17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    triplea_40960_ANZ6.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in Malaya
                Battle in Dutch New Guinea
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        ANZAC roll dice for 2 fighters in Dutch New Guinea, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Dutch New Guinea to New Guinea
                3 fighters moved from Queensland to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                EDIT: 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                EDIT: 1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40960_ANZ6.tsvg

  • '19 '18 '17

    I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.

    Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.

    Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 artillery moved from Archangel to Smolensk
                2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber and 2 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from Bessarabia to Eastern Poland
                3 armour and 3 mech_infantrys moved from Novgorod to Karelia
                1 tactical_bomber moved from Belarus to Western Germany
                1 fighter moved from Bessarabia to Western Germany
                1 bomber moved from Ukraine to Novgorod
                1 fighter moved from Northern Italy to Spain
                1 fighter and 1 tactical_bomber moved from Algeria to Spain
                1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from Algeria to Western Germany
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                6 armour and 1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
                EDIT: Adding units owned by Germans to Spain: 1 artillery
                EDIT: Removing units owned by Germans from 105 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                3 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40960_Ger7.tsvg

  • Liaison TripleA '11 '10

    @AAGamer:

    I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.

    Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.

    Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.

    I’ll try a game vs AI - not familiar with this kind of issue.

    Let’s see what you’ve got planned Russia!

  • Liaison TripleA '11 '10

    I need to finish this game before Christmas.  Need the troops to come home. :) See if you can help me keep the game moving haha!

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                4 armour moved from Russia to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Russia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine

    triplea_40960_Rus7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                4 armour moved from Russia to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Russia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 armour and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 3 armour and 2 infantry in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Kazakhstan
                    Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
                        Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/6 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 4 :  5/6 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry; Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Volgograd
                5 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    triplea_40960_Rus7.tsvg

  • '19 '18 '17

    You know I should have asked this before my Russian move.  are the Mongolians Pro-Allies now too? If so want to move a few units in non combat.

    Let me know… Thanks.

    Your troops shall not be making it home before Christmas!!

  • Liaison TripleA '11 '10

    I don’t believe they are.  Mongolia is a whole separate exclusion since 2nd edition.  But for the purposes of our game, I’ll allow you to activate them using the EDIT command if it so please you!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from India to Afghanistan
                1 armour moved from Turkmenistan to Afghanistan
                1 bomber moved from Northwest Persia to Afghanistan
                3 artilleries and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Yunnan to Malaya
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                3 bombers moved from Jehol to 33 Sea Zone
                2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from Korea to 17 Sea Zone
                1 bomber and 1 fighter moved from Korea to 33 Sea Zone

    triplea_40960_Jap7.tsvg

  • Liaison TripleA '11 '10

    I am assuming FULL Scramble.  As it appears that was the intent of the Australians bailing out the Carolines!

    If I am wrong - please let me know :P and we can address.

  • Liaison TripleA '11 '10

    My Navy scored 11 hits.  I will give you maximum defense.

  • '19 '18 '17

    Ok sounds good… Yeah scramble

    You had 11 hits… WOW – that is crazy… You are uber man!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from India to Afghanistan
                1 armour moved from Turkmenistan to Afghanistan
                1 bomber moved from Northwest Persia to Afghanistan
                3 artilleries and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Yunnan to Malaya
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                3 bombers moved from Jehol to 33 Sea Zone
                2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from Korea to 17 Sea Zone
                1 bomber and 1 fighter moved from Korea to 33 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 17 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Malaya
                    Japanese attack with 3 artilleries, 1 infantry and 1 mech_infantry
                    ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
                        Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Malaya, round 2 :  2/5 hits
                        ANZAC roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Afghanistan
                    Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Neutral_True defend with 4 infantry
                        Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Afghanistan, round 2 :  2/5 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  1/4 hits
                        2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Japanese lost in Afghanistan
                        Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Afghanistan, round 3 :  3/4 hits
                        Neutral_True roll dice for 2 infantry in Afghanistan, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Japanese lost in Afghanistan
                    Japanese win, taking Afghanistan from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Neutral_True: 4 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Ulaanbaatar
                    Japanese attack with 3 infantry
                    Mongolians defend with 1 infantry
                        Japanese roll dice for 3 infantry in Ulaanbaatar, round 2 :  2/3 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 2 :  0/1 hits
                        1 infantry owned by the Mongolians lost in Ulaanbaatar
                    Japanese win, taking Ulaanbaatar from Mongolians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Mongolians: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 4 bombers, 5 carriers, 1 destroyer, 6 fighters, 3 submarines and 5 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 2 fighters
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 5 carriers, 1 destroyer, 6 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 :  11/18 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 :  8/16 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 6 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 :  12/17 hits
                        Americans roll dice for 8 fighters in 33 Sea Zone, round 3 :  6/8 hits
                        Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Americans, 1 submarine owned by the Japanese, 4 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 transport owned by the Americans, 6 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 4 bombers, 2 carriers, 1 destroyer, 2 submarines and 2 tactical_bombers

    Non Combat Move - Japanese
                3 tactical_bombers moved from 33 Sea Zone to Marianas
                1 bomber moved from 17 Sea Zone to Japan
                1 bomber moved from Afghanistan to India
                1 fighter moved from 37 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to Java

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in 6 Sea Zone
                3 fighters placed in Japan
                1 artillery placed in India

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_40960_Jap7.tsvg

  • Liaison TripleA '11 '10

    That was below average!  I don’t think you realized my bombers were in range.

    The Pacific fleet is all but destroyed!  2 Destroyers remain, tasked with holding off the IJN!

    But the Atlantic is equally troubled!  What are you going to do?!!? :) :) :)

  • '19 '18 '17

    What the heck do I do?

    Any suggestions here?

  • Liaison TripleA '11 '10

    Build planes?  Stack the hell out of Hawaii with what forces you can get there to keep Japan away.

    Your bomber force is formiddable.  But I dont know that it really has any decent targets.  Could go for queensland, or could go to Haw,

    You could probably get away with minimal investment in the atlantic, but London is also under threat…  Bombers in West Usa can hit LONDON/HAWAII/QUEENSLAND, maybe thats the best place to put them?

  • '19 '18 '17

    Thanks Gargantua.

    Hey I ended up getting the flu yesterday and still have it. I need  a few days to kick this.  I hope that is ok.

    AAGamer

  • Liaison TripleA '11 '10

    Get well soon!  Need to finish this game next weekish if possible! or I won’t make playoffs lol.

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