@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Allies +27) vs. StuckTojo (Axis) 2nd ed (No VCs)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from West India to Iraq
3 armour, 5 artilleries and 5 infantry moved from West India to Eastern Persia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Eastern Persia
Americans attack with 3 armour, 5 artilleries and 5 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 3 armour, 5 artilleries and 5 infantry in Eastern Persia, round 2 : 4/13 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
Americans win, taking Borneo from Japanese, taking Eastern Persia from Japanese with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Americans attack with 4 fighters
Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Americans roll dice for 4 fighters in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 1/5 hits
2 mech_infantrys owned by the Germans and 1 fighter owned by the Americans lost in Iraq
Americans roll dice for 3 fighters in Iraq, round 3 : 0/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
2 fighters owned by the Americans lost in Iraq
retreated to Iraq
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 carriers and 4 transports moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea ZonePlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 infantry placed in West IndiaTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Iraq
1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from West India to Iraq
2 artilleries and 2 mech_infantrys moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 3 artilleries, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
2 fighters moved from Iraq to 80 Sea Zone
2 armour and 7 mech_infantrys moved from West India to Persia
4 artilleries and 13 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Egypt
2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,6
British collect 33 PUs (3 lost to blockades); end with 33 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Southern France to Iraq
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/4 hits
British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 3 : 1/3 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 armour and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 bombers, 5 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Smolensk to Vologda
2 mech_infantrys moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to KansuCombat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus
2 bombers moved from Caucasus to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 1 infantry moved from Novgorod to 127 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 3 transports moved from 127 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Turkmenistan to Caucasus
6 mech_infantrys moved from Russia to Samara
4 armour and 6 mech_infantrys moved from Bryansk to Caucasus
2 artilleries moved from Bryansk to Russia
2 fighters moved from Novgorod to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
2 fighters moved from Gibraltar to Western GermanyPlace Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries and 5 infantry placed in Western Germany
2 bombers placed in France
2 transports placed in 112 Sea Zone
Germans undo move 4.
3 artilleries and 4 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4,4,3,2,1
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 fighter moved from Yenisey to Kansu
1 armour moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kansu
Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
4 aaGuns and 23 infantry moved from Urals to TimguskaTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Hunan to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 6 Sea Zone to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
4 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in West India, round 2 : 1/7 hits
Americans roll dice for 2 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in West India, round 3 : 2/6 hits
Americans roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Buryatia to Amur
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to India
1 fighter moved from India to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to India
9 armour and 4 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from India to Shan State
1 bomber moved from Hunan to French Indo China
1 armour moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 carrier moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 37 Sea Zone
1 mech_infantry placed in Malaya
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern Persia to West India
3 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to IraqCombat - Americans
Battle in West India
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in West India, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Americans roll dice for 3 artilleries and 2 infantry in West India, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Iraq
Americans attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 2/8 hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - Americans
3 fighters moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to British Guiana
1 fighter moved from Iraq to Egypt
2 carriers, 2 fighters and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
2 infantry moved from Trans-Jordan to Egypt
2 armour, 1 artillery, 2 infantry and 7 mech_infantrys moved from Persia to Iraq
4 artilleries and 13 infantry moved from Eastern Persia to Persia
2 fighters moved from 81 Sea Zone to Iraq
1 battleship and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,5,4
British collect 34 PUs; end with 34 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 9x factory_major; Remaining resources: 22 PUs;
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Northwest Persia to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 80 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Gibraltar
Italians attack with 2 artilleries, 1 fighter and 4 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 2 artilleries, 1 fighter and 4 infantry in Gibraltar, round 2 : 1/7 hits
British roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Gibraltar, round 3 : 1/6 hits
British roll dice for 2 artilleries in Gibraltar, round 3 : 2/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 4 : 2/4 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 3 infantry
Casualties for Americans: 2 artilleries and 2 infantryNon Combat Move - Italians
1 fighter moved from Gibraltar to Algeria
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 fighter moved from Northwest Persia to Tsinghai
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from 80 Sea Zone to CaucasusPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Italians undo move 2.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber, 1 carrier, 1 destroyer, 5 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from Americans
3 artilleries moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
9 mech_infantrys moved from Caucasus to Persia
4 armour moved from Caucasus to Persia
3 fighters moved from Northwest Persia to Persia
2 tactical_bombers moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Volgograd to PersiaCombat - Germans
Battle in Persia
Germans attack with 4 armour, 3 artilleries, 5 fighters, 10 mech_infantrys and 4 tactical_bombers
British defend with 4 artilleries, 1 factory_minor and 16 infantry
Germans roll dice for 4 armour, 3 artilleries, 5 fighters, 10 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 11/26 hits
British roll dice for 4 artilleries and 16 infantry in Persia, round 2 : 10/20 hits
9 mech_infantrys owned by the Germans, 1 artillery owned by the Germans and 11 infantry owned by the British lost in Persia
Germans roll dice for 4 armour, 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Persia, round 3 : 8/16 hits
British roll dice for 4 artilleries and 5 infantry in Persia, round 3 : 6/9 hits
1 mech_infantry owned by the Germans, 3 artilleries owned by the British, 3 armour owned by the Germans, 2 artilleries owned by the Germans and 5 infantry owned by the British lost in Persia
Germans roll dice for 1 armour, 5 fighters and 4 tactical_bombers in Persia, round 4 : 3/10 hits
British roll dice for 1 artillery in Persia, round 4 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Germans lost in Persia
Germans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 4 armour, 3 artilleries and 10 mech_infantrys
Casualties for British: 4 artilleries and 16 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 mech_infantry
EDIT: Adding units owned by Germans to Urals: 1 mech_infantry
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Turning off Edit Mode
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Persia to Tsinghai
4 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
6 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 4 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
6 artilleries, 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 6 infantry and 6 transports moved from 110 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
3 artilleries and 2 infantry moved from Archangel to Vologda
2 artilleries moved from Russia to Samara
2 mech_infantrys moved from Samara to Tsinghai
2 mech_infantrys moved from Samara to Tsinghai
2 mech_infantrys moved from Samara to Tsinghai
6 mech_infantrys moved from Bryansk to Samara
1 mech_infantry moved from Smolensk to Samara
3 armour moved from Russia to Samara
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from France to Southern Italy
3 bombers moved from Western Germany to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to GibraltarPlace Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 bomber placed in Western Germany
1 tactical_bomber placed in 112 Sea Zone
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Kansu to Chahar
Chinese take Suiyuyan from Japanese
Chinese take Chahar from Japanese
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Novosibirsk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Novosibirsk, round 4 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns and 20 infantry moved from Timguska to Kansu
2 infantry moved from Olgiy to Kansu
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to YeniseyTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 carriers and 3 destroyers; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Buryatia to Manchuria
1 fighter moved from Amur to Manchuria
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 mech_infantry moved from Hunan to Chahar
5 artilleries and 5 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to Chahar
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
2 fighters moved from Japan to Jehol
1 fighter moved from Japan to Manchuria
2 fighters moved from Japan to 6 Sea Zone
1 cruiser and 5 destroyers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 cruiser, 5 destroyers and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 cruiser, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/8 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 cruiser, 5 destroyers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Manchuria, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Jehol, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Chahar, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in West India
Japanese attack with 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Americans defend with 3 artilleries, 1 factory_minor and 2 infantry
Japanese roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in West India, round 2 : 3/14 hits
Americans roll dice for 3 artilleries and 2 infantry in West India, round 2 : 2/5 hits
2 infantry owned by the Japanese, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in West India
Japanese roll dice for 5 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 3 : 5/12 hits
Americans roll dice for 2 artilleries in West India, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in West India
Japanese win, taking West India from Americans with 5 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Japanese
6 armour and 10 mech_infantrys moved from India to Eastern Persia
2 aaGuns moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Malaya to French Indo China
1 armour moved from Burma to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 1 tactical_bomber moved from West India to Shan State
1 tactical_bomber moved from West India to French Indo China
3 armour and 3 mech_infantrys moved from Burma to Kweichow
1 bomber moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to French Indo China
2 fighters moved from 6 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
2 fighters moved from Jehol to 6 Sea Zone
1 mech_infantry moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
ok, good game!
I’ll post the loss
-
ok, good game!
I’ll post the loss
Yes. Good game. I probably had a little help from the dice gods.
Let me know if you want a re-match.
-
yes please. Can we do the same bid and sides?
-
yes please. Can we do the same bid and sides?
Sure. Give me a bit, though. I have a crazy amount of stuff going on tonight. I’ll PM when it’s ready.
Do you want the same placements or try something different?





