I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
I don’t believe they are. Mongolia is a whole separate exclusion since 2nd edition. But for the purposes of our game, I’ll allow you to activate them using the EDIT command if it so please you!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from India to Afghanistan
1 armour moved from Turkmenistan to Afghanistan
1 bomber moved from Northwest Persia to Afghanistan
3 artilleries and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
3 bombers moved from Jehol to 33 Sea Zone
2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Korea to 17 Sea Zone
1 bomber and 1 fighter moved from Korea to 33 Sea Zone
I am assuming FULL Scramble. As it appears that was the intent of the Australians bailing out the Carolines!
If I am wrong - please let me know :P and we can address.
My Navy scored 11 hits. I will give you maximum defense.
Ok sounds good… Yeah scramble
You had 11 hits… WOW – that is crazy… You are uber man!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from India to Afghanistan
1 armour moved from Turkmenistan to Afghanistan
1 bomber moved from Northwest Persia to Afghanistan
3 artilleries and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
3 bombers moved from Jehol to 33 Sea Zone
2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Korea to 17 Sea Zone
1 bomber and 1 fighter moved from Korea to 33 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 3 artilleries, 1 infantry and 1 mech_infantry
ANZAC defend with 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/5 hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Afghanistan
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 4 infantry
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Afghanistan, round 2 : 2/5 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Japanese lost in Afghanistan
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Afghanistan, round 3 : 3/4 hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Japanese lost in Afghanistan
Japanese win, taking Afghanistan from Neutral_True with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Neutral_True: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Ulaanbaatar
Japanese attack with 3 infantry
Mongolians defend with 1 infantry
Japanese roll dice for 3 infantry in Ulaanbaatar, round 2 : 2/3 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
1 infantry owned by the Mongolians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Mongolians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Mongolians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 5 carriers, 1 destroyer, 6 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 2 fighters
Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 4 bombers, 5 carriers, 1 destroyer, 6 fighters and 5 tactical_bombers in 33 Sea Zone, round 2 : 11/18 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 tactical_bomber and 1 transport in 33 Sea Zone, round 2 : 8/16 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese, 3 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 4 bombers, 3 carriers, 6 fighters and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/17 hits
Americans roll dice for 8 fighters in 33 Sea Zone, round 3 : 6/8 hits
Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans, 1 submarine owned by the Japanese, 4 bombers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 transport owned by the Americans, 6 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 3 carriers, 6 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 bombers, 2 carriers, 1 destroyer, 2 submarines and 2 tactical_bombers
Non Combat Move - Japanese
3 tactical_bombers moved from 33 Sea Zone to Marianas
1 bomber moved from 17 Sea Zone to Japan
1 bomber moved from Afghanistan to India
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 45 Sea Zone to Java
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery placed in India
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
That was below average! I don’t think you realized my bombers were in range.
The Pacific fleet is all but destroyed! 2 Destroyers remain, tasked with holding off the IJN!
But the Atlantic is equally troubled! What are you going to do?!!? :) :) :)
What the heck do I do?
Any suggestions here?
Build planes? Stack the hell out of Hawaii with what forces you can get there to keep Japan away.
Your bomber force is formiddable. But I dont know that it really has any decent targets. Could go for queensland, or could go to Haw,
You could probably get away with minimal investment in the atlantic, but London is also under threat… Bombers in West Usa can hit LONDON/HAWAII/QUEENSLAND, maybe thats the best place to put them?
Thanks Gargantua.
Hey I ended up getting the flu yesterday and still have it. I need a few days to kick this. I hope that is ok.
AAGamer
Get well soon! Need to finish this game next weekish if possible! or I won’t make playoffs lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Caroline Islands to Mexico
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour moved from Tanganyika Territory to Kenya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 bombers, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
5 bombers moved from Caroline Islands to Mexico
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 106 Sea Zone to 123 Sea Zone
Place Units - Americans
4 bombers placed in Western United States
1 transport placed in 10 Sea Zone
4 infantry placed in Western United States
2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
British buy 3 armour; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
2 armour moved from Tanganyika Territory to Kenya
Combat - British
Battle in Belgian Congo
British attack with 2 armour
Italians defend with 1 mech_infantry
British roll dice for 2 armour in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 2 armour in Belgian Congo, round 3 : 2/2 hits
Italians roll dice for 1 mech_infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Italians: 1 mech_infantry
Battle in Kenya
British attack with 3 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 armour moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 artilleries moved from Scotland to United Kingdom
3 infantry moved from Scotland to United Kingdom
Place Units - British
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 19 PUs (6 lost to blockades); end with 19 PUs
Turn Complete - UK_Pacific
I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Nigeria to Belgian Congo
1 bomber moved from Southern Italy to Kenya
1 bomber moved from Egypt to Belgian Congo
1 armour and 1 infantry moved from Saudi Arabia to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from Egypt to Kenya
3 artilleries and 1 infantry moved from Spain to Portugal
1 fighter moved from 92 Sea Zone to Portugal
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Gold Coast to French West Africa
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 armour
Italians roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kenya
Italians attack with 3 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 3 armour and 1 infantry
Italians roll dice for 3 armour, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 2/6 hits
British roll dice for 3 armour and 1 infantry in Kenya, round 2 : 1/4 hits
1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Kenya
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kenya, round 3 : 1/5 hits
British roll dice for 2 armour in Kenya, round 3 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Kenya
Italians roll dice for 2 armour and 1 bomber in Kenya, round 4 : 1/3 hits
British roll dice for 1 armour in Kenya, round 4 : 0/1 hits
1 armour owned by the British lost in Kenya
Italians win, taking Kenya from British with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 3 armour and 1 infantry
Battle in Portugal
Italians attack with 3 artilleries, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Italians roll dice for 3 artilleries, 1 fighter and 1 infantry in Portugal, round 2 : 3/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Portugal
Italians win, taking Portugal from Neutral_True with 2 artilleries and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 carrier, 1 cruiser and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Portugal to Spain
1 aaGun moved from Spain to Portugal
1 artillery and 2 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Eastern Poland to Belarus
Place Units - Italians
1 airfield placed in Spain
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 42 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 63 PUs
I tried to edit and move the US inf and art onto Iceland and couldnt figure out how to do it. Could you fix that please. I kept tying to know avail. LOL.
I have returned. Thank you for your patience. I am going to private message you later after I get back. Have to take my wife and daughter somewhere.
Thank you again.
AAGamer
Done!
Just letting you know I might not be able to post until after christmas.
Ok thanks for the heads up. will do turn tomorrow… if i dont hear from you Merry Christmas!!
I’m back in action! Post when you can :)