TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 armour, 1 artillery, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 1 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 1 submarine
Americans roll dice for 3 destroyers in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 1 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
8 transports moved from 93 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from 24 Sea Zone to Korea
1 battleship and 1 carrier moved from 24 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
Place Units - Americans
3 armour placed in Korea
4 transports placed in 101 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 artilleries, 1 fighter and 3 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 armour, 1 artillery and 2 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Sikang, round 2 : 1/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Sikang, round 2 : 2/4 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Sikang, round 3 : 1/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Sikang, round 3 : 2/3 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 artilleries and 1 fighter in Sikang, round 4 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Sikang, round 4 : 2/2 hits
1 artillery owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang
Chinese roll dice for 1 artillery and 1 fighter in Sikang, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 artilleries and 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Chinese
10 infantry moved from Shensi to Szechwan
1 fighter moved from Sikang to Suiyuyan
1 infantry moved from Anhwe to Jehol
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in Denmark
Non Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 armour and 4 artilleries placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turn Complete - UK_Pacific
triplea_40945_UK_11.tsvg