@cwglee51 no scramble thanks.
do you play v2.5 or 2.7? I have both so checking which version I need to boot up for my turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour moved from Egypt to Alexandria
Germans take Alexandria from British
1 armour moved from Alexandria to Egypt
Combat - Germans
Non Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
3 armour moved from Northwest Persia to Eastern Persia
5 bombers moved from Iraq to Eastern Persia
3 aaGuns moved from Northwest Persia to Persia
3 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from France to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 artilleries moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Northern Italy to Western Germany
Place Units - Germans
2 tactical_bombers and 1 transport placed in 80 Sea Zone
3 armour placed in Volgograd
1 armour and 1 mech_infantry placed in Ukraine
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 17 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
4 fighters moved from 6 Sea Zone to 18 Sea Zone
4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
2 armour moved from Jehol to Kweichow
1 bomber moved from Anhwe to Kweichow
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 5 infantry
Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 1,67 expected hits
4 infantry owned by the British lost in Kweichow
Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for British: 5 infantry
Battle in 17 Sea Zone
Japanese attack with 1 cruiser, 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/9 hits, 5,17 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 18 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Kweichow to Anhwe
7 artilleries and 1 infantry moved from Jehol to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Americans : 0,67
Chinese : -2,67
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber and 3 fighters moved from French Indo China to Kiangsi
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 17 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from Kiangsi to French Indo China
3 fighters moved from Kiangsi to French Indo China
1 bomber moved from 22 Sea Zone to Caroline Islands
3 bombers moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Caroline Islands
1 mech_infantry moved from British Columbia to Western United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Caroline Islands to French Indo China
1 tactical_bomber moved from Caroline Islands to French Indo China
2 bombers moved from 17 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to French Indo China
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -2.17
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber and 3 fighters moved from French Indo China to Kiangsi
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 17 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 18 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans lost in 18 Sea Zone
Japanese win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber moved from Kiangsi to French Indo China
3 fighters moved from Kiangsi to French Indo China
1 bomber moved from 22 Sea Zone to Caroline Islands
3 bombers moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to Caroline Islands
1 mech_infantry moved from British Columbia to Western United States
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Caroline Islands to French Indo China
1 tactical_bomber moved from Caroline Islands to French Indo China
2 bombers moved from 17 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to French Indo China
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to India
1 infantry moved from India to West India
UK_Pacific take West India from Germans
Combat - British
Non Combat Move - British
1 fighter moved from French Indo China to India
Place Units - British
2 artilleries and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
4 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans : -2.17
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
Combat - Italians
Battle in Union of South Africa
Non Combat Move - Italians
Place Units - Italians
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
6 bombers moved from Hawaiian Islands to 17 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber and 3 fighters moved from French Indo China to Kiangsi
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 17 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 18 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Kiangsi to French Indo China
9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
6 bombers moved from 17 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
2 carriers placed in 36 Sea Zone
1 harbour and 1 mech_infantry placed in French Indo China
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
6 bombers moved from Hawaiian Islands to 17 Sea Zone
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery moved from 3 Sea Zone to Soviet Far East
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 bomber and 3 fighters moved from French Indo China to Kiangsi
1 armour moved from Szechwan to Suiyuyan
Chinese take Shensi from Japanese
Chinese take Suiyuyan from Japanese
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Soviet Far East
Battle in 20 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 17 Sea Zone
Americans attack with 6 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 91 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 18 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits
Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone
Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 bomber and 3 fighters moved from Kiangsi to French Indo China
9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
6 bombers moved from 17 Sea Zone to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Western United States to Caroline Islands
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
2 carriers placed in 36 Sea Zone
1 harbour and 1 mech_infantry placed in French Indo China
4 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery and 2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Hunan to Kweichow
1 armour moved from Yunnan to Kweichow
1 fighter moved from French Indo China to Kweichow
1 infantry moved from India to West India
UK_Pacific take West India from Germans
Combat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Kweichow
British attack with 1 armour, 1 fighter and 5 infantry
Japanese defend with 3 armour and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 5 infantry in Kweichow, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 3 armour and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Kweichow
British roll dice for 1 armour, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 4 infantry
Casualties for Japanese: 3 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from Kweichow to India
1 bomber moved from Western Germany to United Kingdom
Place Units - British
1 artillery and 4 infantry placed in United Kingdom
British undo move 1.
5 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Place Units - UK_Pacific
4 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
Italians : -0.17
British : 0.83
Americans : 0.33
AA fire in Western Germany : : -0.17
Attackers Fire, : : -0.17
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 18 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Japanese lost in 18 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
2 fighters moved from 18 Sea Zone to 33 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
2 armour moved from Kazakhstan to Sikang
2 mech_infantrys moved from Kazakhstan to Sikang
2 bombers moved from Eastern Persia to Sikang
3 bombers moved from Eastern Persia to India
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
1 mech_infantry moved from Eastern Persia to West India
4 tactical_bombers moved from 80 Sea Zone to West India
Combat - Germans
Air Battle in India
Germans attacks with 3 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 1/3 hits, 0,50 expected hits
Defenders Fire, : 0/1 hits, 0,17 expected hits
1 fighter owned by the British lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 111 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in West India
Germans attack with 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 2/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sikang
Germans attack with 2 armour, 2 bombers and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from India to Eastern Persia
2 bombers moved from Sikang to Eastern Persia
3 armour moved from Volgograd to Kazakhstan
2 armour moved from Kazakhstan to Turkmenistan
2 mech_infantrys moved from Caucasus to Turkmenistan
1 mech_infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
4 tactical_bombers moved from West India to 80 Sea Zone
1 artillery moved from France to Western Germany
2 infantry moved from France to Western Germany
2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Persia to Eastern Persia
Place Units - Germans
1 factory_minor placed in Iraq
1 cruiser and 1 transport placed in 80 Sea Zone
1 artillery placed in Persia
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
1 fighter placed in Western Germany
1 tactical_bomber placed in Russia
Turn Complete - Germans
Germans collect 75 PUs; end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,83
Defenders Fire, : : -0,17
Americans : 0,33
Chinese : -0,33
Attackers Fire, : : 0,50
UK_Pacific : -0,33
AA fire in India : : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
7 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
8 fighters moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
2 artilleries moved from Anhwe to Kiangsi
1 bomber moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
3 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
3 armour moved from Shensi to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 18 Sea Zone, round 2 : 9/16 hits, 9,00 expected hits
ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Kiangsi
Japanese attack with 2 artilleries and 1 bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Anhwe
1 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
8 fighters and 7 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Manchuria to Amur
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : 1,17
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 111 Sea Zone
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Italians
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
8 bombers moved from Caroline Islands to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
2 bombers and 2 fighters moved from French Indo China to Kiangsi
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 8 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hunan
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
8 bombers moved from 17 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 3 infantry moved from French Indo China to Yunnan
4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 bombers and 1 fighter moved from Kiangsi to French Indo China
9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 harbour placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
2 infantry placed in Eastern United States
1 armour and 4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Italians
9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone
8 bombers moved from Caroline Islands to 17 Sea Zone
4 fighters and 1 tactical_bomber moved from French Indo China to Hunan
2 bombers and 2 fighters moved from French Indo China to Kiangsi
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 8 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hunan
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
8 bombers moved from 17 Sea Zone to Wake Island
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun moved from 33 Sea Zone to Caroline Islands
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 3 infantry moved from French Indo China to Yunnan
4 fighters and 1 tactical_bomber moved from Hunan to French Indo China
2 bombers and 1 fighter moved from Kiangsi to French Indo China
9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 harbour placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour placed in French Indo China
2 infantry placed in Eastern United States
1 armour and 4 bombers placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 8x factory_major; Remaining resources: 14 PUs;
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - British
Battle in West India
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in West India
Germans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
Place Units - British
4 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -1.00
Americans : -1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries, 1 battleship, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Northern Italy to Southern France
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery moved from 83 Sea Zone to French West Africa
1 infantry moved from 83 Sea Zone to French West Africa
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Sakha to Buryatia
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Tobruk
Battle in Morocco
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win, taking Tobruk from British, taking Morocco from Americans with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in French West Africa
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry; Americans defend with 2 aaGuns, 5 artilleries and 3 infantry
Italians roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 8 infantry in Gibraltar, round 2 : 4/16 hits, 6,33 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
British win, taking French West Africa from French with 1 aaGun, 5 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 1 aaGun
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
1 battleship and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : -2,33