Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUs"Caesar's Gaul" (Axis) v. "Aivanle" (Allies) - Allies bid +9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 125 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Eastern United States to 101 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 125 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 125 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
1 artillery and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
1 carrier, 1 destroyer, 2 fighters and 5 transports placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Shan State to YunnanCombat - British
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantryNon Combat Move - British
3 aaGuns and 5 infantry moved from Burma to India
1 armour, 1 artillery, 1 fighter and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to Kenya
1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 71 Sea Zone
1 transport moved from 91 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 101 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1
British collect 27 PUs (1 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,6
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Persia from Neutral_Allies to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 33 to 35
EDIT: Turning off Edit Mode
Italians buy 1 tactical_bomber; Remaining resources: 7 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Turning off Edit Mode
3 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 infantry moved from Albania to Yugoslavia
1 armour moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
EDIT: 1 infantry moved from Eastern Persia to PersiaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 bomber and 4 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 bomber and 3 infantry in Yugoslavia, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 4 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 4 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 3 infantry
Battle in Greece
Italians attack with 1 armour, 1 fighter and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 5 infantry in Greece, round 2 : 1/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
1 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Greece, round 3 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 4 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 fighter moved from Greece to Trans-Jordan
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Alexandria to Egypt
1 bomber moved from Yugoslavia to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 artillery and 6 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to Morocco
1 destroyer moved from 76 Sea Zone to 71 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to BessarabiaCombat - Germans
Non Combat Move - Germans
6 infantry moved from Finland to Vyborg
1 infantry moved from Karelia to Vyborg
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 aaGun moved from Eastern Poland to Bessarabia
6 armour and 11 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Southern France to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Germans
2 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
2 destroyers placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Ukraine to Belarus
1 mech_infantry moved from Russia to Belarus
5 infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 15 infantry moved from Ukraine to Bryansk
5 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Celebes to 44 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 4 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Union of South Africa to Iraq
3 infantry moved from Persia to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
Italians defend with 4 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Iraq, round 2 : 1/9 hits
Italians roll dice for 4 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Iraq, round 3 : 1/7 hits
Italians roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 4 : 3/5 hits
Italians roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
2 infantry owned by the Italians lost in Iraq
British win, taking 106 Sea Zone from Germans, taking Iraq from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to Persia
1 mech_infantry moved from India to West India
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
1 factory_minor, 2 fighters and 1 infantry placed in Union of South Africa
British undo move 1.
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 mech_infantrys -
Test summary from TripleA, engine version: 1.9, time: 2:46:40 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from 80 Sea Zone to SyriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
1 fighter owned by the French lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bessarabia to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
8 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 8 infantry in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Romania
1 mech_infantry moved from Yugoslavia to Romania
2 armour and 2 mech_infantrys moved from Germany to Romania
3 armour moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
7 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
2 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Belarus to Bessarabia
Russians take Bessarabia from Germans
1 armour and 4 mech_infantrys moved from Belarus to Ukraine
2 artilleries and 20 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
3 infantry moved from Belarus to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 16 infantry and 1 mech_infantry
AA fire in Ukraine : 1/3 hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 20 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/32 hits
Germans roll dice for 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Ukraine, round 2 : 9/24 hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 9 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 11 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/23 hits
Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 3 : 10/19 hits
7 infantry owned by the Germans and 10 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 5/13 hits
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Ukraine, round 4 : 5/12 hits
1 mech_infantry owned by the Germans, 4 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 5/8 hits
Germans roll dice for 5 armour and 2 artilleries in Ukraine, round 5 : 2/7 hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 6 : 1/6 hits
Germans roll dice for 2 armour in Ukraine, round 6 : 0/2 hits
1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 7 : 3/6 hits
Germans roll dice for 1 armour in Ukraine, round 7 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 20 infantry and 6 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 6 infantry
EDIT: Adding units owned by Russians to Kansu: 6 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 25 infantry moved from Belarus to Bryansk
7 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Shantung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to Burma
2 artilleries, 11 infantry and 2 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys in Burma, round 2 : 5/16 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 2 : 6/13 hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Burma, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour and 3 artilleries in Burma, round 4 : 1/4 hits
3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 5 : 4/6 hits
Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 10 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrysNon Combat Move - British
1 bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 mech_infantry moved from West India to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 fighters moved from Union of South Africa to Ethiopia
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to French West AfricaPlace Units - British
3 fighters placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry