ok updated. thanks!
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
-
Tidying my threads up.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 89 Sea Zone to 106 Sea Zone
2 destroyers moved from 89 Sea Zone to 106 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea Zone
1 fighter moved from 89 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 3 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 infantry moved from Rhodesia to Tanganyika Territory
4 armour moved from Union of South Africa to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Queensland to 21 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters moved from 54 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 5 fighters
Japanese defend with 1 cruiser
Americans roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 46 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 bomber moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 89 Sea Zone to 106 Sea Zone
2 destroyers moved from 89 Sea Zone to 106 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea Zone
1 fighter moved from 89 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
1 fighter moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 artillery, 3 bombers and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 bomber moved from United Kingdom to Scotland
1 infantry moved from Rhodesia to Tanganyika Territory
4 armour moved from Union of South Africa to Tanganyika TerritoryCombat - British
Battle in Scotland
British attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Scotland, round 2 : 3/8 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 artilleries, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Tanganyika Territory
British attack with 4 armour and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 4 armour and 1 infantry in Tanganyika Territory, round 2 : 2/5 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tanganyika Territory, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Tanganyika Territory
British win, taking Tanganyika Territory from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - British
1 bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to United KingdomPlace Units - British
2 armour and 1 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,5,6,6,4,4
British collect 18 PUs (5 lost to blockades); end with 18 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
1 armour moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 bomber moved from Egypt to Saudi Arabia
1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from French Equatorial Africa to French West Africa
Italians take French Central Africa from French
Italians take French West Africa from French
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
1 fighter moved from Tunisia to Spain
1 artillery and 2 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Spain
1 bomber moved from Southern Italy to Spain
1 submarine moved from 92 Sea Zone to 86 Sea Zone
1 infantry moved from Northwest Persia to CaucasusCombat - Italians
Battle in Brazil
Battle in Saudi Arabia
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 0/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
Italians roll dice for 1 armour, 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 0/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Saudi Arabia
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 4 : 1/4 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 4 : 0/2 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Saudi Arabia, round 5 : 0/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Saudi Arabia
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Saudi Arabia, round 6 : 1/3 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 6 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Italians win, taking Brazil from Americans, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Italians attack with 3 artilleries, 1 bomber, 1 fighter and 3 infantry
Neutral_True defend with 6 infantry
Italians roll dice for 1 battleship and 2 cruisers in Spain, round 2 : 2/3 hits
Italians roll dice for 3 artilleries, 1 bomber, 1 fighter and 3 infantry in Spain, round 2 : 4/8 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
6 infantry owned by the Neutral_True and 2 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Saudi Arabia: 1 mech_infantry
EDIT: Adding units owned by Italians to Saudi Arabia: 1 infantry
EDIT: Turning off Edit Mode
3 aaGuns moved from Southern France to Spain
1 fighter moved from Spain to 92 Sea Zone
1 bomber moved from Saudi Arabia to Egypt
1 bomber moved from Spain to Southern ItalyPlace Units - Italians
1 factory_minor placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 2 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 63 PUs -
Hey Gargantua,
What does this mean now that you attacked the neutrals? I don’t know what it does game wise? Could you explain it to me?
Thanks
AAGamer
-
Hey what are you doing crushing me so badly!! I thought you were going to be nice to me :P Haha, just kidding… You are making so many IPCs right now it is unbelievable!! Can I have some of your IPCS?
Anyway I am holding on until you take those last objectives… It is getting closer by the minute… Unless you want to surrender? LOL
-
Hey Gargantua,
What does this mean now that you attacked the neutrals? I don’t know what it does game wise? Could you explain it to me?
Thanks
AAGamer
It means all neutrals are now PRO ALLIES.
So you can walk into them and activate them for free.
For example if you move into those neutrals in non combat in Southern Africa, they will Join your forces!
-
Hey what are you doing crushing me so badly!! I thought you were going to be nice to me :P Haha, just kidding… You are making so many IPCs right now it is unbelievable!! Can I have some of your IPCS?
Anyway I am holding on until you take those last objectives… It is getting closer by the minute… Unless you want to surrender? LOL
I am being nice! I just attacked the true neutrals and gave you some life! instead of sacking just one more victory city on either map :)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 fighters moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Malaya
Battle in Dutch New Guinea
ANZAC attack with 2 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits
ANZAC roll dice for 2 fighters in Dutch New Guinea, round 3 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Malaya from Japanese with 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Dutch New Guinea to New Guinea
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
EDIT: 1 infantry moved from 45 Sea Zone to Dutch New Guinea
EDIT: 1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.
Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.
Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 artillery moved from Archangel to Smolensk
2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 armour and 1 bomber in Ukraine, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Bessarabia to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Western Germany
1 fighter moved from Bessarabia to Western Germany
1 bomber moved from Ukraine to Novgorod
1 fighter moved from Northern Italy to Spain
1 fighter and 1 tactical_bomber moved from Algeria to Spain
1 artillery and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Algeria to Western Germany
2 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Eastern Poland
1 armour moved from Poland to Eastern Poland
6 armour and 1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery
EDIT: Adding units owned by Germans to Spain: 1 artillery
EDIT: Removing units owned by Germans from 105 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
I forgot to unload the Anzac transport into the Irian Jaya and the fighters killed the Japanese without any loss so I just went with it. I hope that is ok. I was able to edit it to get the color changed to Anzac and get the NO.
Hey I thought I responded but I guess I didnt. I looked at those dice from earlier and you were right. I have that Hotmail account opened and it normally shows only 1 dice roll per line and for some reason in Hotmail it put both of them from that US battle into one. Not sure why it did that but it doesnt matter.
Also on another note I was trying to play the AI in a game and it is bugged that all the aircraft carriers end up damaged no matter what. Ever have that happen before or know how to fix it. Every turn all of them end up damaged again. Strange. Not happening in our game though.
I’ll try a game vs AI - not familiar with this kind of issue.
Let’s see what you’ve got planned Russia!
-
I need to finish this game before Christmas. Need the troops to come home. :) See if you can help me keep the game moving haha!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
4 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
3 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
4 armour moved from Russia to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Russia to Rostov
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 3 armour and 2 infantry
Italians defend with 1 armour
Russians roll dice for 3 armour and 2 infantry in Rostov, round 2 : 1/5 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kazakhstan
Russians attack with 4 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
Russians roll dice for 4 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/7 hits
Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Kazakhstan
Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 3 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 4 armour and 2 mech_infantrys in Kazakhstan, round 4 : 5/6 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry; Japanese defend with 1 armour
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Japanese roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Ukraine to RussiaPlace Units - Russians
2 armour and 1 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
You know I should have asked this before my Russian move. are the Mongolians Pro-Allies now too? If so want to move a few units in non combat.
Let me know… Thanks.
Your troops shall not be making it home before Christmas!!
-
I don’t believe they are. Mongolia is a whole separate exclusion since 2nd edition. But for the purposes of our game, I’ll allow you to activate them using the EDIT command if it so please you!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from India to Afghanistan
1 armour moved from Turkmenistan to Afghanistan
1 bomber moved from Northwest Persia to Afghanistan
3 artilleries and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 fighters moved from Philippines to 33 Sea Zone
3 bombers moved from Jehol to 33 Sea Zone
2 battleships, 4 carriers, 3 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 transport moved from 72 Sea Zone to 79 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Korea to 17 Sea Zone
1 bomber and 1 fighter moved from Korea to 33 Sea Zone