@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour and 1 marine moved from Southern Italy to 95 Sea Zone
1 armour, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 marine moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tobruk to AlexandriaPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
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Scramble from Gibraltar?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour and 1 marine moved from Southern Italy to 95 Sea Zone
1 armour, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 marine moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tobruk to AlexandriaPurchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Alexandria
Italians attack with 1 armour, 1 marine and 1 mech_infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 2 armour in Alexandria, round 2 : 2/2 hits
1 mech_infantry owned by the Italians and 1 marine owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
British roll dice for 2 armour in Alexandria, round 3 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Morocco from British with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 marine and 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Italians
4 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from New South Wales to 33 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUsCombat Move - French
1 destroyer moved from 91 Sea Zone to 119 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
2 bombers moved from Belarus to Rostov
3 armour, 3 artilleries and 15 infantry moved from Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
8 armour, 8 artilleries, 4 infantry and 14 mech_infantrys moved from Belarus to BryanskPurchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys in Bryansk, round 2 : 14/64 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Rostov to Novgorod
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Ukraine to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
3 armour placed in Western Ukraine
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to RostovPurchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
11 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 armour, 2 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 tactical_bomber moved from Russia to SuiyuyanPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 fighters and 2 tactical_bombers moved from Manchuria to Chahar
1 artillery moved from Jehol to Chahar
1 fighter moved from Japan to 5 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from French Indo China to ChaharPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 4/8 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in India, round 2 : 7/22 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 3/3 hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers, 3 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 artillery moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from Japan to Shantung
2 artilleries moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
3 carriers, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to Burma
1 aaGun moved from Yunnan to BurmaPlace Units - Japanese
3 infantry placed in Shantung
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 harbour placed in Hainan
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 1.
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 59 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Amur to Manchuria
2 bombers, 4 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands
2 fighters moved from 33 Sea Zone to Gilbert Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to GibraltarPurchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;Combat - Americans
Battle in Guam
Battle in Manchuria
Americans attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 6 infantry
Americans roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/11 hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits
5 infantry owned by the Japanese, 2 artilleries owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 5/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Guam from Japanese with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 2 artilleries, 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Battle in Gilbert Islands
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gilbert Islands, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gilbert Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 marine
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 fighter and 1 mech_infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 marine remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Morocco to Gibraltar
1 carrier moved from 26 Sea Zone to 48 Sea Zone
2 fighters moved from Gilbert Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Manchuria to AmurPlace Units - Americans
1 fighter placed in Eastern United States
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Hunan
1 infantry moved from Anhwe to HunanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Chahar: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 fighter moved from Hunan to Kweichow
9 infantry moved from Anhwe to ChaharPlace Units - Chinese
3 infantry placed in Kweichow
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUsCombat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 98 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
6 artilleries, 16 infantry and 1 tactical_bomber moved from West India to India
2 fighters moved from 80 Sea Zone to India
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to MoroccoPurchase Units - British
British buy 1 airfield, 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Morocco
British attack with 1 fighter and 2 infantry
Italians defend with 1 marine
British roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in India
British attack with 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
British roll dice for 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber in India, round 2 : 10/25 hits
Japanese roll dice for 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys in India, round 2 : 11/19 hits
10 infantry owned by the Japanese and 11 infantry owned by the British lost in India
British roll dice for 6 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 7/14 hits
Japanese roll dice for 2 armour, 5 artilleries and 2 mech_infantrys in India, round 3 : 3/9 hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 6 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 4 : 5/11 hits
Japanese roll dice for 2 armour in India, round 4 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 6 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 15 infantry
Casualties for Japanese: 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from West India to India
2 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 79 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 71 Sea Zone to 79 Sea ZonePlace Units - British
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
3 armour placed in PersiaTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Ukraine to RostovPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
4 fighters moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Egypt to Trans-JordanPurchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Gilbert Islands, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Gilbert Islands
ANZAC win with 4 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
4 fighters moved from Gilbert Islands to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 119 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Western Ukraine to Russia
3 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy BordeauxPurchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 2 bombers, 2 fighters, 19 infantry, 25 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 69 infantry and 2 mech_infantrys
AA fire in Russia : 4/6 hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 19 armour, 11 artilleries, 2 bombers, 19 infantry and 25 mech_infantrys in Russia, round 2 : 18/76 hits
Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 2 fighters, 69 infantry and 2 mech_infantrys in Russia, round 2 : 24/77 hits
14 infantry owned by the Russians, 19 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
11 artilleries owned by the Germans, 19 armour owned by the Germans and 20 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 1 armour, 3 artilleries, 2 fighters, 55 infantry and 2 mech_infantrys remaining. Battle score for attacker is -57
Casualties for Germans: 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns and 14 infantryNon Combat Move - Germans
4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs -
4/6 AA hits!?
Might not be able to take Moscow next turn either.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Yunnan
Chinese take Hunan from Japanese
1 tactical_bomber moved from Suiyuyan to Yunnan
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Anhwe to Szechwan
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 submarine moved from 105 Sea Zone to 110 Sea ZonePurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Yunnan to Kweichow
3 artilleries, 54 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Volgograd to Kansu
1 fighter moved from Vologda to Kweichow
2 aaGuns and 17 infantry moved from Amur to KoreaPlace Units - Russians
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Samara: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
4/6 AA hits!?
Might not be able to take Moscow next turn either.
Next round is yours, I hoped you would continued the attack. I know you were light favourite but heavy losses were possbile at german side
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I had the good sense not to continue this time.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
2 infantry moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from Dutch
1 fighter moved from Shantung to 21 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber moved from Shantung to India
1 bomber, 2 fighters and 1 tactical_bomber moved from Shantung to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter, 1 infantry and 1 tactical_bomber moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 fighter moved from Japan to JeholPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 aaGuns, 6 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 1/6 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 8/11 hits
UK_Pacific roll dice for 2 aaGuns, 6 artilleries and 1 infantry in India, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British, 5 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in India, round 3 : 5/8 hits
UK_Pacific roll dice for 1 artillery in India, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 2 aaGuns, 6 artilleries and 1 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Battle in Manchuria
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from India to Burma
1 fighter moved from Kiangsu to Shantung
1 bomber moved from Yunnan to Shantung
2 fighters and 2 tactical_bombers moved from India to Sumatra
2 fighters and 1 tactical_bomber moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsu to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 tactical_bomber moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to BurmaPlace Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
1 destroyer and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Shantung
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
I didn’t get that one quite right.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Chahar to Manchuria
1 fighter moved from Chahar to 19 Sea Zone
2 bombers moved from Chahar to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
5 bombers moved from Western United States to 6 Sea ZonePurchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 destroyers, 1 factory_minor, 1 harbour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 7 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 bombers and 3 fighters in 6 Sea Zone, round 2 : 6/10 hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 2 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 7 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Manchuria
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 4/5 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to Anhwe
2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe
3 fighters moved from 6 Sea Zone to Korea
7 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 48 Sea Zone to 33 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 armour and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsCombat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
10 infantry moved from Chahar to Anhwe
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Kweichow to AnhwePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUsCombat Move - British
1 fighter moved from Egypt to Malta
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Eastern Persia to India
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 79 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from West India to Burma
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from Eastern Persia to India
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to Normandy BordeauxPurchase Units - British
British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Burma
British attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 aaGun, 1 bomber, 2 fighters and 2 tactical_bombers
AA fire in Burma : 0/3 hits
British roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 2/9 hits
Japanese roll dice for 1 aaGun, 1 bomber, 2 fighters and 2 tactical_bombers in Burma, round 2 : 4/5 hits
1 aaGun owned by the Japanese, 1 bomber owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
British roll dice for 3 fighters and 2 tactical_bombers in Burma, round 3 : 3/5 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 3 : 3/4 hits
1 tactical_bomber owned by the British, 1 fighter owned by the Japanese, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Burma
British roll dice for 1 fighter and 1 tactical_bomber in Burma, round 4 : 2/2 hits
Japanese roll dice for 1 fighter in Burma, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 fighter owned by the Japanese lost in Burma
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 1 bomber, 2 fighters and 2 tactical_bombers
Battle in Malta
British attack with 1 armour, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 2 : 1/3 hits
Italians roll dice for 2 infantry in Malta, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Malta
British roll dice for 1 armour, 1 fighter and 1 infantry in Malta, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Battle in India
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 2 fighters and 1 mech_infantry in India, round 2 : 2/3 hits
Japanese roll dice for 1 armour in India, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in India
British win, taking India from Japanese, taking Kwangtung from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to West India
1 fighter moved from India to West India
1 infantry moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Malta to Tobruk
3 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 aaGun moved from West India to India
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Iraq
2 fighters placed in Egypt
British undo move 3.
2 fighters placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs -





