17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 infantry moved from Rhodesia to Tanganyika Territory
                4 armour moved from Union of South Africa to Tanganyika Territory

    triplea_40960_Bri6.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 21 Sea Zone
                1 bomber moved from Queensland to 45 Sea Zone
                2 bombers moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                5 fighters moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 5 fighters
                    Japanese defend with 1 cruiser
                        Americans roll dice for 5 fighters in 46 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 cruiser
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 cruiser
                Battle in 42 Sea Zone
                    Americans attack with 2 bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 bombers moved from 42 Sea Zone to Caroline Islands
                1 bomber moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
                2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                3 carriers moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Hawaiian Islands to 33 Sea Zone
                1 bomber moved from Hawaiian Islands to Caroline Islands
                1 submarine moved from 16 Sea Zone to 17 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                2 submarines moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 89 Sea Zone to 106 Sea Zone
                2 destroyers moved from 89 Sea Zone to 106 Sea Zone
                1 carrier moved from 89 Sea Zone to 106 Sea Zone
                1 fighter moved from 89 Sea Zone to 106 Sea Zone
                2 bombers moved from Eastern United States to United Kingdom
                2 fighters moved from Eastern United States to 106 Sea Zone
                1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                2 infantry moved from Eastern United States to Quebec
                1 artillery moved from Eastern United States to Quebec
                1 mech_infantry moved from Eastern United States to Quebec
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from 21 Sea Zone to Caroline Islands
                1 bomber moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 artillery, 3 bombers and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries moved from United Kingdom to Scotland
                4 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 bomber moved from United Kingdom to Scotland
                1 infantry moved from Rhodesia to Tanganyika Territory
                4 armour moved from Union of South Africa to Tanganyika Territory

    Combat - British
                Battle in Scotland
                    British attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Scotland, round 2 :  3/8 hits
                        Germans roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Tanganyika Territory
                    British attack with 4 armour and 1 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        British roll dice for 4 armour and 1 infantry in Tanganyika Territory, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Scotland to United Kingdom
                1 fighter moved from Scotland to United Kingdom

    Place Units - British
                2 armour and 1 infantry placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,5,6,6,4,4
                British collect 18 PUs (5 lost to blockades); end with 18 PUs

    Turn Complete - UK_Pacific

    triplea_40960_UK_6.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With TrueNeutrals
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_Neutral

    Combat Move - Italians
                1 armour moved from Northwest Persia to Rostov
                      Italians take Rostov from Russians
                1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
                1 bomber moved from Egypt to Saudi Arabia
                1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Saudi Arabia
                1 mech_infantry moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from French Equatorial Africa to French West Africa
                      Italians take French Central Africa from French
                      Italians take French West Africa from French
                1 mech_infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                1 fighter moved from Tunisia to Spain
                1 artillery and 2 infantry moved from Southern France to Spain
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Morocco to 92 Sea Zone
                2 artilleries and 1 infantry moved from 92 Sea Zone to Spain
                1 bomber moved from Southern Italy to Spain
                1 submarine moved from 92 Sea Zone to 86 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus

    Combat - Italians
                Battle in Brazil
                Battle in Saudi Arabia
                    Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 :  0/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 :  0/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Saudi Arabia
                        Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 4 :  1/4 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 4 :  0/2 hits
                        1 infantry owned by the Neutral_True lost in Saudi Arabia
                        Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 5 :  0/4 hits
                        Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 :  1/1 hits
                        1 infantry owned by the Italians lost in Saudi Arabia
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 6 :  1/3 hits
                        Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Italians win, taking Brazil from Americans, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Italians attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 :  2/3 hits
                        Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 :  4/8 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Saudi Arabia: 1 mech_infantry
                EDIT: Adding units owned by Italians to Saudi Arabia: 1 infantry
                EDIT: Turning off Edit Mode
                3 aaGuns moved from Southern France to Spain
                1 fighter moved from Spain to 92 Sea Zone
                1 bomber moved from Saudi Arabia to Egypt
                1 bomber moved from Spain to Southern Italy

    Place Units - Italians
                1 factory_minor placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                1 artillery and 2 infantry placed in Southern France
                1 armour, 1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 42 PUs; end with 42 PUs
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 63 PUs

    triplea_40960_Ita6.tsvg

  • '19 '18 '17

    Hey Gargantua,

    What does this mean now that you attacked the neutrals? I don’t know what it does game wise? Could you explain it to me?

    Thanks

    AAGamer

  • '19 '18 '17

    Hey what are you doing crushing me so badly!! I thought you were going to be nice to me :P  Haha, just kidding…  You are making so many IPCs right now it is unbelievable!!  Can I have some of your IPCS?

    Anyway I am holding on until you take those last objectives… It is getting closer by the minute… Unless you want to surrender? LOL

  • Liaison TripleA '11 '10

    @AAGamer:

    Hey Gargantua,

    What does this mean now that you attacked the neutrals? I don’t know what it does game wise? Could you explain it to me?

    Thanks

    AAGamer

    It means all neutrals are now PRO ALLIES.

    So you can walk into them and activate them for free.

    For example if you move into those neutrals in non combat in Southern Africa, they will Join your forces!

  • Liaison TripleA '11 '10

    @AAGamer:

    Hey what are you doing crushing me so badly!! I thought you were going to be nice to me :P  Haha, just kidding…  You are making so many IPCs right now it is unbelievable!!  Can I have some of your IPCS?

    Anyway I am holding on until you take those last objectives… It is getting closer by the minute… Unless you want to surrender? LOL

    I am being nice! I just attacked the true neutrals and gave you some life! instead of sacking just one more victory city on either map :)

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    triplea_40960_ANZ6.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to Dutch New Guinea

    Combat - ANZAC
                Battle in Malaya
                Battle in Dutch New Guinea
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        ANZAC roll dice for 2 fighters in Dutch New Guinea, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 fighters moved from Dutch New Guinea to New Guinea
                3 fighters moved from Queensland to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                EDIT: 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                EDIT: 1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_40960_ANZ6.tsvg

  • '19 '18 '17

    I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.

    Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.

    Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 infantry moved from Bessarabia to Western Ukraine
                2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 artillery moved from Archangel to Smolensk
                2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 artillery owned by the Germans lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in Belarus
                    Germans attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 armour, 1 bomber and 2 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
                        Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 aaGun moved from Bessarabia to Eastern Poland
                3 armour and 3 mech_infantrys moved from Novgorod to Karelia
                1 tactical_bomber moved from Belarus to Western Germany
                1 fighter moved from Bessarabia to Western Germany
                1 bomber moved from Ukraine to Novgorod
                1 fighter moved from Northern Italy to Spain
                1 fighter and 1 tactical_bomber moved from Algeria to Spain
                1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 bombers moved from Algeria to Western Germany
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                6 armour and 1 mech_infantry moved from Germany to Eastern Poland

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
                EDIT: Adding units owned by Germans to Spain: 1 artillery
                EDIT: Removing units owned by Germans from 105 Sea Zone: 2 submarines
                EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
                3 infantry placed in Novgorod
                2 artilleries and 2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40960_Ger7.tsvg

  • Liaison TripleA '11 '10

    @AAGamer:

    I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.

    Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.

    Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.

    I’ll try a game vs AI - not familiar with this kind of issue.

    Let’s see what you’ve got planned Russia!

  • Liaison TripleA '11 '10

    I need to finish this game before Christmas.  Need the troops to come home. :) See if you can help me keep the game moving haha!

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                4 armour moved from Russia to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Russia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine

    triplea_40960_Rus7.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
                Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                4 armour moved from Russia to Kazakhstan
                2 mech_infantrys moved from Russia to Kazakhstan
                3 armour moved from Russia to Rostov
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Ukraine
                1 fighter moved from Russia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 artillery moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 armour and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 3 armour and 2 infantry in Rostov, round 2 :  1/5 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Kazakhstan
                    Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
                        Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 :  0/6 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 :  0/1 hits
                        Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 4 :  5/6 hits
                        Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry; Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Italians: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Volgograd
                5 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs

    triplea_40960_Rus7.tsvg

  • '19 '18 '17

    You know I should have asked this before my Russian move.  are the Mongolians Pro-Allies now too? If so want to move a few units in non combat.

    Let me know… Thanks.

    Your troops shall not be making it home before Christmas!!

  • Liaison TripleA '11 '10

    I don’t believe they are.  Mongolia is a whole separate exclusion since 2nd edition.  But for the purposes of our game, I’ll allow you to activate them using the EDIT command if it so please you!

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from India to Afghanistan
                1 armour moved from Turkmenistan to Afghanistan
                1 bomber moved from Northwest Persia to Afghanistan
                3 artilleries and 1 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Yunnan to Malaya
                1 fighter moved from Java to 37 Sea Zone
                1 fighter moved from Java to 45 Sea Zone
                2 fighters moved from Philippines to 33 Sea Zone
                3 bombers moved from Jehol to 33 Sea Zone
                2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from Korea to 17 Sea Zone
                1 bomber and 1 fighter moved from Korea to 33 Sea Zone

    triplea_40960_Jap7.tsvg

  • Liaison TripleA '11 '10

    I am assuming FULL Scramble.  As it appears that was the intent of the Australians bailing out the Carolines!

    If I am wrong - please let me know :P and we can address.

  • Liaison TripleA '11 '10

    My Navy scored 11 hits.  I will give you maximum defense.

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