No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Turkmenistan
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 bomber moved from Kazakhstan to Vologda
1 bomber moved from Ukraine to Persia
4 fighters and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Ukraine to Vologda
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 1/1 hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in Turkmenistan
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Turkmenistan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Vologda
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 3 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/14 hits
Russians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Turkmenistan to India
4 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 artillery moved from Karelia to Novgorod
2 bombers moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 aaGuns, 5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
2 artilleries moved from Rostov to Bryansk
3 armour moved from Rostov to Bryansk
1 mech_infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Rostov to Tambov
2 mech_infantrys moved from Rostov to Caucasus
1 battleship and 2 transports moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Bryansk
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Germans undo move 6.
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery, 1 fighter and 1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 26 infantry moved from Russia to Vologda
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Germans
Combat - Russians
Battle in Vologda
Russians attack with 1 armour and 26 infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour and 26 infantry in Vologda, round 2 : 7/27 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 26 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Vologda
1 fighter moved from Smolensk to Evenkiyskiy
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 tactical_bomber moved from India to 38 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 fighter moved from Japan to 5 Sea Zone
1 bomber moved from Yunnan to Shan State
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 38 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield
Japanese roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 38 Sea Zone to India
1 tactical_bomber moved from 41 Sea Zone to India
1 mech_infantry moved from Burma to India
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 aaGun moved from Tsinghai to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Shan State to French Indo China
2 mech_infantrys moved from Yunnan to India
Place Units - Japanese
3 infantry placed in India
1 armour and 1 mech_infantry placed in Malaya
Japanese undo move 2.
1 armour and 1 mech_infantry placed in French Indo China
1 artillery, 2 fighters and 1 infantry placed in Japan
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Brit14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
2 armour moved from Rostov to Northwest Persia
1 fighter moved from Greece to Northwest Persia
2 fighters moved from Southern Italy to 92 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 bomber moved from Greece to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 2 transports
British defend with 2 cruisers and 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Italians, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 4/5 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 fighter and 1 submarine
Casualties for British: 2 cruisers and 1 destroyer
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 fighter in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in Algeria
Battle in Gibraltar
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Albania to Bulgaria
1 fighter moved from Northwest Persia to Caucasus
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Caroline Islands to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 34 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 34 Sea Zone
ANZAC win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Philippines
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Turkmenistan
1 bomber moved from Volgograd to Iraq
1 mech_infantry moved from Tambov to Samara
6 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Samara
3 fighters moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Samara
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Amur, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Amur, round 2 : 0/1 hits
Germans roll dice for 1 armour in Amur, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Amur
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Turkmenistan
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 3 mech_infantrys
Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 2 : 2/4 hits
Russians roll dice for 3 mech_infantrys in Turkmenistan, round 2 : 0/3 hits
2 mech_infantrys owned by the British lost in Turkmenistan
Germans roll dice for 1 bomber and 3 mech_infantrys in Turkmenistan, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Russia
Germans attack with 2 fighters, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Germans roll dice for 2 fighters, 6 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 3 infantry in Russia, round 2 : 0/4 hits
1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 fighters, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 5 mech_infantrys
British defend with 1 factory_minor, 1 infantry and 3 mech_infantrys
Germans roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Iraq, round 2 : 2/7 hits
British roll dice for 1 infantry and 3 mech_infantrys in Iraq, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 3 : 1/6 hits
British roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Iraq
Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Iraq, round 4 : 2/6 hits
British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry and 3 mech_infantrys
Battle in Smolensk
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 3 mech_infantrys in Smolensk, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 artilleries moved from Caucasus to Northwest Persia
1 bomber moved from Turkmenistan to Caucasus
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Bryansk to Caucasus
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Caucasus to Northwest Persia
2 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 fighter moved from Smolensk to Bryansk
1 bomber moved from Iraq to Caucasus
2 fighters moved from Smolensk to Novgorod
2 fighters moved from 104 Sea Zone to Gibraltar
2 infantry moved from Northern Italy to Southern France
4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries placed in Novgorod
1 destroyer placed in 112 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 78 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Vologda to Timguska
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 fighter moved from Evenkiyskiy to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Timguska, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Timguska to Yenisey
4 aaGuns and 23 infantry moved from Vologda to Urals
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from French Indo China to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
Americans defend with 3 carriers, 6 fighters and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
Casualties for Americans: 3 carriers, 6 fighters and 1 transport
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
2 armour and 1 mech_infantry moved from Shan State to India
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 6 Sea Zone to Shantung
1 bomber moved from French Indo China to 19 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports
Americans defend with 3 carriers, 6 fighters and 1 transport
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 3 carriers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 2 transports in 19 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 4 fighters and 1 transport in 19 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 2 carriers owned by the Japanese and 4 fighters owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 cruiser, 4 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is 75
Casualties for Americans: 3 carriers, 6 fighters and 1 transport
Casualties for Japanese: 2 carriers and 1 destroyer
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery; Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
3 fighters moved from 19 Sea Zone to Japan
2 fighters moved from Manchuria to 6 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Shan State to Malaya
1 mech_infantry moved from Shan State to Malaya
2 armour and 1 mech_infantry moved from Shan State to India
Place Units - Japanese
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
2 mech_infantrys placed in French Indo China
1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 2 aaGuns
EDIT: Adding units owned by Japanese to Turkmenistan: 2 aaGuns
EDIT: Turning off Edit Mode
Use second file, please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from West India to Iraq
3 armour, 5 artilleries and 5 infantry moved from West India to Eastern Persia
1 transport moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 fighters moved from Midway to 16 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Eastern Persia
Americans attack with 3 armour, 5 artilleries and 5 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 3 armour, 5 artilleries and 5 infantry in Eastern Persia, round 2 : 4/13 hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Eastern Persia
Americans win, taking Borneo from Japanese, taking Eastern Persia from Japanese with 3 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Americans attack with 4 fighters
Germans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
Americans roll dice for 4 fighters in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 4 mech_infantrys in Iraq, round 2 : 1/5 hits
2 mech_infantrys owned by the Germans and 1 fighter owned by the Americans lost in Iraq
Americans roll dice for 3 fighters in Iraq, round 3 : 0/3 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
2 fighters owned by the Americans lost in Iraq
retreated to Iraq
Germans win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -22
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 3 fighters
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Eastern United States to Iceland
2 carriers and 4 transports moved from 76 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 infantry placed in West India
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Iraq
1 battleship and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Iraq
1 fighter moved from West India to Iraq
2 artilleries and 2 mech_infantrys moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 3 artilleries, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits
British roll dice for 3 artilleries, 2 fighters and 2 mech_infantrys in Iraq, round 2 : 2/7 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Iraq to 80 Sea Zone
2 armour and 7 mech_infantrys moved from West India to Persia
4 artilleries and 13 infantry moved from West India to Eastern Persia
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in United Kingdom
2 infantry placed in Egypt
1 artillery and 2 infantry placed in Persia
1 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,4,6
British collect 33 PUs (3 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 unit repaired.
1 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Southern France to Iraq
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 artillery moved from Algeria to Tunisia
Italians take Tunisia from French
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 2 artilleries, 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Iraq, round 2 : 2/4 hits
British roll dice for 2 artilleries and 1 mech_infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Iraq
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Iraq, round 3 : 1/3 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 armour owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 artilleries and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Kazakhstan to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Bessarabia
1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Algeria
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 armour and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 2 bombers, 5 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Smolensk to Vologda
2 mech_infantrys moved from Samara to Novosibirsk
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Northwest Persia to Iraq
Germans take Iraq from British
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Kazakhstan to Kansu
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novosibirsk to Caucasus
2 bombers moved from Caucasus to Western Germany
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 1 infantry moved from Novgorod to 127 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 3 transports moved from 127 Sea Zone to 112 Sea Zone
3 artilleries and 1 infantry moved from 112 Sea Zone to Western Germany
6 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
6 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Turkmenistan to Caucasus
6 mech_infantrys moved from Russia to Samara
4 armour and 6 mech_infantrys moved from Bryansk to Caucasus
2 artilleries moved from Bryansk to Russia
2 fighters moved from Novgorod to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Bryansk to Northwest Persia
1 fighter and 1 tactical_bomber moved from Vologda to Volgograd
2 fighters moved from Gibraltar to Western Germany
Place Units - Germans
3 armour placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 artilleries and 5 infantry placed in Western Germany
2 bombers placed in France
2 transports placed in 112 Sea Zone
Germans undo move 4.
3 artilleries and 4 infantry placed in Western Germany
1 transport placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,4,4,3,2,1
Germans collect 76 PUs (2 lost to blockades); end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 fighter moved from Yenisey to Kansu
1 armour moved from Timguska to Kansu
Combat - Russians
Battle in Kansu
Russians attack with 1 armour and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 fighter in Kansu, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Kansu
Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter
Non Combat Move - Russians
4 aaGuns and 23 infantry moved from Urals to Timguska
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 tactical_bomber moved from Hunan to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 6 Sea Zone to Buryatia
1 mech_infantry moved from Manchuria to Buryatia
4 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from India to West India
1 tactical_bomber moved from India to West India
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Buryatia
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 mech_infantry in Buryatia, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West India
Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in West India, round 2 : 1/7 hits
Americans roll dice for 2 infantry in West India, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in West India, round 3 : 2/6 hits
Americans roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Americans lost in West India
Japanese win, taking West India from Americans with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 4 destroyers, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 16 Sea Zone to Japan
1 fighter moved from Buryatia to Amur
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to India
1 fighter moved from India to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from West India to India
9 armour and 4 mech_infantrys moved from India to Burma
2 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from India to Shan State
1 bomber moved from Hunan to French Indo China
1 armour moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Burma to India
1 carrier moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 destroyer and 1 transport placed in 37 Sea Zone
1 mech_infantry placed in Malaya
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 5 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern Persia to West India
3 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from 80 Sea Zone to Iraq
Combat - Americans
Battle in West India
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 3 artilleries and 3 infantry in West India, round 2 : 2/6 hits
Japanese roll dice for 3 infantry in West India, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in West India
Americans roll dice for 3 artilleries and 2 infantry in West India, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in West India
Americans win, taking West India from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Battle in Iraq
Americans attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Iraq, round 2 : 2/8 hits
Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Iraq
Americans win, taking Iraq from Germans with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 3 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
3 fighters moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to British Guiana
1 fighter moved from Iraq to Egypt
2 carriers, 2 fighters and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 3 fighters and 2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs