@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
2 carriers and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 43 Sea Zone to 41 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in Denmark
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Wake Island to Hawaiian Islands
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from Wake Island to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Tsinghai
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
Combat - British
Battle in Iraq
British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
2 infantry owned by the Neutral_Axis, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 infantry and 1 mech_infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Norway
3 fighters moved from Scotland to Norway
2 aaGuns, 1 armour and 3 infantry moved from Scotland to 109 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
2 artilleries moved from Scotland to United Kingdom
2 aaGuns, 1 armour and 3 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 119 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from Morocco to Norway
Place Units - British
2 fighters placed in United Kingdom
1 factory_minor placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 armour
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 16 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Norway : 2 aaGuns, 1 armour, 1 bomber, 5 fighters and 3 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 2 destroyers and 3 transports
80 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 40 / 51
Russians : 32 / 37
Japanese : 59 / 62
Americans : 57 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 14 / 19
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Belarus
1 armour and 1 mech_infantry moved from Slovakia Hungary to Belarus
3 armour moved from Baltic States to Novgorod
1 bomber moved from Germany to Belarus
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 artilleries in Belarus, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 artilleries
Casualties for Italians: 1 mech_infantry
Battle in Novgorod
Italians attack with 3 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from France to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 armour and 1 mech_infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_Axis
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Norway
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Norway : 1 fighter
Libya : 1 flag
Iraq : 1 infantry
Production/PUs Summary :
Germans : 40 / 51
Russians : 29 / 37
Japanese : 59 / 62
Americans : 57 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 17 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to post this before. On the US turn, I assumed no scramble when I did the landings in Denmark and Sweden. It was quite safe for me but I normally still want to post when I make an assumption. Apologies for forgetting. If you do want to redo it, just let me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Western Ukraine to Bryansk
1 fighter moved from Eastern Poland to Bryansk
3 bombers moved from Slovakia Hungary to Bryansk
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Finland to Denmark
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 3 bombers, 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 7/11 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans win with 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys in Ukraine, round 2 : 13/35 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 11 armour, 4 artilleries, 12 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Denmark to 113 Sea Zone
3 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 bombers, 3 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Germany
1 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 fighter, 3 infantry and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 4 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 45 PUs; end with 45 PUs
I forgot to post this before. On the US turn, I assumed no scramble when I did the landings in Denmark and Sweden. It was quite safe for me but I normally still want to post when I make an assumption. Apologies for forgetting. If you do want to redo it, just let me know.
No worries, friend. I made a couple minor edits myself. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
2 armour moved from Russia to Belarus
2 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Belarus
6 infantry moved from Kansu to Shensi
1 fighter moved from Russia to Shensi
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Smolensk
1 armour moved from Russia to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 6 infantry
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
Russians roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 0/7 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/5 hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Shensi, round 3 : 3/5 hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Shensi, round 4 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 fighter in Shensi, round 5 : 1/1 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Shensi, round 5 : 1/3 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 6 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 1/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Russians roll dice for 4 armour and 1 tactical_bomber in Belarus, round 3 : 4/5 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Vologda to Russia
1 armour moved from Russia to Archangel
3 infantry moved from Russia to Bryansk
3 infantry moved from Tambov to Rostov
1 aaGun moved from Russia to Bryansk
1 artillery and 12 infantry moved from Russia to Tambov
Place Units - Russians
3 infantry placed in Volgograd
2 armour, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Belarus : 3 armour
Bryansk : 1 aaGun and 3 infantry
Rostov : 3 infantry
Archangel : 1 armour
Russia : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 aaGun, 6 artilleries and 25 infantry
Western Ukraine : 2 armour
Volgograd : 1 armour, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 44 / 45
Russians : 30 / 35
Japanese : 59 / 62
Americans : 55 / 79
Chinese : 5 / 6
British : 31 / 31
UK_Pacific : 6 / 6
Italians : 14 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
In the combat in Shensi, (where I accidentally pressed remain when I wanted to retreat the fighter), I took out mechs but it occurred to me you might rather lose artillery and keep the mechs. Depends who you would want those units to attack after.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
2 bombers moved from Kwangsi to Amur
1 armour and 11 infantry moved from Korea to Amur
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
3 artilleries and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 23 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 22 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits
ANZAC roll dice for 1 cruiser in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Amur
Japanese attack with 1 armour, 2 bombers, 4 fighters, 14 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 14 infantry and 1 mech_infantry in Amur, round 2 : 6/21 hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 11 infantry and 1 mech_infantry in Amur, round 3 : 7/18 hits
Russians roll dice for 8 infantry in Amur, round 3 : 1/8 hits
1 infantry owned by the Japanese and 7 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 2 bombers, 3 fighters, 10 infantry and 1 mech_infantry in Amur, round 4 : 9/17 hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 2 bombers, 3 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Japanese: 1 fighter and 5 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 6/6 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 armour moved from French Indo China to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 bombers moved from Amur to Korea
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 airfield and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 infantry placed in Japan
1 artillery placed in French Indo China
Japanese undo move 2.
1 mech_infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 airfield placed in French Indo China
Japanese undo move 5.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 airfield placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 57 PUs (6 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 4 destroyers, 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to New Guinea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 26 Sea Zone to 23 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Finland
2 fighters moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in Java
Battle in Normandy Bordeaux
Battle in New Guinea
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 2 fighters in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking Java from Japanese, taking Normandy Bordeaux from Germans, taking New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Denmark
Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Denmark, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 16 Sea Zone to Caroline Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from New Guinea to 33 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 fighters moved from Finland to Norway
1 fighter moved from Denmark to 110 Sea Zone
1 fighter moved from Denmark to Norway
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
2 fighters placed in Eastern United States
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 113 Sea Zone
1 bomber and 5 fighters moved from Norway to 113 Sea Zone
1 battleship and 2 destroyers moved from 112 Sea Zone to 113 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win, taking 97 Sea Zone from Italians, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 16 infantry and 1 mech_infantry in Burma, round 2 : 5/20 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 1 battleship, 1 bomber, 2 destroyers and 7 fighters
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 1 bomber, 2 destroyers and 7 fighters in 113 Sea Zone, round 2 : 3/11 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British
1 carrier owned by the Germans, 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 destroyer and 7 fighters in 113 Sea Zone, round 3 : 5/10 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the British, 1 transport owned by the Germans, 1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 1 bomber and 6 fighters remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 2 destroyers and 1 fighter
Non Combat Move - British
1 bomber and 6 fighters moved from 113 Sea Zone to Norway
1 armour moved from Egypt to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 battleship moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Persia
1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Alexandria to Egypt
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 fighter and 2 mech_infantrys placed in Persia
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
39 Sea Zone : 1 battleship
West India : 1 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Normandy Bordeaux : 1 aaGun and 1 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Norway : 2 aaGuns, 1 armour, 1 bomber, 6 fighters and 3 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 transport
113 Sea Zone : 1 battleship
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 mech_infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 30 / 45
Russians : 29 / 35
Japanese : 57 / 62
Americans : 65 / 85
Chinese : 4 / 4
British : 39 / 39
UK_Pacific : 6 / 6
Italians : 14 / 23
ANZAC : 12 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Southern France to Western Germany
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 fighter moved from Southern France to Western Germany
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Belarus
Italians attack with 3 armour and 1 bomber
Russians defend with 3 armour
Italians roll dice for 3 armour and 1 bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 3 armour in Belarus, round 2 : 2/3 hits
2 armour owned by the Italians and 2 armour owned by the Russians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 2/2 hits
Russians roll dice for 1 armour in Belarus, round 3 : 1/1 hits
1 armour owned by the Italians and 1 armour owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 3 armour
Casualties for Russians: 3 armour
Battle in Western Germany
Italians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Western Germany, round 3 : 3/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/2 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Western Germany to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern France to France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from Belarus to Germany
Place Units - Italians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
2 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Weirdly, it is not posting the ANZAC turn. It still might come up as it is still trying to post but if not.
On the turn I attacked your transport by Guinea, landed an artillery in Celebes, moved the sub to Malaya and grabbed NW Persia. I also consolidated my units in Queensland and moved an inf into Iraq.
I also had to move the ANZAC carrier to SZ 45 to act as a blocker. For some reason, I thought the cruiser at the Caroline Islands was ANZAC (it is US) so I didn’t move it on the US turn. If you are feeling generous I would much rather switch the carrier with the cruiser. But it is my mistake so no worries if not.
I just tried reopening the file and I get an error. I will try to redo it (there were no dice rolled on either turn) so it is just a matter of repeating all the moves I made before. If you can open the one posted we can just go with that, otherwise it will be up shortly again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Iraq to Northwest Persia
ANZAC take Northwest Persia from Neutral_Allies
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from India to Burma
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 3 armour
EDIT: Adding units owned by ANZAC to Queensland: 3 armour
EDIT: Turning off Edit Mode
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs