@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Romania to Northwest Persia
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Northwest Persia
Italians attack with 1 bomber
British defend with 1 infantry
Italians roll dice for 1 bomber in Northwest Persia, round 2 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking 98 Sea Zone from British with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Northwest Persia to Bulgaria
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to Greece
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 9 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Queensland
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to Queensland
2 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,2,3
ANZAC collect 8 PUs (5 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Persia to Northwest Persia
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Kazakhstan to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Kazakhstan to Rostov
1 mech_infantry moved from Caucasus to Rostov
3 fighters and 2 tactical_bombers moved from Southern Italy to Syria
1 fighter and 1 tactical_bomber moved from Bessarabia to Rostov
5 artilleries and 3 mech_infantrys moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Finland
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour, 2 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 bomber moved from Bessarabia to Samara
Combat - Germans
Battle in Nenetsia
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Nenetsia from Russians, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Syria
Germans attack with 3 fighters and 2 tactical_bombers
Americans defend with 3 fighters
Germans roll dice for 3 fighters and 2 tactical_bombers in Syria, round 2 : 4/5 hits
British roll dice for 3 fighters in Syria, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the Americans lost in Syria
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Americans: 3 fighters
Battle in Ukraine
Germans attack with 5 artilleries and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 artilleries and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 1/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits
Russians roll dice for 1 armour in Finland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 artillery
EDIT: Turning off Edit Mode
3 aaGuns moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
1 bomber moved from Samara to Kazakhstan
2 armour moved from Caucasus to Ukraine
1 armour moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to Eastern Poland
5 armour and 6 mech_infantrys moved from Baltic States to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Germany to Poland
2 fighters moved from Western Germany to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Bulgaria to Greece
2 fighters and 1 tactical_bomber moved from Syria to Greece
1 battleship moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Finland to Bessarabia
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
2 artilleries and 2 infantry moved from Russia to Samara
1 artillery moved from Tambov to Volgograd
1 armour moved from Tambov to Rostov
1 armour moved from Tambov to Rostov
1 artillery and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Rostov
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rostov
Russians attack with 2 armour and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 mech_infantry in Rostov, round 3 : 0/3 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 2 armour in Rostov, round 4 : 1/2 hits
Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries and 3 infantry in Samara, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits
Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
1 aaGun, 1 artillery and 16 infantry moved from Belarus to Smolensk
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
5 fighters moved from Japan to 16 Sea Zone
1 carrier moved from 20 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 bomber moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Kazakhstan to Turkmenistan
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 79 Sea Zone
1 armour moved from Kazakhstan to Turkmenistan
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 carrier and 5 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 carrier and 5 fighters in 16 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
1 battleship owned by the Americans lost in 16 Sea Zone
Japanese win with 1 carrier and 5 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in 79 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from UK_Pacific with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Turkmenistan
Japanese attack with 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
British defend with 3 mech_infantrys
Japanese roll dice for 2 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Turkmenistan, round 2 : 1/5 hits
Russians roll dice for 3 mech_infantrys in Turkmenistan, round 2 : 2/3 hits
1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Turkmenistan
Japanese roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Turkmenistan, round 3 : 1/3 hits
Russians roll dice for 2 mech_infantrys in Turkmenistan, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Turkmenistan
Japanese roll dice for 1 bomber and 1 tactical_bomber in Turkmenistan, round 4 : 0/2 hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in Turkmenistan
retreated to Turkmenistan
Russians win with 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 armour, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Japanese
1 bomber moved from Turkmenistan to India
3 armour and 1 artillery moved from West India to India
2 armour and 2 mech_infantrys moved from Burma to India
1 armour moved from French Indo China to Burma
1 aaGun and 1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 mech_infantry moved from Szechwan to Burma
2 fighters and 1 tactical_bomber moved from 79 Sea Zone to India
1 battleship, 1 carrier and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to Japan
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 aaGun moved from Suiyuyan to Shensi
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in Japan
3 artilleries placed in India
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from Eastern Persia to West India
Americans take West India from Japanese
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 carrier in 16 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 79 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 79 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 79 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 artilleries and 3 infantry moved from Eastern Persia to West India
1 fighter moved from Persia to 79 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
2 carriers, 1 cruiser and 3 transports moved from 80 Sea Zone to 79 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from Western United States to Midway
Place Units - Americans
3 fighters placed in Eastern United States
1 infantry placed in Western United States
4 destroyers placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to Persia
Non Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Turkmenistan to West India
3 artilleries, 13 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 infantry moved from Iraq to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Iraq to Persia
1 artillery moved from Persia to Northwest Persia
2 artilleries moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 cruisers moved from 87 Sea Zone to 92 Sea Zone
Place Units - British
1 infantry and 2 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 1 mech_infantry placed in Persia
British undo move 1.
1 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship and 3 transports
EDIT: Adding units owned by British to 79 Sea Zone: 1 battleship and 3 transports
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 33 PUs (4 lost to blockades); end with 33 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Rostov
3 fighters moved from Greece to Rostov
1 mech_infantry moved from Bessarabia to Baltic States
1 bomber moved from Bulgaria to Baltic States
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
Combat - Italians
Battle in Libya
Battle in Rostov
Italians attack with 2 armour and 3 fighters
Russians defend with 2 armour
Italians roll dice for 2 armour and 3 fighters in Rostov, round 2 : 2/5 hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
1 armour owned by the Italians and 2 armour owned by the Russians lost in Rostov
Italians win, taking Libya from British, taking Rostov from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Casualties for Russians: 2 armour
Battle in Baltic States
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Baltic States
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Eastern Poland
3 fighters moved from Rostov to Greece
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 4 armour, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Samara
Germans take Vologda from Russians
1 armour moved from Kazakhstan to Samara
2 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Greece to Caucasus
1 fighter moved from Greece to Volgograd
1 bomber moved from Bessarabia to Volgograd
1 bomber moved from Western Germany to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
3 mech_infantrys moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
1 bomber moved from Kazakhstan to Belarus
1 infantry moved from Nenetsia to Archangel
Germans take Archangel from Russians
1 infantry moved from Nenetsia to Archangel
Combat - Germans
Battle in Samara
Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits
Russians roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Samara, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Samara, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Volgograd
Germans attack with 2 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits
Russians roll dice for 1 aaGun and 3 infantry in Bryansk, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/6 hits
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 3 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 1/2 hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 3 armour and 1 mech_infantry in Novgorod, round 4 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 4 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Buryatia: 1 armour
EDIT: Adding units owned by Germans to Sakha: 1 armour
EDIT: Changing ownership of Amur from Russians to Germans
EDIT: Changing ownership of Sakha from Russians to Germans
EDIT: Turning off Edit Mode
2 armour and 3 mech_infantrys moved from Western Ukraine to Rostov
2 armour, 5 artilleries and 1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Ukraine
3 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 battleship and 2 transports moved from 127 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Ukraine
1 bomber moved from Volgograd to Ukraine
1 bomber moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
Place Units - Germans
3 armour placed in Ukraine
1 fighter placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 fighter moved from Russia to Bryansk
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Vologda
Russians take Vologda from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 aaGuns and 14 infantry moved from Smolensk to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
1 bomber moved from India to Turkmenistan
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - Japanese
Japanese creates battle in territory 37 Sea Zone
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer, 3 fighters and 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the ANZAC and 2 submarines owned by the Japanese lost in 54 Sea Zone
2 submarines owned by the Japanese retreated to 63 Sea Zone
ANZAC win, taking 37 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 2 submarines
Battle in Turkmenistan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Turkmenistan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Moving scrambled unit from 54 Sea Zone back to originating territory: Queensland
Non Combat Move - Japanese
1 aaGun moved from Shensi to Tsinghai
1 aaGun moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Turkmenistan to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 destroyer placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in Malaya
2 armour and 1 infantry placed in India
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 fighters moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
Americans take 79 Sea Zone from Japanese
scramble off of India?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
4 fighters moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
Americans take 79 Sea Zone from Japanese
Combat - Americans
Battle in Amur
Battle in 39 Sea Zone
Americans attack with 1 cruiser and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 cruiser and 4 fighters in 39 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 39 Sea Zone
Americans win, taking Amur from Germans with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 4/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
4 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 fighters moved from 39 Sea Zone to 79 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 factory_minor placed in West India
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Shan State
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to Turkmenistan
1 fighter moved from Persia to Turkmenistan
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - British
Battle in Sumatra
Battle in Shan State
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Turkmenistan
British attack with 1 artillery and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 fighter in Turkmenistan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Turkmenistan to West India
1 artillery moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Persia to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 96 Sea Zone to Egypt
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 35 PUs (1 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Bessarabia to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 armour moved from Tambov to Volgograd
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Bryansk to Greece
2 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French