Bri7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                5 bombers moved from Caroline Islands to Mexico
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
                1 submarine moved from 106 Sea Zone to 123 Sea Zone
                2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone

    Place Units - Americans
                4 bombers placed in Western United States
                1 transport placed in 10 Sea Zone
                4 infantry placed in Western United States
                2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                British buy 3 armour; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Tanganyika Territory to Kenya
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 armour moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 armour
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 armour in Belgian Congo, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 :  0/1 hits
                        British roll dice for 2 armour in Belgian Congo, round 3 :  2/2 hits
                        Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
                    British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -2
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Kenya
                    British attack with 3 armour and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 3 armour and 1 infantry in Kenya, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 armour moved from Union of South Africa to Angola
                      British take Angola from Neutral_True
                2 artilleries moved from Scotland to United Kingdom
                3 infantry moved from Scotland to United Kingdom

    Place Units - British
                3 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                British collect 19 PUs (6 lost to blockades); end with 19 PUs

    Turn Complete - UK_Pacific

    triplea_40960_UK_7.tsvg

  • '19 '18 '17

    I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.

    I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.

    Thank you again.

    AAGamer

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 airfield, 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Nigeria to Belgian Congo
                1 bomber moved from Southern Italy to Kenya
                1 bomber moved from Egypt to Belgian Congo
                1 armour and 1 infantry moved from Saudi Arabia to 80 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from 72 Sea Zone to Kenya
                1 armour and 1 mech_infantry moved from Egypt to Kenya
                1 armour moved from Egypt to Kenya
                3 artilleries and 1 infantry moved from Spain to Portugal
                1 fighter moved from 92 Sea Zone to Portugal
                1 armour moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from Gold Coast to French West Africa
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from 96 Sea Zone to Malta
                1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Belgian Congo
                    Italians attack with 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                        Italians roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 :  1/2 hits
                        British roll dice for 1 armour in Belgian Congo, round 2 :  0/1 hits
                        1 armour owned by the British lost in Belgian Congo
                    Italians win, taking Belgian Congo from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Kenya
                    Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 3 armour and 1 infantry
                        Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 :  2/6 hits
                        British roll dice for 3 armour and 1 infantry in Kenya, round 2 :  1/4 hits
                        1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
                        Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kenya, round 3 :  1/5 hits
                        British roll dice for 2 armour in Kenya, round 3 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
                        Italians roll dice for 2 armour and 1 bomber in Kenya, round 4 :  1/3 hits
                        British roll dice for 1 armour in Kenya, round 4 :  0/1 hits
                        1 armour owned by the British lost in Kenya
                    Italians win, taking Kenya from British with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for British: 3 armour and 1 infantry
                Battle in Portugal
                    Italians attack with 3 artilleries, 1 fighter and 1 infantry
                    Neutral_True defend with 2 infantry
                        Italians roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 :  3/5 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  2/2 hits
                        1 artillery owned by the Italians, 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Portugal
                    Italians win, taking Portugal from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 :  2/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry

    Non Combat Move - Italians
                1 carrier, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Portugal to Spain
                1 aaGun moved from Spain to Portugal
                1 artillery and 2 infantry moved from Southern France to Spain
                1 armour moved from Northern Italy to Spain
                1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from Kenya to Anglo Egyptian Sudan
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 submarine moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from 91 Sea Zone to Spain
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Italians
                1 airfield placed in Spain
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                2 infantry placed in Southern France
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 42 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_40960_Ita7.tsvg

  • Liaison TripleA '11 '10

    @AAGamer:

    I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.

    I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.

    Thank you again.

    AAGamer

    Done!

  • Liaison TripleA '11 '10

    Just letting you know I might not be able to post until after christmas.

  • '19 '18 '17

    Ok thanks for the heads up. will do turn tomorrow… if i dont hear from you Merry Christmas!!

  • Liaison TripleA '11 '10

    I’m back in action!  Post when you can :)

  • Liaison TripleA '11 '10

    Just keeping game threads together.

  • Liaison TripleA '11 '10

    Bumping to gather my games.

  • Liaison TripleA '11 '10

    Just keeping game threads together.

  • '19 '18 '17

    hey Gargantua,

    I just took an hour to look over the game and was amazed how i lasted so long. You were crushing me at nearly every turn.  I dont know if continuing is going to help me learn much other than the fact that Gargantua is a great player!!

    Thank you very much for the game. i see little reason to continue.

    Thank you!!!

  • Liaison TripleA '11 '10

    GG!

    Stick around the league and play some more games - let’s play again later this year!

  • '19 '18 '17

    thanks, will do… sure I like multiple beatings!!!

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