17 or 18L G40 Gargantua (Axis) vs AAGamer (Allies - HUGE bid)

  • Liaison TripleA '11 '10

    From looking at the map - and observing your play style, you’re really not doing too bad;  If I had to guess I would put in the above average level of players at AA.org; which is saying alot as this is only your first game here.

    As for the game itself;

    Yes - you have been punished in some key territories, but both of them (Egy/Ind) are difficult to keep against a focused drive.

    I like your American landings at Gibraltar - though it was at risk to counter attack; sometimes that’s the thing to do; put it out there to draw fire.  Glad you did that.

    Your pacific campaign isn’t really too bad; and you’ve done a good job adjusting your forces for the most part to capitalize on an expended Japan.  Carolines was a good play, it’s a critical territory in the pac.

    Something for you to consider - and something i was worried you might try; was to clear Sz6, and then non combat move your navy in there to convoy and damage Japan.  I think I gave you 50/50 sending air against my fleet;  it was a wild card; and my thought was it would cost you some planes if you tried…  Carolines was probably the better choice though.  Interested to see where this goes!

  • '19 '18 '17

    Thanks Gargantua for the high praise.

    Funny thing is – this is my first Global 40 game… haha… I am still waiting for the board games for Christmas. So I hope I can live up to your expectations.

    Yes I have been punished. I actually thought I could hold in Egypt- frustrating.

    The Americans yeah Gibraltar needed to happen. – I just need you to roll badly lol.

    Wasn’t sure where to go in the Pacific. Playing it safe doesn’t seem to be the way to go all the time in Global 40.

  • Liaison TripleA '11 '10

    I find the allies need to make riskier moves; especially early.  Anything to stop/slow the axis juggernauts.

  • Liaison TripleA '11 '10

    For your first game - you are light years ahead of alot of guys.  Don’t let it get to your ego though!  Alot of practice and games to be had friend. :)

  • '19 '18 '17

    I agree I am noting that I should have attacked in China… delaying just let Japan expand way to fast to stem the tide…  Same with in the mediterranan…

    One of the hardest things to get is the factor of Airbases. That extra point of flight is huge. I was aware of the naval base use in the first Pacific game.

    I am sure I will learn a lot. I have learned a lot from you and thank you for that.

    Yeah my ego is shot so no worries there. .

    Well I should go do my turn instead of watching football… lol.

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40960_ANZ3.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 fighters moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_40960_Fre3.tsvg

  • '17 '16 '13 '12

    @AAGamer:

    Thanks Gargantua for the high praise.

    Funny thing is – this is my first Global 40 game… haha… I am still waiting for the board games for Christmas. So I hope I can live up to your expectations.

    Yes I have been punished. I actually thought I could hold in Egypt- frustrating.

    The Americans yeah Gibraltar needed to happen. – I just need you to roll badly lol.

    Wasn’t sure where to go in the Pacific. Playing it safe doesn’t seem to be the way to go all the time in Global 40.

    Think of the Allies like Rocky, you take a lot of punches, punch back where you can, and you wear down the opponent. That’s the only way the allies can be effective because their income is fractured. You must attack when you can and entice the Axis to attack you and suffer significant losses, and gain time in the process.

  • '19 '18 '17

    Thanks Omega

    You are right about fractured. It is different. The Axis can focus a lot easier then the allies – seems that way anyway.

    The allies has so much to do. Hold India, Hold Egypt.  Hope for mistakes and counter attack.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                3 artilleries and 16 infantry moved from Poland to Baltic States
                2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
                1 bomber moved from Syria to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to Bessarabia
                2 mech_infantrys moved from Germany to Baltic States
                1 tactical_bomber moved from Southern Italy to Eastern Poland
                1 fighter moved from Western Germany to Eastern Poland
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 bomber moved from Western Germany to Karelia
                2 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Karelia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win, taking Karelia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 2 infantry; French defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  3/5 hits
                        British roll dice for 3 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        1 infantry owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in Anglo Egyptian Sudan
                    Germans win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for French: 1 infantry
                Battle in Baltic States
                    Germans attack with 3 artilleries, 16 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 artilleries, 16 infantry and 2 mech_infantrys in Baltic States, round 2 :  3/21 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 3 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
                5 aaGuns moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                3 infantry moved from Germany to Poland
                1 armour moved from Yugoslavia to Poland
                7 armour and 8 mech_infantrys moved from Romania to Baltic States
                1 bomber moved from Karelia to Finland
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                2 artilleries moved from Romania to Slovakia Hungary
                3 infantry moved from Romania to Slovakia Hungary
                1 armour moved from Yugoslavia to Poland
                1 fighter moved from Bessarabia to Romania
                2 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                6 armour placed in Germany
                1 mech_infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    triplea_40960_Ger4.tsvg

  • '19 '18 '17

    I am thinking  you gave me way to much credit!! Though you are kind!

    I will do my turn in the morning am pooped. Have been reading other peoples games.

    Catch you in the morning

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland

    triplea_40960_Rus4.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Belarus to Bessarabia
                1 fighter moved from Belarus to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/4 hits
                        Germans roll dice for 2 infantry in Eastern Poland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                3 artilleries moved from Belarus to Bryansk
                3 armour moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 armour moved from Russia to Smolensk
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                16 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                1 fighter moved from Eastern Poland to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                13 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Yenisey to Timguska
                6 infantry moved from Yenisey to Timguska
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,2
                Russians collect 35 PUs (3 lost to blockades); end with 36 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    triplea_40960_Rus4.tsvg

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                      Japanese take Eastern Persia from Neutral_Allies
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 2 infantry moved from Yunnan to Burma
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
                2 bombers moved from Yunnan to Tsinghai
                1 infantry and 1 mech_infantry moved from Kansu to Tsinghai
                7 infantry moved from Kweichow to Shensi
                2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                4 infantry moved from Manchuria to Korea
                2 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Sumatra
                Battle in Tsinghai
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  3/4 hits
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Sumatra from Dutch, taking Tsinghai from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Burma
                    Japanese attack with 2 artilleries and 2 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Burma, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 artilleries in Burma, round 3 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                    British defend with 1 battleship
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters, 2 tactical_bombers and 2 transports in 42 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship in 42 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Shensi
                    Japanese attack with 3 fighters, 7 infantry and 3 tactical_bombers
                    Chinese defend with 9 infantry
                        Japanese roll dice for 3 fighters, 7 infantry and 3 tactical_bombers in Shensi, round 2 :  6/13 hits
                        Chinese roll dice for 9 infantry in Shensi, round 2 :  4/9 hits
                        4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
                        Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 3 :  4/9 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        3 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Chinese: 9 infantry
                    Casualties for Japanese: 4 infantry
                Battle in Korea
                    Japanese attack with 2 fighters and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 fighters and 4 infantry in Korea, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 aaGun moved from Kweichow to Szechwan
                2 bombers moved from Tsinghai to Hunan
                1 artillery moved from Kwangtung to Kwangsi
                2 infantry moved from Jehol to Manchuria
                2 fighters moved from Korea to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                3 fighters and 3 tactical_bombers moved from Shensi to Hunan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 carrier and 2 destroyers placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
                Japanese collect 65 PUs (2 lost to blockades); end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_40960_Jap4.tsvg

  • '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 bomber moved from Midway to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Morocco
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Philippines to 18 Sea Zone

    triplea_40960_Ame4.tsvg

  • '19 '18 '17

    Do you want to retreat or submerge your sub in Seazone 42 Java

  • Liaison TripleA '11 '10

    I’ll defend!

  • '19 '18 '17

    Wow, lucky for me my sub hit!! LOL  Of course I also lost a fighter to a destroyer lol.

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 4 bombers, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Midway to 16 Sea Zone
                1 bomber moved from Midway to 17 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                2 fighters moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Morocco
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Philippines to 18 Sea Zone

    Combat - Americans
                Battle in 17 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 17 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 17 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 18 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        2 transports owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 submarine and 2 transports

    Non Combat Move - Americans
                1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
                1 fighter moved from 18 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to 33 Sea Zone
                1 bomber moved from 17 Sea Zone to Midway
                1 fighter moved from 18 Sea Zone to Guam
                2 fighters moved from 16 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Midway
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                4 bombers and 1 infantry placed in Western United States
                1 transport placed in 101 Sea Zone
                1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_40960_Ame4.tsvg

  • '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs

    triplea_40960_Chi4.tsvg

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