"Caesar's Gaul" (Axis) v. "Aivanle" (Allies) - Allies bid +9
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Celebes to 44 Sea ZoneCombat - Japanese
Battle in Malaya
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Malaya from UK_Pacific, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 4 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 artilleries and 3 infantry moved from French Indo China to Yunnan
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Java
Battle in CelebesNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 62 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Eastern United States
1 battleship, 1 carrier, 2 fighters and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 2 : 2/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kweichow, round 2 : 1/6 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 2/7 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 3 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Kweichow, round 4 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 5 : 2/5 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 4 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 bomber moved from Union of South Africa to Iraq
3 infantry moved from Persia to Iraq
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in Iraq
British attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
Italians defend with 4 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Iraq, round 2 : 1/9 hits
Italians roll dice for 4 infantry in Iraq, round 2 : 2/4 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter and 4 infantry in Iraq, round 3 : 1/7 hits
Italians roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 4 : 3/5 hits
Italians roll dice for 2 infantry in Iraq, round 4 : 0/2 hits
2 infantry owned by the Italians lost in Iraq
British win, taking 106 Sea Zone from Germans, taking Iraq from Italians with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to Persia
1 mech_infantry moved from India to West India
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 transport moved from 82 Sea Zone to 71 Sea ZonePlace Units - British
1 factory_minor, 2 fighters and 1 infantry placed in Union of South Africa
British undo move 1.
1 factory_minor placed in Persia
2 fighters and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 mech_infantrys -
Test summary from TripleA, engine version: 1.9, time: 2:46:40 PM
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to 80 Sea ZoneCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 3 : 2/2 hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from 80 Sea Zone to SyriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter and 1 tactical_bomber placed in Southern Italy
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Move - French
2 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 3 : 1/2 hits
1 infantry owned by the French lost in Algeria
French roll dice for 1 fighter in Algeria, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
1 fighter owned by the French lost in Algeria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
Casualties for French: 1 fighter and 2 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 carrier and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Bessarabia to Western Ukraine
2 artilleries moved from Eastern Poland to Western Ukraine
8 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 8 infantry in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
9 infantry moved from Bessarabia to Ukraine
2 artilleries and 6 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Romania
1 mech_infantry moved from Yugoslavia to Romania
2 armour and 2 mech_infantrys moved from Germany to Romania
3 armour moved from Bessarabia to Ukraine
8 mech_infantrys moved from Eastern Poland to Western Ukraine
2 armour moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
7 infantry moved from Vyborg to Karelia
1 fighter and 1 tactical_bomber moved from Southern Italy to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
2 bombers placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Belarus to Bessarabia
Russians take Bessarabia from Germans
1 armour and 4 mech_infantrys moved from Belarus to Ukraine
2 artilleries and 20 infantry moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Belarus to Ukraine
3 infantry moved from Belarus to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 2 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 5 armour, 2 artilleries, 1 factory_minor, 16 infantry and 1 mech_infantry
AA fire in Ukraine : 1/3 hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 20 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 6/32 hits
Germans roll dice for 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Ukraine, round 2 : 9/24 hits
1 aaGun owned by the Germans, 5 infantry owned by the Germans and 9 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 11 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 7/23 hits
Germans roll dice for 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Ukraine, round 3 : 10/19 hits
7 infantry owned by the Germans and 10 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 5/13 hits
Germans roll dice for 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Ukraine, round 4 : 5/12 hits
1 mech_infantry owned by the Germans, 4 mech_infantrys owned by the Russians, 4 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 5 : 5/8 hits
Germans roll dice for 5 armour and 2 artilleries in Ukraine, round 5 : 2/7 hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Germans and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 6 : 1/6 hits
Germans roll dice for 2 armour in Ukraine, round 6 : 0/2 hits
1 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Ukraine, round 7 : 3/6 hits
Germans roll dice for 1 armour in Ukraine, round 7 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 aaGun, 5 armour, 2 artilleries, 16 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 20 infantry and 6 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 6 infantry
EDIT: Adding units owned by Russians to Kansu: 6 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 25 infantry moved from Belarus to Bryansk
7 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 7 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 battleship, 1 bomber, 1 factory_minor and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kweichow
1 bomber moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 infantry moved from Yunnan to KweichowCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Shan State to Burma
3 artilleries and 4 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Malaya to 37 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from French Indo China to Yunnan
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
2 tactical_bombers moved from Kweichow to French Indo China
3 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Shantung
2 artilleries, 1 bomber and 1 infantry placed in Japan
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 2 destroyers, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 4 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 battleship, 2 submarines and 2 transports placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Persia to Burma
2 artilleries, 11 infantry and 2 mech_infantrys moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys
Japanese defend with 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
British roll dice for 2 artilleries, 1 bomber, 11 infantry and 2 mech_infantrys in Burma, round 2 : 5/16 hits
Japanese roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Burma, round 2 : 6/13 hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in Burma, round 3 : 4/10 hits
Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Burma, round 3 : 3/8 hits
1 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Burma, round 4 : 3/7 hits
Japanese roll dice for 1 armour and 3 artilleries in Burma, round 4 : 1/4 hits
3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys in Burma, round 5 : 4/6 hits
Japanese roll dice for 1 armour in Burma, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for British: 10 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrysNon Combat Move - British
1 bomber moved from Burma to India
2 aaGuns moved from India to Burma
1 mech_infantry moved from West India to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
2 fighters moved from Union of South Africa to Ethiopia
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 battleship and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to French West AfricaPlace Units - British
3 fighters placed in PersiaTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Syria to Anglo Egyptian Sudan
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Neutral_Allies
Italians take Caucasus from RussiansCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Italians collect 24 PUs (2 lost to blockades); end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Move - French
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x harbour; Remaining resources: 56 PUs;
Germans buy 2 armour, 3 artilleries, 2 bombers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Germany to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 4 infantry moved from Western Ukraine to Ukraine
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
6 bombers moved from Western Germany to 104 Sea Zone
2 armour and 3 mech_infantrys moved from Romania to Eastern Poland
4 armour and 10 mech_infantrys moved from Western Ukraine to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 1 armour in Bessarabia, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 2/4 hits
Russians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 artilleries and 4 infantry
Russians defend with 2 armour, 2 artilleries and 1 factory_minor
Germans roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits
Russians roll dice for 2 armour and 2 artilleries in Ukraine, round 2 : 2/4 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 2/4 hits
Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/3 hits
1 armour owned by the Russians, 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries in Ukraine, round 4 : 0/2 hits
Russians roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 armour in Ukraine, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 artilleries and 4 infantry
Casualties for Russians: 1 armour and 2 artilleries
Battle in 104 Sea Zone
Germans attack with 6 bombers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 6 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 7/11 hits
British roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 6 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Eastern Poland
Germans attack with 6 armour and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour and 14 mech_infantrys in Eastern Poland, round 2 : 6/20 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 6 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Romania to Eastern Poland
7 infantry moved from Karelia to Novgorod
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from 104 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Novgorod
2 armour placed in Germany
2 bombers placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Bryansk to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -5
Casualties for Russians: 1 tactical_bomber
Casualties for Italians: 1 armourNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kansu: 6 infantry
EDIT: Adding units owned by Russians to Shensi: 6 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Smolensk
7 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
3 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Bryansk to Belarus
20 infantry moved from Bryansk to Ukraine
4 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to SmolenskPlace Units - Russians
3 infantry placed in Ukraine
5 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 39 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Burma
2 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to Burma
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 2 bombers, 7 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys
AA fire in Burma : 1/6 hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Burma, round 2 : 8/13 hits
UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 : 1/5 hits
2 mech_infantrys owned by the British, 1 fighter owned by the Japanese, 2 aaGuns owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 2 fighters
Battle in Java
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 battleships, 2 carriers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
2 bombers moved from Burma to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to YunnanPlace Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Shantung
1 factory_minor placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs