IW (Axis) vs JJ (Allies) Game 4
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Germans Germans buy 4 armour, 1 carrier, 1 fighter, 1 mech_infantry, 3 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Persia to West India Germans take West India from UK_Pacific 1 armour moved from West India to Eastern Persia 1 armour moved from Egypt to Alexandria Germans take Alexandria from British 1 armour moved from Alexandria to Egypt Combat - Germans Non Combat Move - Germans 1 mech_infantry moved from Persia to Eastern Persia 3 armour moved from Northwest Persia to Eastern Persia 5 bombers moved from Iraq to Eastern Persia 3 aaGuns moved from Northwest Persia to Persia 3 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Bessarabia to Rostov 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Western Germany 3 artilleries moved from France to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 artillery moved from Normandy Bordeaux to France 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Northern Italy to Western Germany Place Units - Germans 2 tactical_bombers and 1 transport placed in 80 Sea Zone 3 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Ukraine 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 74 PUs; end with 74 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 cruiser moved from 6 Sea Zone to 17 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 4 fighters moved from 6 Sea Zone to 18 Sea Zone 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 20 Sea Zone to Kiangsi 1 armour moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Kweichow 2 armour moved from Jehol to Kweichow 1 bomber moved from Anhwe to Kweichow Combat - Japanese Battle in Kweichow Japanese attack with 3 armour, 1 bomber and 1 mech_infantry British defend with 5 infantry Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 4/5 hits, 2,33 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 0/5 hits, 1,67 expected hits 4 infantry owned by the British lost in Kweichow Japanese roll dice for 3 armour, 1 bomber and 1 mech_infantry in Kweichow, round 3 : 4/5 hits, 2,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Battle in 17 Sea Zone Japanese attack with 1 cruiser, 4 fighters and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 cruiser, 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 7/9 hits, 5,17 expected hits ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 17 Sea Zone Japanese win, taking 17 Sea Zone from Americans with 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 18 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 18 Sea Zone Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 0/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 3 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 cruiser moved from 6 Sea Zone to 18 Sea Zone 1 bomber moved from Kweichow to Anhwe 7 artilleries and 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 3 infantry moved from Manchuria to Jehol 1 aaGun, 1 artillery and 1 infantry moved from Korea to Manchuria Place Units - Japanese 4 destroyers placed in 6 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4 Japanese collect 30 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Americans : 0,67 Chinese : -2,67 Japanese : 2,50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Hawaiian Islands to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 1 bomber and 3 fighters moved from French Indo China to Kiangsi 1 armour moved from Szechwan to Suiyuyan Chinese take Shensi from Japanese Chinese take Suiyuyan from Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Soviet Far East Battle in 20 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 17 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Kiangsi Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Kiangsi to French Indo China 3 fighters moved from Kiangsi to French Indo China 1 bomber moved from 22 Sea Zone to Caroline Islands 3 bombers moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Caroline Islands 1 mech_infantry moved from British Columbia to Western United States 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Caroline Islands to French Indo China 1 tactical_bomber moved from Caroline Islands to French Indo China 2 bombers moved from 17 Sea Zone to Caroline Islands 3 fighters moved from Caroline Islands to French Indo China 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -2.17 Japanese : 1.50
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 17 Sea Zone 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Hawaiian Islands to 17 Sea Zone 1 bomber moved from Hawaiian Islands to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kwangtung to Kiangsi 1 bomber and 3 fighters moved from French Indo China to Kiangsi 1 armour moved from Szechwan to Suiyuyan Chinese take Shensi from Japanese Chinese take Suiyuyan from Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Soviet Far East Battle in 20 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 17 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 17 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 18 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 submarine in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 18 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Kiangsi Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kiangsi Americans roll dice for 1 artillery, 1 bomber and 3 fighters in Kiangsi, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Kiangsi to French Indo China 3 fighters moved from Kiangsi to French Indo China 1 bomber moved from 22 Sea Zone to Caroline Islands 3 bombers moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Caroline Islands 1 mech_infantry moved from British Columbia to Western United States 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Caroline Islands to French Indo China 1 tactical_bomber moved from Caroline Islands to French Indo China 2 bombers moved from 17 Sea Zone to Caroline Islands 3 fighters moved from Caroline Islands to French Indo China 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 armour moved from Yunnan to India 1 infantry moved from India to West India UK_Pacific take West India from Germans Combat - British Non Combat Move - British 1 fighter moved from French Indo China to India Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Place Units - UK_Pacific 4 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
Americans : -2.17 Japanese : 1.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery moved from 71 Sea Zone to Union of South Africa 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 bomber moved from Egypt to Southern Italy Combat - Italians Battle in Union of South Africa Non Combat Move - Italians Place Units - Italians 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 35 PUs; end with 36 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 6 bombers moved from Hawaiian Islands to 17 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 bomber and 3 fighters moved from French Indo China to Kiangsi 1 armour moved from Szechwan to Suiyuyan Chinese take Shensi from Japanese Chinese take Suiyuyan from Japanese 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Soviet Far East Battle in 20 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 17 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 91 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 18 Sea Zone Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Kiangsi Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber and 3 fighters moved from Kiangsi to French Indo China 9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 6 bombers moved from 17 Sea Zone to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 2 bombers moved from Western United States to Caroline Islands 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 2 carriers placed in 36 Sea Zone 1 harbour and 1 mech_infantry placed in French Indo China 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.33 Japanese : 1.00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 harbour, 1 mech_infantry and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 19 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 6 bombers moved from Hawaiian Islands to 17 Sea Zone 1 artillery moved from Alaska to 1 Sea Zone 1 artillery and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 artillery moved from 3 Sea Zone to Soviet Far East 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 bomber and 3 fighters moved from French Indo China to Kiangsi 1 armour moved from Szechwan to Suiyuyan Chinese take Shensi from Japanese Chinese take Suiyuyan from Japanese 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in Soviet Far East Battle in 20 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 2 transports 2 transports owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Italians, taking 20 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 17 Sea Zone Americans attack with 6 bombers and 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 bombers in 17 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Japanese roll dice for 1 cruiser in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 17 Sea Zone Americans win with 6 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in 91 Sea Zone Americans attack with 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 18 Sea Zone Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 cruiser in 18 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 18 Sea Zone Americans win with 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Casualties for Japanese: 1 cruiser Battle in Kiangsi Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour, 1 artillery and 2 infantry Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Kiangsi, round 3 : 1/6 hits, 2.83 expected hits Japanese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi Americans win, taking Kiangsi from Japanese with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber and 3 fighters moved from Kiangsi to French Indo China 9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 6 bombers moved from 17 Sea Zone to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 2 bombers moved from Western United States to Caroline Islands 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 106 Sea Zone to 101 Sea Zone Place Units - Americans 2 carriers placed in 36 Sea Zone 1 harbour and 1 mech_infantry placed in French Indo China 4 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Chinese undo move 1. 1 artillery and 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Szechwan to Kweichow 3 infantry moved from Hunan to Kweichow 1 armour moved from Yunnan to Kweichow 1 fighter moved from French Indo China to Kweichow 1 infantry moved from India to West India UK_Pacific take West India from Germans Combat - British Air Battle in Western Germany British attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Western Germany causes 3 damage total. Battle in Kweichow British attack with 1 armour, 1 fighter and 5 infantry Japanese defend with 3 armour and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 5 infantry in Kweichow, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Kweichow, round 2 : 3/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the British lost in Kweichow British roll dice for 1 armour, 1 fighter and 2 infantry in Kweichow, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Kweichow, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 4 infantry Casualties for Japanese: 3 armour and 1 mech_infantry Cleaning up after air battles Non Combat Move - British 1 fighter moved from Kweichow to India 1 bomber moved from Western Germany to United Kingdom Place Units - British 1 artillery and 4 infantry placed in United Kingdom British undo move 1. 5 infantry placed in United Kingdom 2 artilleries and 1 infantry placed in Union of South Africa Turn Complete - British British collect 25 PUs; end with 25 PUs Place Units - UK_Pacific 4 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 4 artilleries and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33 Italians : -0.17 British : 0.83 Americans : 0.33 AA fire in Western Germany : : -0.17 Attackers Fire, : : -0.17 Japanese : 2.17
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 18 Sea Zone 2 fighters moved from 33 Sea Zone to 18 Sea Zone Combat - ANZAC ANZAC creates battle in territory 42 Sea Zone Battle in 18 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Japanese lost in 18 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 2 fighters moved from 18 Sea Zone to 33 Sea Zone 3 destroyers moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 2 armour moved from Kazakhstan to Sikang 2 mech_infantrys moved from Kazakhstan to Sikang 2 bombers moved from Eastern Persia to Sikang 3 bombers moved from Eastern Persia to India 1 submarine moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 112 Sea Zone to 111 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 armour moved from Kazakhstan to Eastern Persia Germans take Turkmenistan from Russians 1 mech_infantry moved from Eastern Persia to West India 4 tactical_bombers moved from 80 Sea Zone to West India Combat - Germans Air Battle in India Germans attacks with 3 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 1/3 hits, 0,50 expected hits Defenders Fire, : 0/1 hits, 0,17 expected hits 1 fighter owned by the British lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in 111 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 111 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in West India Germans attack with 1 mech_infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 1 mech_infantry and 4 tactical_bombers in West India, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in West India Germans win, taking West India from UK_Pacific with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Germans attack with 2 armour, 2 bombers and 2 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour, 2 bombers and 2 mech_infantrys in Sikang, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from India to Eastern Persia 2 bombers moved from Sikang to Eastern Persia 3 armour moved from Volgograd to Kazakhstan 2 armour moved from Kazakhstan to Turkmenistan 2 mech_infantrys moved from Caucasus to Turkmenistan 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Rostov to Kazakhstan 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 4 tactical_bombers moved from West India to 80 Sea Zone 1 artillery moved from France to Western Germany 2 infantry moved from France to Western Germany 2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone 2 fighters moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 aaGuns moved from Persia to Eastern Persia Place Units - Germans 1 factory_minor placed in Iraq 1 cruiser and 1 transport placed in 80 Sea Zone 1 artillery placed in Persia 3 armour placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany 1 tactical_bomber placed in Russia Turn Complete - Germans Germans collect 75 PUs; end with 76 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Germans : -0,83 Defenders Fire, : : -0,17 Americans : 0,33 Chinese : -0,33 Attackers Fire, : : 0,50 UK_Pacific : -0,33 AA fire in India : : 0,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 7 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone 8 fighters moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from 6 Sea Zone to 4 Sea Zone 2 artilleries moved from Anhwe to Kiangsi 1 bomber moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 3 armour moved from Kweichow to Shensi Japanese take Shensi from Chinese 3 armour moved from Shensi to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 20 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 18 Sea Zone Japanese attack with 1 destroyer, 8 fighters and 7 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 8 fighters and 7 tactical_bombers in 18 Sea Zone, round 2 : 9/16 hits, 9,00 expected hits ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 18 Sea Zone Japanese win with 1 destroyer, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Suiyuyan Japanese attack with 3 armour and 1 mech_infantry Americans defend with 1 armour Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Americans lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 armour Battle in Kiangsi Japanese attack with 2 artilleries and 1 bomber British defend with 1 infantry Japanese roll dice for 2 artilleries and 1 bomber in Kiangsi, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsi to Anhwe 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 infantry moved from Jehol to Manchuria 1 aaGun, 1 artillery and 2 infantry moved from Jehol to Anhwe 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 8 fighters and 7 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone 1 fighter moved from 4 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 aaGun moved from Manchuria to Amur Place Units - Japanese 3 destroyers placed in 6 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4 Japanese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : -0,17 Chinese : 1,17 Japanese : 0,50
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians 1 submarine moved from 109 Sea Zone to 111 Sea Zone Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Italians 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone 8 bombers moved from Caroline Islands to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from French Indo China to Hunan 2 bombers and 2 fighters moved from French Indo China to Kiangsi Combat - Americans Battle in 17 Sea Zone Americans attack with 8 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 2 bombers and 2 fighters Japanese defend with 1 artillery Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - Americans 8 bombers moved from 17 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 artilleries and 3 infantry moved from French Indo China to Yunnan 4 fighters and 1 tactical_bomber moved from Hunan to French Indo China 2 bombers and 1 fighter moved from Kiangsi to French Indo China 9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 harbour placed in French Indo China 2 transports placed in 36 Sea Zone 1 armour placed in French Indo China 2 infantry placed in Eastern United States 1 armour and 4 bombers placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 4 bombers, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 20 Sea Zone to 18 Sea Zone 1 submarine moved from 33 Sea Zone to 17 Sea Zone 2 artilleries and 1 infantry moved from Soviet Far East to Siberia Americans take Siberia from Italians 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 18 Sea Zone 8 bombers moved from Caroline Islands to 17 Sea Zone 4 fighters and 1 tactical_bomber moved from French Indo China to Hunan 2 bombers and 2 fighters moved from French Indo China to Kiangsi Combat - Americans Battle in 17 Sea Zone Americans attack with 8 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 bombers in 17 Sea Zone, round 2 : 4/8 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 8 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 18 Sea Zone Americans attack with 9 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 9 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 9 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 4 fighters and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Americans attack with 2 bombers and 2 fighters Japanese defend with 1 artillery Americans roll dice for 2 bombers and 2 fighters in Kiangsi, round 2 : 2/4 hits, 2.33 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsi Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery Non Combat Move - Americans 8 bombers moved from 17 Sea Zone to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 aaGun moved from 33 Sea Zone to Caroline Islands 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 artilleries and 3 infantry moved from French Indo China to Yunnan 4 fighters and 1 tactical_bomber moved from Hunan to French Indo China 2 bombers and 1 fighter moved from Kiangsi to French Indo China 9 fighters and 3 tactical_bombers moved from 18 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 harbour placed in French Indo China 2 transports placed in 36 Sea Zone 1 armour placed in French Indo China 2 infantry placed in Eastern United States 1 armour and 4 bombers placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 8x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Szechwan to Shensi Chinese take Shensi from Japanese Combat - British Battle in West India British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India British roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West India Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British Place Units - British 4 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 21 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
Germans : 1.33 British : -1.00 Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Italians Italians buy 2 artilleries, 1 battleship, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from Northern Italy to Southern France 2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 carrier, 3 cruisers, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea Zone Italians take 93 Sea Zone from Americans 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour moved from Kenya to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone 1 artillery moved from 83 Sea Zone to French West Africa 1 infantry moved from 83 Sea Zone to French West Africa 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Sakha to Buryatia 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Tobruk Battle in Morocco Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 3 transports 3 transports owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians win, taking Tobruk from British, taking Morocco from Americans with 1 submarine remaining. Battle score for attacker is 21 Casualties for Americans: 3 transports Battle in French West Africa Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 5 infantry; Americans defend with 2 aaGuns, 5 artilleries and 3 infantry Italians roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 3 aaGuns, 5 artilleries, 3 fighters and 8 infantry in Gibraltar, round 2 : 4/16 hits, 6,33 expected hits 1 aaGun owned by the British, 1 aaGun owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar British win, taking French West Africa from French with 1 aaGun, 5 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 1 aaGun Casualties for Americans: 1 aaGun Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern France 1 artillery and 1 infantry placed in Northern Italy 1 battleship and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 39 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Italians : -1,17 British : -2,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 5 PUs; Combat Move - ANZAC 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan Combat - ANZAC Battle in Hainan Non Combat Move - ANZAC 1 battleship moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 18 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 2 infantry moved from Shan State to Yunnan 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Germans
Combat Hit Differential Summary :