i feel like i got some sweet revenge there
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Philippines to 18 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transportsNon Combat Move - Americans
1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 fighter moved from 18 Sea Zone to Guam
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 2 armour and 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 artillery
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in 110 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighterNon Combat Move - British
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 29 PUsTurn Complete - UK_Pacific
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Well, the Chinese lost badly… The Brits lost a fighter and an armor. Not a great job by the Good guys… lol…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in French Madagascar
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking French Madagascar from French, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 transports moved from 98 Sea Zone to 95 Sea Zone
3 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
Well, the Chinese lost badly… The Brits lost a fighter and an armor. Not a great job by the Good guys… lol…
WEll count yourself lucky – I am up to late and blasting out my turns. Missed a RIPE oppurtunity to nuke the american fleet at Gibraltar! Forgot to send my italian air against your destroyer in the channel. Also screwed up and took french madagascar instead of Persia LOL… serves me right for no sleep
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Haha< i truly know what you mean… I am off to bed. Up in 4 hours… I hope it means good news for me when it is all said and done!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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Gargantua,
Question. Lets say I attack a land province with 5 inf, 2 arm and 5 fighter and the Defender has 4 inf, and 3 aaguns how many shots do the aa guns get? Do the aaguns get 3 shots at each aircraft?
Thanks
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They get 5 shots.
It’s 1 shot per aircraft. Up to 3 aircraft per gun.
For example:
In your scenario it’s 5 shots bexause 5 fighters. But say defenders only had one AA gun. It would only be 3 shots.Or if you only attacked with 1 fighter, it’s only 1 shot even though there are 3 aa guns.
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Ok thanks for clarifying!! Appreciate it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 bomber moved from Finland to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 infantry moved from Romania to Bessarabia
1 fighter moved from Romania to Bessarabia
2 armour and 3 infantry moved from Poland to Eastern Poland
2 artilleries and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
6 armour moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Belarus
1 fighter moved from Poland to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to Western Germany
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 8 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour and 4 infantry in Eastern Poland, round 2 : 4/12 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 aaGun moved from Poland to Eastern Poland
1 fighter moved from Bessarabia to Northern Italy
1 tactical_bomber moved from Bessarabia to Poland
1 fighter moved from Belarus to Poland
1 bomber moved from Novgorod to Western Germany
1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Finland to Karelia
2 aaGuns moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Eastern Poland
3 armour and 2 mech_infantrys moved from Baltic States to Novgorod
4 armour, 1 artillery, 14 infantry and 8 mech_infantrys moved from Baltic States to Eastern PolandPlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 bomber placed in Western Germany
1 armour and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Posting to keep game threads together
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
3 infantry moved from Bryansk to BelarusCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians winRussians win, taking 125 Sea Zone from Neutral with 1 submarine remaining, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 artillery moved from Archangel to Smolensk
4 infantry moved from Amur to Buryatia
5 infantry moved from Novosibirsk to Vologda
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns moved from Timguska to Novosibirsk
4 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
1 infantry placed in Ukraine
3 infantry placed in Volgograd
2 armour, 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Hunan to Sikang
1 infantry moved from Szechwan to Sikang
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shensi to Sikang
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Hunan to 42 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to Amur
2 infantry moved from Manchuria to AmurCombat - Japanese
Battle in Ceylon
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Ceylon from UK_Pacific with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 3/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 fighter in 26 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 26 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 fighters
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Szechwan to Sikang
1 bomber moved from Sikang to Kwangsi
3 carriers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 artilleries moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Amur to Korea
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 armour and 2 mech_infantrys moved from India to Eastern PersiaPlace Units - Japanese
2 mech_infantrys placed in India
5 bombers, 1 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Hey - Just looking at your last Russian move; I think you are being too timid!
Calculate out what would have happend if you threw your whole stack into Belarus.
I dont think I could have beat you, and both my stacks would have had to retreat and been seperated, my forces would have needed extra turns to recover! But now I can capitalize on the fact that Russian units are keeping the capital locked down. Sure you will have a big defense at the end; but if you can keep the fight at the front your defense will be even bigger.
Just something to consider.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from Western United States to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea ZonePlace Units - Americans
2 bombers and 2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour moved from Morocco to Algeria
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to AlgeriaCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/5 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Algeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
4 bombers moved from Western United States to Queensland
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
2 destroyers moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Gibraltar to 89 Sea ZonePlace Units - Americans
2 bombers and 2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 armour placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 28 PUsTurn Complete - UK_Pacific