holy moly… shockingly bad dice lol
17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 artilleries moved from Belarus to Bryansk
3 armour moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
2 armour moved from Russia to Smolensk
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
16 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
13 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Yenisey to Timguska
6 infantry moved from Yenisey to Timguska
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
6 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2
Russians collect 35 PUs (3 lost to blockades); end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from Neutral_Allies
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Tsinghai
1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
7 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
4 infantry moved from Manchuria to Korea
2 fighters moved from Japan to KoreaCombat - Japanese
Battle in Sumatra
Battle in Tsinghai
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 3/4 hits
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Sumatra from Dutch, taking Tsinghai from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries in Burma, round 3 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
British defend with 1 battleship
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Shensi
Japanese attack with 3 fighters, 7 infantry and 3 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 3 fighters, 7 infantry and 3 tactical_bombers in Shensi, round 2 : 6/13 hits
Chinese roll dice for 9 infantry in Shensi, round 2 : 4/9 hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 3 : 4/9 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 9 infantry
Casualties for Japanese: 4 infantry
Battle in Korea
Japanese attack with 2 fighters and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 aaGun moved from Kweichow to Szechwan
2 bombers moved from Tsinghai to Hunan
1 artillery moved from Kwangtung to Kwangsi
2 infantry moved from Jehol to Manchuria
2 fighters moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Shensi to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 carrier and 2 destroyers placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Philippines to 18 Sea Zone -
Do you want to retreat or submerge your sub in Seazone 42 Java
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I’ll defend!
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Wow, lucky for me my sub hit!! LOL Of course I also lost a fighter to a destroyer lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Philippines to 18 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transportsNon Combat Move - Americans
1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 fighter moved from 18 Sea Zone to Guam
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour moved from Kenya to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 17 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Philippines to 18 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 2 transports
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
2 transports owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
Casualties for Japanese: 1 submarine and 2 transportsNon Combat Move - Americans
1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 fighter moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 fighter moved from 18 Sea Zone to Guam
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
4 bombers and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUsPurchase Units - British
British buy 2 armour and 1 destroyer; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
2 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
2 armour moved from Kenya to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour
Germans defend with 1 artillery
British roll dice for 2 armour in Anglo Egyptian Sudan, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for British: 1 armour
Battle in 110 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 fighterNon Combat Move - British
1 bomber moved from 110 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 29 PUsTurn Complete - UK_Pacific
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Well, the Chinese lost badly… The Brits lost a fighter and an armor. Not a great job by the Good guys… lol…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 mech_infantry moved from Libya to Algeria
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 1 fighter moved from Alexandria to Anglo Egyptian SudanCombat - Italians
Battle in French Madagascar
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking French Madagascar from French, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians roll dice for 1 bomber and 1 fighter in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for British: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 artillery
EDIT: Adding units owned by Italians to Tunisia: 1 artillery
EDIT: Turning off Edit Mode
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Iraq
Italians take Iraq from Neutral_Axis
2 transports moved from 98 Sea Zone to 95 Sea Zone
3 aaGuns moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
Well, the Chinese lost badly… The Brits lost a fighter and an armor. Not a great job by the Good guys… lol…
WEll count yourself lucky – I am up to late and blasting out my turns. Missed a RIPE oppurtunity to nuke the american fleet at Gibraltar! Forgot to send my italian air against your destroyer in the channel. Also screwed up and took french madagascar instead of Persia LOL… serves me right for no sleep
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Haha< i truly know what you mean… I am off to bed. Up in 4 hours… I hope it means good news for me when it is all said and done!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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Gargantua,
Question. Lets say I attack a land province with 5 inf, 2 arm and 5 fighter and the Defender has 4 inf, and 3 aaguns how many shots do the aa guns get? Do the aaguns get 3 shots at each aircraft?
Thanks
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They get 5 shots.
It’s 1 shot per aircraft. Up to 3 aircraft per gun.
For example:
In your scenario it’s 5 shots bexause 5 fighters. But say defenders only had one AA gun. It would only be 3 shots.Or if you only attacked with 1 fighter, it’s only 1 shot even though there are 3 aa guns.
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Ok thanks for clarifying!! Appreciate it!