Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
That was below average! I don’t think you realized my bombers were in range.
The Pacific fleet is all but destroyed! 2 Destroyers remain, tasked with holding off the IJN!
But the Atlantic is equally troubled! What are you going to do?!!? :) :) :)
What the heck do I do?
Any suggestions here?
Build planes? Stack the hell out of Hawaii with what forces you can get there to keep Japan away.
Your bomber force is formiddable. But I dont know that it really has any decent targets. Could go for queensland, or could go to Haw,
You could probably get away with minimal investment in the atlantic, but London is also under threat… Bombers in West Usa can hit LONDON/HAWAII/QUEENSLAND, maybe thats the best place to put them?
Thanks Gargantua.
Hey I ended up getting the flu yesterday and still have it. I need a few days to kick this. I hope that is ok.
AAGamer
Get well soon! Need to finish this game next weekish if possible! or I won’t make playoffs lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Caroline Islands to Mexico
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour moved from Tanganyika Territory to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Caroline Islands to Mexico
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour moved from Tanganyika Territory to Kenya
Combat - British
Battle in Belgian Congo
British attack with 2 armour
Italians defend with 1 mech_infantry
British roll dice for 2 armour in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 3 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 armour moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 artilleries moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 19 PUs (6 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Nigeria to Belgian Congo
1 bomber moved from Southern Italy to Kenya
1 bomber moved from Egypt to Belgian Congo
1 armour and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from Egypt to Kenya
3 artilleries and 1 infantry moved from Spain to Portugal
1 fighter moved from 92 Sea Zone to Portugal
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kenya
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 3 armour and 1 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/6 hits
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 1/4 hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kenya, round 3 : 1/5 hits
British roll dice for 2 armour in Kenya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
Italians roll dice for 2 armour and 1 bomber in Kenya, round 4 : 1/3 hits
British roll dice for 1 armour in Kenya, round 4 : 0/1 hits
1 armour owned by the British lost in Kenya
Italians win, taking Kenya from British with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour and 1 infantry
Battle in Portugal
Italians attack with 3 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Portugal
Italians win, taking Portugal from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 carrier, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Spain
1 aaGun moved from Spain to Portugal
1 artillery and 2 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 airfield placed in Spain
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 42 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs
I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
Done!
Just letting you know I might not be able to post until after christmas.
Ok thanks for the heads up. will do turn tomorrow… if i dont hear from you Merry Christmas!!
I’m back in action! Post when you can :)
Just keeping game threads together.
Bumping to gather my games.
Just keeping game threads together.
hey Gargantua,
I just took an hour to look over the game and was amazed how i lasted so long. You were crushing me at nearly every turn. I dont know if continuing is going to help me learn much other than the fact that Gargantua is a great player!!
Thank you very much for the game. i see little reason to continue.
Thank you!!!
GG!
Stick around the league and play some more games - let’s play again later this year!
thanks, will do… sure I like multiple beatings!!!