Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Archangel to Smolensk
4 infantry moved from Amur to Buryatia
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Timguska to Novosibirsk
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour, 2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hunan to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Sikang
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Hunan to 42 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Amur
2 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 26 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
1 bomber moved from Sikang to Kwangsi
3 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 artilleries moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Amur to Korea
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - Japanese
2 mech_infantrys placed in India
5 bombers, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Hey - Just looking at your last Russian move; I think you are being too timid!
Calculate out what would have happend if you threw your whole stack into Belarus.
I dont think I could have beat you, and both my stacks would have had to retreat and been seperated, my forces would have needed extra turns to recover! But now I can capitalize on the fact that Russian units are keeping the capital locked down. Sure you will have a big defense at the end; but if you can keep the fight at the front your defense will be even bigger.
Just something to consider.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from Western United States to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea Zone
Place Units - Americans
2 bombers and 2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from Western United States to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea Zone
Place Units - Americans
2 bombers and 2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 armour placed in Union of South Africa
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Hey - Just looking at your last Russian move; I think you are being too timid!
Calculate out what would have happend if you threw your whole stack into Belarus.
I dont think I could have beat you, and both my stacks would have had to retreat and been seperated, my forces would have needed extra turns to recover! But now I can capitalize on the fact that Russian units are keeping the capital locked down. Sure you will have a big defense at the end; but if you can keep the fight at the front your defense will be even bigger.
Just something to consider.
Yeah I think you are right I should have done that. I just didn’t feel, at the time, that I could hold and wouldn’t have anything behind them to back them up. I was also thinking that you might not attack and just sit it out.
Figuring out what to do earlier in this game was easier… Right now these later turns are really had to figure out what to do… SO many options.
Any other suggestions – before I do them? Haha…
Thanks Gargantua!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 infantry moved from Iraq to Persia
1 armour and 1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 fighter moved from Southern Italy to Algeria
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to Algeria
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Kenya
Battle in Persia
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Persia, round 2 : 3/3 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Kenya from British, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/5 hits
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
French defend with 1 fighter and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 1/2 hits
1 fighter owned by the French, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 10
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Algeria to Tunisia
1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Persia to Egypt
Place Units - Italians
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns
EDIT: Adding units owned by Italians to Southern France: 3 aaGuns
EDIT: Removing units owned by Italians from Romania: 1 aaGun
EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Hey Gargantua I found a discrepency in the dice rolls… I dont know if it will matter much in the long scheme of things but I thought I would point it out. I have 2 sets of dice from marti for the defense of Algeria. The first set shows that the Americans had 3/4 hits.
8:41 AM (7 hours ago)
Your dice are: 3,2,3,2
Have a nice day.
… then the 2nd set – as shown on the post has 1 hit in defense.
12:48 PM (3 hours ago)
Your dice are: 4,4,6,2
Have a nice day.
Do you know why it would be like this? Let me know thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Wow, what bad dice for my Anzac subs… please read the post before this turn.
Thanks.
Hey Gargantua I found a discrepency in the dice rolls… I dont know if it will matter much in the long scheme of things but I thought I would point it out. I have 2 sets of dice from marti for the defense of Algeria. The first set shows that the Americans had 3/4 hits.
8:41 AM (7 hours ago)
Your dice are: 3,2,3,2
Have a nice day.… then the 2nd set – as shown on the post has 1 hit in defense.
12:48 PM (3 hours ago)
Your dice are: 4,4,6,2
Have a nice day.Do you know why it would be like this? Let me know thanks!
hmm… let me check what I have.
Good on you for paying attention!
But no surprises here; the first roll at 8:41 is your american forces attacking my one lone artillery haha.
Then the 12:48PM dice are your defense when I counter attack!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
2 infantry moved from Bessarabia to Ukraine
1 fighter moved from Poland to Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Poland to Belarus
1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from 110 Sea Zone to Scotland
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to Gibraltar
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Russians with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Gibraltar
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; Americans defend with 1 artillery and 3 infantry
Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 6/7 hits
British roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 3/4 hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 airfield; French defend with 2 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
2 infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Ukraine to Bessarabia
1 mech_infantry moved from Poland to Novgorod
4 infantry moved from Karelia to Novgorod
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria
1 bomber moved from 91 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 bomber moved from 125 Sea Zone to Novgorod
11 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
Place Units - Germans
2 submarines placed in 105 Sea Zone
3 infantry placed in Novgorod
6 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Can’t wait to see what Russia does… :)
Yeah me either…
I am not sure what the heck I can do… You have me surrounded and I doubt it that you will surrender.
So to do the turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Belarus
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits
Germans roll dice for 1 armour in Western Ukraine, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Kazakhstan to Russia
2 armour moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Novosibirsk to Vologda
1 infantry moved from Vologda to Nenetsia
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Buryatia to Sakha
Place Units - Russians
3 infantry placed in Volgograd
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 factory_minors, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry and 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
1 fighter moved from Korea to Buryatia
3 bombers moved from Japan to Buryatia
2 bombers moved from Japan to Sakha
2 fighters moved from Japan to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 46 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Shan State to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 bomber moved from Kwangsi to Timguska
Combat - Japanese
Battle in Guam
Battle in Tanganyika Territory
Battle in Timguska
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Timguska, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Guam from Americans, taking Tanganyika Territory from British with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 bomber
Battle in Buryatia
Japanese attack with 3 bombers, 1 fighter and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 3 bombers, 1 fighter and 1 infantry in Buryatia, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Buryatia, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 4/6 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Philippines
2 bombers moved from Sakha to Korea
4 infantry moved from Korea to Amur
3 bombers moved from Buryatia to Jehol
1 fighter moved from Buryatia to Korea
1 aaGun and 1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Eastern Persia to Turkmenistan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 bomber moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in Korea
1 armour and 2 mech_infantrys placed in India
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs