@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 22 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from Korea to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Korea to Jehol
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from Americans
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 cruiser
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
4 infantry moved from Amur to 5 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 bomber moved from Jehol to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
3 fighters moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
3 artilleries moved from Yunnan to French Indo China
2 artilleries moved from Szechwan to Kweichow
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 8 infantry and 2 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Use 2nd file, please. Had a change of heart on a few of my non-combat moves. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 6 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 cruiser in Western Germany, round 2 : 1/1 hits
Americans roll dice for 5 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Western Germany, round 2 : 0/2 hits
1 armour owned by the Italians and 1 artillery owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 37 Sea Zone to Burma
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 fighters moved from Western Germany to Norway
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 harbour placed in Norway
3 infantry placed in Normandy Bordeaux
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from Norway to Holland Belgium
6 fighters moved from Norway to Novgorod
1 armour and 1 mech_infantry moved from Burma to Kweichow
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 97 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Italians
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 2 infantry moved from Norway to Finland
Combat - British
Battle in Kweichow
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 2 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kweichow
British roll dice for 1 armour in Kweichow, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 artilleries
Battle in Novgorod
British attack with 6 fighters
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 6 fighters in Novgorod, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
2 fighters owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Novgorod
British win with 4 fighters remaining. Battle score for attacker is -10
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery and 2 infantry
Battle in Finland
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Sumatra
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters moved from Novgorod to Archangel
1 bomber moved from Holland Belgium to Norway
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Persia to India
2 artilleries moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Persia to West India
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 artillery, 1 fighter and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
British undo move 1.
1 fighter and 2 mech_infantrys placed in Persia
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Kweichow : 1 armour
Shan State : 1 infantry
Burma : 3 aaGuns, 2 artilleries and 13 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship
West India : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns, 1 fighter and 3 infantry
Norway : 2 aaGuns, 1 bomber and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Archangel : 4 fighters
113 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 4 fighters, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 armour and 1 infantry
110 Sea Zone : 1 destroyer and 3 transports
Production/PUs Summary :
Germans : 35 / 50
Russians : 23 / 31
Japanese : 47 / 56
Americans : 66 / 86
Chinese : 9 / 8
British : 36 / 36
UK_Pacific : 11 / 11
Italians : 14 / 16
ANZAC : 15 / 22
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from Germany to Holland Belgium
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Western Germany, round 2 : 3/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking 97 Sea Zone from British, taking Western Germany from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Holland Belgium
Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 bomber moved from Holland Belgium to Southern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Holland Belgium to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 34 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Northwest Persia to Iraq
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Libya to Tobruk
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to United Kingdom
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Tobruk : 2 infantry
Libya : 1 flag
Iraq : 2 infantry
Production/PUs Summary :
Germans : 43 / 50
Russians : 23 / 31
Japanese : 47 / 56
Americans : 61 / 86
Chinese : 9 / 8
British : 33 / 36
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 15 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Rostov
1 artillery moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 bombers moved from Germany to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Bryansk
Germans attack with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 4/7 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits
2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 3 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 bombers moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 artillery and 1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries moved from Ukraine to Western Ukraine
4 aaGuns moved from Ukraine to Western Ukraine
8 armour and 3 mech_infantrys moved from Ukraine to Western Ukraine
3 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Rostov to Belarus
1 artillery and 5 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Denmark to Western Germany
2 mech_infantrys moved from Denmark to Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 armour moved from Western Germany to Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in France
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Archangel to Belarus
2 armour moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
4 armour and 3 mech_infantrys moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 artilleries and 5 infantry moved from Tambov to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Rostov
4 infantry moved from Tambov to Rostov
1 artillery moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
Combat - Russians
Battle in Belarus
Russians attack with 6 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians roll dice for 6 armour, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/12 hits
Germans roll dice for 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 4/11 hits
6 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 6 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 5/8 hits
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Russians, 1 fighter owned by the Germans, 1 armour owned by the Russians and 3 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 armour and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 3 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 armour, 1 infantry and 4 mech_infantrys
Battle in Bryansk
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
Russians roll dice for 2 artilleries and 6 infantry in Bryansk, round 2 : 2/8 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 3 : 1/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 3 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 4 : 1/3 hits
Germans roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Rostov
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 2 : 1/8 hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery and 7 infantry in Rostov, round 3 : 1/8 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rostov, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 6 infantry in Rostov, round 4 : 3/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Rostov, round 4 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Tambov to Russia
1 infantry moved from Tambov to Bryansk
1 infantry moved from Dzavhan to Yakut S.S.R.
3 infantry moved from Yenisey to Yakut S.S.R.
2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Territory Summary for Russians :
Chahar : 1 infantry
Yakut S.S.R. : 4 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 5 armour
Bryansk : 2 artilleries and 1 infantry
Rostov : 1 artillery and 6 infantry
Russia : 3 aaGuns, 1 airfield, 1 factory_major, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 4 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 42 / 46
Russians : 24 / 24
Japanese : 47 / 56
Americans : 61 / 86
Chinese : 9 / 8
British : 33 / 36
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 15 / 23
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
All right, all right. Mercy! :-D
Good game. I’ll post the result.
Yes, it was fun. My luck early with the dice made a significant difference I think too. Thanks for the game!
If you want a rematch and to switch sides, just let me know. I can’t start right away but should be able to in a few days.
Yes, it was fun. My luck early with the dice made a significant difference I think too. Thanks for the game!
If you want a rematch and to switch sides, just let me know. I can’t start right away but should be able to in a few days.
Sure. Let me know when you’re ready to go. I might want a re-match with the same sides, though. You’re a tier E opponent, but I didn’t get a chance to observe or learn much from playing against you since I got kind of handicapped right from G1. I’m hoping for a closer one next time. :-P
Let me know.
That is fine too. I actually prefer playing the allies in any case.
Also, while I’ve managed to get into tier E, its a relatively small sample of games I’ve played so far. I wouldn’t be surprised if I drop a ranking after a few more games.
I don’t think I have been more lucky than my opponents overall but I have been more lucky when it mattered more. Even in this game, I think our luck came close to evening out but I was lucky when it mattered more (G1 and then that last battle for Normandy).
Sounds good. PM me when you’re ready. :-)
Even in this game, I think our luck came close to evening out but I was lucky when it mattered more (G1 and then that last battle for Normandy).
I know what you mean. During that one round I had about 8 battles with Germany. The first 7 I won without taking a single casualty. I couldn’t believe my good fortune. Then Normandy came along and I had terrible luck. It was such a pivotal battle, though, that the game was over pretty much over right there. Oh well. :lol: