Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 6 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 mech_infantrys moved from French Indo China to Yunnan
                1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 41 Sea Zone to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                1 infantry moved from Anhwe to Chahar
                2 infantry moved from Jehol to Chahar
                1 bomber moved from Shan State to Chahar
                2 fighters moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 mech_infantry moved from Hunan to Kweichow
                2 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  0/2 hits
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 cruiser in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 cruiser in 42 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in Chahar
                    Japanese attack with 1 bomber and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 3 :  0/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 3 infantry in Chahar, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from India to Burma
                3 mech_infantrys moved from Malaya to Burma
                1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Jehol
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Yunnan to Malaya
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                1 fighter moved from Yunnan to Burma
                1 bomber moved from Chahar to Kwangtung

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                3 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_40947.0_Jap7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from New Guinea to Dutch New Guinea
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 bomber moved from Egypt to 99 Sea Zone
                1 bomber moved from Egypt to Ukraine
                3 fighters moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Dutch New Guinea
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Dutch New Guinea, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        Americans roll dice for 2 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 :  0/1 hits
                        Americans roll dice for 2 infantry in Dutch New Guinea, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Dutch New Guinea, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Dutch New Guinea
                    Americans win, taking Dutch New Guinea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 5 fighters
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 5 fighters in Normandy Bordeaux, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 25 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                3 fighters moved from 46 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                5 transports moved from 102 Sea Zone to 101 Sea Zone
                4 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from 99 Sea Zone to Russia
                1 bomber moved from Ukraine to Russia

    Place Units - Americans
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States
                4 artilleries, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    triplea_40947.0_Ame7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                2 infantry moved from Hopei to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Hopei
                    Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Tsinghai

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Szechwan
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs

    triplea_40947.0_Chi7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 3 infantry moved from Iraq to Syria
                2 artilleries and 4 infantry moved from West India to India
                1 infantry moved from West India to India

    Combat - British
                Battle in Sumatra
                Battle in Normandy Bordeaux
                Battle in Syria
                    British attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 3 infantry in Syria, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Syria
                        British roll dice for 1 artillery and 3 infantry in Syria, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Syria, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Syria
                    British win, taking Sumatra from Japanese, taking Normandy Bordeaux from Germans, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        British roll dice for 2 artilleries and 5 infantry in India, round 2 :  2/7 hits
                        Japanese roll dice for 3 infantry in India, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                        British roll dice for 2 artilleries and 3 infantry in India, round 3 :  3/5 hits
                        Japanese roll dice for 1 infantry in India, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in India
                    British win, taking India from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - British
                2 armour and 2 mech_infantrys moved from West India to Eastern Persia
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry moved from Persia to Iraq
                1 artillery and 5 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt
                1 bomber moved from United Kingdom to Gibraltar
                1 infantry moved from Tunisia to Libya

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Shensi: 1 fighter
                EDIT: Adding units owned by UK_Pacific to Russia: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Persia
                3 infantry placed in Iraq
                1 armour, 1 artillery and 1 infantry placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,1,3,5
                British collect 35 PUs (4 lost to blockades); end with 35 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs

    triplea_40947.0_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber moved from France to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Romania
                2 infantry moved from Northern Italy to France
                3 armour moved from Southern Italy to Western Germany
                1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    triplea_40947.0_Ita7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_40947.0_ANZ7.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - French
                Battle in Holland Belgium

    Non Combat Move - French
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_40947.0_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs;
                Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                      Germans take Rostov from Russians
                2 mech_infantrys moved from Northwest Persia to Caucasus
                2 infantry moved from Ukraine to Rostov
                5 mech_infantrys moved from Northwest Persia to Persia
                1 bomber moved from Western Germany to Persia
                1 artillery and 4 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Poland to Holland Belgium
                1 tactical_bomber moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from France to Normandy Bordeaux
                2 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Western Ukraine to Archangel
                2 mech_infantrys moved from Eastern Poland to Smolensk
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
                1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 6 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 6 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 4 :  0/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 5 :  0/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 5 :  0/1 hits
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 6 :  1/3 hits
                        Russians roll dice for 1 artillery in Archangel, round 6 :  0/1 hits
                        1 artillery owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Bryansk
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 :  0/5 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 :  0/4 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 :  2/3 hits
                        2 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 4 :  1/2 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery in Bryansk, round 5 :  0/1 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 5 :  0/2 hits
                        Germans roll dice for 1 artillery in Bryansk, round 6 :  1/1 hits
                        Russians roll dice for 2 artilleries in Bryansk, round 6 :  1/2 hits
                        1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win with 1 artillery remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 artillery and 4 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 artilleries
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 2 artilleries in Smolensk, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Smolensk, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 fighter owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries
                Battle in Persia
                    Germans attack with 1 bomber and 5 mech_infantrys
                    British defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 bomber and 5 mech_infantrys in Persia, round 2 :  2/6 hits
                        British roll dice for 3 infantry in Persia, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Persia
                        Germans roll dice for 1 bomber and 4 mech_infantrys in Persia, round 3 :  1/5 hits
                        British roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    French defend with 2 infantry
                        Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Holland Belgium, round 2 :  4/6 hits
                        French roll dice for 2 infantry in Holland Belgium, round 2 :  2/2 hits
                        2 infantry owned by the French and 2 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for French: 2 infantry
                    Casualties for Germans: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 4 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  1/8 hits
                        British roll dice for 4 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 :  3/6 hits
                        British roll dice for 3 infantry in Normandy Bordeaux, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for British: 4 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Novgorod
                1 fighter moved from Archangel to Novgorod
                6 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Persia to Northwest Persia
                2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to France
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 fighter moved from France to Western Germany
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Germany
                Germans undo move 3.
                Germans undo move 2.
                3 infantry placed in Novgorod
                3 armour and 3 mech_infantrys placed in Germany
                1 bomber, 1 fighter and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,5,4,4
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_40947.0_Ger8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                1 artillery and 8 infantry moved from Vologda to Archangel
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Urals to Archangel
                1 artillery moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                2 armour and 1 mech_infantry moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                Battle in Rostov
                    Russians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 armour, 1 artillery and 8 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 1 artillery and 8 infantry in Archangel, round 2 :  2/11 hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns, 6 artilleries and 37 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 aaGun, 2 artilleries and 8 infantry moved from Samara to Tambov
                1 aaGun moved from Vologda to Archangel

    Place Units - Russians
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs

    triplea_40947.0_Rus8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                1 artillery and 8 infantry moved from Vologda to Archangel
                1 armour moved from Nenetsia to Archangel
                1 armour moved from Urals to Archangel
                1 artillery moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                2 armour and 1 mech_infantry moved from Russia to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 fighter moved from Russia to Rostov

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 fighter in Caucasus, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Caucasus, round 3 :  1/1 hits
                        1 fighter owned by the Russians and 1 armour owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 tactical_bomber
                Battle in Rostov
                    Russians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour and 1 fighter in Rostov, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 armour, 1 artillery and 8 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 1 artillery and 8 infantry in Archangel, round 2 :  2/11 hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 aaGuns, 6 artilleries and 37 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Bryansk
                1 aaGun, 2 artilleries and 8 infantry moved from Samara to Tambov
                1 aaGun moved from Vologda to Archangel

    Place Units - Russians
                1 armour and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 armour and 2 infantry
                EDIT: Adding units owned by Russians to Volgograd: 1 armour and 2 infantry
                EDIT: Turning off Edit Mode

    triplea_40947.0_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 cruiser, 2 destroyers, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                2 armour and 7 mech_infantrys moved from Burma to India
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from 39 Sea Zone to India
                2 cruisers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to India
                2 carriers moved from 37 Sea Zone to 39 Sea Zone
                3 mech_infantrys moved from French Indo China to Yunnan
                3 infantry moved from Chahar to Hopei
                1 infantry moved from Anhwe to Hopei
                1 bomber moved from Kwangtung to Hopei
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 1 bomber and 4 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 bomber and 4 infantry in Hopei, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Japanese roll dice for 1 bomber and 3 infantry in Hopei, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 :  2/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 :  4/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers
                    British defend with 2 artilleries and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 cruisers in India, round 2 :  1/2 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in India, round 2 :  7/16 hits
                        UK_Pacific roll dice for 2 artilleries and 3 infantry in India, round 2 :  2/5 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the British and 3 infantry owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from India to 39 Sea Zone
                1 fighter moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from Yunnan to Chahar
                1 infantry moved from Jehol to Chahar
                1 aaGun moved from Anhwe to Chahar
                1 armour moved from Kweichow to Chahar
                1 bomber moved from Hopei to Shan State
                1 fighter and 2 tactical_bombers moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Korea to Manchuria
                1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Malaya
                1 armour and 2 mech_infantrys placed in French Indo China
                1 fighter placed in Japan
                1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 67 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs

    triplea_40947.0_Jap8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                2 bombers moved from Russia to Yunnan

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Americans win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Yunnan
                    Americans attack with 2 bombers
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 2 bombers in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 :  1/3 hits
                        1 bomber owned by the Americans lost in Yunnan
                        Americans roll dice for 1 bomber in Yunnan, round 3 :  1/1 hits
                        Japanese roll dice for 3 mech_infantrys in Yunnan, round 3 :  1/3 hits
                        1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -20
                    Casualties for Americans: 2 bombers
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery, 2 fighters and 1 infantry placed in Western United States
                Americans undo move 3.
                1 artillery and 1 infantry placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    triplea_40947.0_Ame8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 2 infantry moved from Iraq to Persia
                2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia

    Combat - British
                Battle in Persia
                    British attack with 5 armour, 4 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 4 mech_infantrys
                        British roll dice for 5 armour, 4 infantry and 1 mech_infantry in Persia, round 2 :  2/10 hits
                        Germans roll dice for 4 mech_infantrys in Persia, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
                        British roll dice for 5 armour, 3 infantry and 1 mech_infantry in Persia, round 3 :  6/9 hits
                        Germans roll dice for 2 mech_infantrys in Persia, round 3 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Persia
                    British win, taking Persia from Germans with 5 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 mech_infantry moved from Eastern Persia to West India
                1 infantry and 1 mech_infantry moved from Iraq to Persia
                1 armour moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Syria to Iraq
                1 artillery and 5 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 bomber moved from Gibraltar to Egypt
                1 infantry moved from Libya to Tobruk
                1 battleship, 2 cruisers and 2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone

    Place Units - British
                3 infantry placed in Iraq
                1 artillery and 2 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                British collect 33 PUs (4 lost to blockades); end with 34 PUs

    Turn Complete - UK_Pacific

    triplea_40947.0_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 bomber moved from Romania to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 bomber
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber in Caucasus, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Caucasus
                    Italians win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Caucasus to Romania
                3 armour moved from Western Germany to Slovakia Hungary
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Southern Italy to Western Germany
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour moved from Western Germany to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_40947.0_Ita8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Alexandria to Egypt
                1 infantry moved from Iraq to Persia

    Turn Complete - French

    triplea_40947.0_Fre8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 destroyer, 1 fighter and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Western Ukraine to Ukraine
                1 bomber moved from Western Germany to Rostov
                2 armour and 1 mech_infantry moved from Northwest Persia to Rostov
                      Germans take Caucasus from Russians
                1 armour moved from Northwest Persia to Kazakhstan
                      Germans take Kazakhstan from Russians
                3 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
                1 bomber moved from Northwest Persia to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 3 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 armour, 1 factory_minor and 2 infantry
                        Germans roll dice for 3 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 :  3/5 hits
                        Russians roll dice for 1 armour and 2 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 armour
                        Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  1/4 hits
                        Russians roll dice for 2 armour in Rostov, round 2 :  0/2 hits
                        1 armour owned by the Russians lost in Rostov
                        Germans roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 :  1/4 hits
                        Russians roll dice for 1 armour in Rostov, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 armour
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Belarus
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Bessarabia
                1 bomber moved from Volgograd to Eastern Poland
                1 bomber moved from Rostov to Bessarabia
                2 mech_infantrys moved from Western Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                3 aaGuns, 5 artilleries and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Holland Belgium to France
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from France to Western Germany
                1 fighter moved from Western Germany to Eastern Poland
                1 infantry moved from Finland to Karelia
                2 armour moved from Northwest Persia to Caucasus
                2 armour moved from Northwest Persia to Kazakhstan
                1 armour moved from Northwest Persia to Caucasus

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 fighter and 3 mech_infantrys placed in Western Germany
                1 armour and 9 mech_infantrys placed in Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_40947.0_Ger9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Tambov to Volgograd
                5 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Volgograd
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Archangel to Novgorod
                3 infantry moved from Archangel to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                2 armour moved from Archangel to Belarus
                2 artilleries and 2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Rostov
                1 fighter moved from Bryansk to Northwest Persia
                2 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 2 artilleries and 5 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Belarus, round 2 :  3/9 hits
                        Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 armour and 1 factory_minor
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  2/5 hits
                        Germans roll dice for 3 armour in Volgograd, round 2 :  2/3 hits
                        2 armour owned by the Germans and 2 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 4 :  0/3 hits
                        Germans roll dice for 1 armour in Volgograd, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 2 artilleries in Volgograd, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Volgograd, round 5 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                        Russians roll dice for 1 artillery in Volgograd, round 6 :  0/1 hits
                        Germans roll dice for 1 armour in Volgograd, round 6 :  1/1 hits
                        1 artillery owned by the Russians lost in Volgograd
                    Germans win with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Northwest Persia
                    Russians attack with 1 fighter
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter in Northwest Persia, round 2 :  0/1 hits
                        Germans roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 fighter owned by the Russians lost in Northwest Persia
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 fighter
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 4 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 5 :  0/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 5 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 6 :  1/3 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery and 5 infantry in Rostov, round 2 :  1/6 hits
                        Germans roll dice for 2 armour in Rostov, round 2 :  1/2 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 artillery and 4 infantry in Rostov, round 3 :  1/5 hits
                        Germans roll dice for 1 armour in Rostov, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Russia to Samara
                2 infantry moved from Russia to Tambov
                1 aaGun moved from Tambov to Russia
                2 aaGuns, 1 artillery and 28 infantry moved from Bryansk to Belarus
                1 aaGun moved from Archangel to Novgorod
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    triplea_40947.0_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                2 mech_infantrys moved from Yunnan to Kweichow
                1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
                1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
                1 tactical_bomber moved from Shan State to Szechwan
                2 cruisers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                      Japanese take 79 Sea Zone from UK_Pacific
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from Hopei to Suiyuyan
                1 bomber moved from Shan State to 80 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 armour and 7 mech_infantrys moved from India to West India
                1 artillery moved from India to West India
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
                1 carrier moved from 39 Sea Zone to 80 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 62 Sea Zone
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 :  0/1 hits
                    Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 :  5/6 hits
                        ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 80 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
                        Japanese roll dice for 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                        British roll dice for 1 submarine in 80 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 80 Sea Zone, round 3 :  3/5 hits
                        Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 80 Sea Zone, round 3 :  2/4 hits
                        1 carrier owned by the British, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 80 Sea Zone
                        British roll dice for 1 submarine in 80 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 4 :  0/3 hits
                        Japanese roll dice for 1 carrier and 1 cruiser in 80 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 battleship in 80 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 submarine in 80 Sea Zone, round 5 :  1/1 hits
                        1 carrier owned by the Japanese lost in 80 Sea Zone
                        Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 80 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 battleship in 80 Sea Zone, round 5 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    retreated to 80 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is -13
                    Casualties for British: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 :  2/4 hits
                        Americans roll dice for 1 mech_infantry in Java, round 3 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery and 7 mech_infantrys
                    British defend with 1 mech_infantry
                        Japanese roll dice for 2 armour, 1 artillery and 7 mech_infantrys in West India, round 2 :  1/10 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery moved from India to West India
                1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 bomber moved from 80 Sea Zone to India
                1 fighter moved from Japan to 35 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 aaGun moved from Chahar to Hopei
                1 fighter moved from Chahar to Hopei
                1 aaGun moved from Manchuria to Jehol
                1 fighter moved from Hopei to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Kweichow to India
                1 tactical_bomber moved from Szechwan to India
                3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 39 Sea Zone
                2 infantry placed in India
                3 armour placed in Malaya
                Japanese undo move 3.
                2 armour and 1 infantry placed in Malaya
                Japanese undo move 3.
                2 armour and 1 mech_infantry placed in Malaya
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour, 1 infantry and 1 mech_infantry placed in Japan
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    triplea_40947.0_Jap9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                3 fighters moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                4 fighters moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 1 fighter in 6 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 2 transports owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 7 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 7 fighters in 92 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 7 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from 92 Sea Zone to Egypt
                2 carriers, 1 cruiser, 1 destroyer and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 16 Sea Zone to 7 Sea Zone
                1 fighter moved from 6 Sea Zone to 7 Sea Zone
                1 fighter moved from 16 Sea Zone to Midway
                1 carrier moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                2 fighters moved from Western United States to Midway

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_40947.0_Ame9.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_40947.0_Chi9.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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