AND the Dice Roll is ODD!
Giallo (Allies) vs simon33 (Axis) BM3
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Wow. Thin in 98 but not in 92.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 33 Sea Zone to 43 Sea Zone
2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from Syria to IraqPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUsCombat Move - French
1 destroyer moved from 110 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
23 armour and 29 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
3 bombers moved from Western Germany to Volgograd
3 artilleries and 1 infantry moved from Russia to Vologda
6 artilleries and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from BritishPurchase Units - Germans
Germans buy 3 bombers, 1 carrier, 2 fighters, 1 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Volgograd
Germans attack with 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys
Russians defend with 1 armour, 2 artilleries, 1 factory_minor, 49 infantry and 1 mech_infantry
Germans roll dice for 26 armour, 3 bombers, 1 infantry and 38 mech_infantrys in Volgograd, round 2 : 23/68 hits
Russians roll dice for 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry in Volgograd, round 2 : 17/53 hits
23 infantry owned by the Russians, 1 infantry owned by the Germans and 16 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 22 mech_infantrys in Volgograd, round 3 : 17/51 hits
Russians roll dice for 1 armour, 2 artilleries, 26 infantry and 1 mech_infantry in Volgograd, round 3 : 12/30 hits
17 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Volgograd
Germans roll dice for 26 armour, 3 bombers and 10 mech_infantrys in Volgograd, round 4 : 17/39 hits
Russians roll dice for 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry in Volgograd, round 4 : 3/13 hits
1 mech_infantry owned by the Russians, 9 infantry owned by the Russians, 1 armour owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 26 armour, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 1 infantry and 31 mech_infantrys
Casualties for Russians: 1 armour, 2 artilleries, 49 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 6 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 1 infantry in Samara, round 2 : 1/7 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 1 infantry in Vologda, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun and 1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
3 bombers moved from Volgograd to Rostov
3 aaGuns and 2 artilleries moved from Russia to Tambov
1 infantry moved from Bulgaria to Greece
3 fighters moved from Western Germany to Southern Italy
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier and 5 submarines placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
2 bombers and 2 fighters placed in Western Germany
1 bomber and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Manchuria to Korea
1 armour moved from Burma to Kweichow
1 submarine moved from 110 Sea Zone to 92 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 fighter and 1 infantry moved from French Indo China to Kwangsi
1 bomber moved from Shantung to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter and 1 infantry moved from French Indo China to Shan State
1 infantry and 2 tactical_bombers moved from Shantung to Jehol
1 infantry and 2 tactical_bombers moved from Shantung to Kiangsu
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KwangtungPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Kwangtung
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from 35 Sea Zone to Shantung
1 tactical_bomber moved from Kiangsu to Shantung
2 tactical_bombers moved from Jehol to Shantung
1 tactical_bomber moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Shantung
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 31 PUs (1 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 bomber moved from Java to 20 Sea ZonePurchase Units - Americans
Americans buy 4 fighters and 7 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to Philippines
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 44 Sea Zone to 46 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,1,6,1,1,6,4,4,3,4,5,6,4,1,4,4,4,6,1,1,3,5,1,5,5,5,2,3,6,3,4,2,2,4,2,6
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to KiangsuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to AnhwePlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Szechwan
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUsCombat Move - British
1 mech_infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
3 infantry moved from India to Burma
2 armour moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Egypt to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Tunisia to TobrukPurchase Units - British
British buy 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_minor; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Yunnan to India
1 aaGun moved from India to Burma
1 fighter moved from 39 Sea Zone to Burma
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Northwest Persia to Caucasus
1 transport moved from 107 Sea Zone to 106 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
2 units repaired.
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Greece to Egypt
1 battleship, 1 carrier and 1 cruiser moved from 93 Sea Zone to 98 Sea ZonePurchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 3/3 hits
British roll dice for 3 mech_infantrys in Egypt, round 2 : 3/3 hits
3 mech_infantrys owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs -
Wow. If I’d won that battle with a slight advantage, I don’t think you could have saved the game.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from New South Wales to Queensland
1 mech_infantry moved from Malaya to Siam
ANZAC take Siam from Japanese
1 infantry moved from Iraq to Northwest PersiaPurchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 8 PUs;Combat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
ANZAC collect 18 PUs (1 lost to blockades); end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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that would have been stupid of me, what an outcome…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
26 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from France to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 26 armour, 1 infantry and 13 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 26 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 18/40 hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 26 armour and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Rostov to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to France
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries moved from Vologda to Urals
6 artilleries moved from Samara to Volgograd
3 aaGuns and 2 artilleries moved from Tambov to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
2 fighters moved from Southern Italy to 98 Sea ZonePlace Units - Germans
1 artillery placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
4 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 submarine moved from 92 Sea Zone to 98 Sea ZoneCombat - Russians
Battle in 98 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Russians: 1 submarine
Battle in Jehol
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Siam
1 infantry and 3 tactical_bombers moved from Shantung to Jehol
3 fighters moved from 6 Sea Zone to JeholPurchase Units - Japanese
Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Siam
Japanese win, taking 6 Sea Zone from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
3 fighters moved from Jehol to 6 Sea Zone
3 tactical_bombers moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 27 PUs (5 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea ZonePurchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits -
2 hits in 98
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Lose the fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea ZonePurchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 3 : 2/2 hits
1 carrier owned by the Italians and 2 bombers owned by the Americans lost in 98 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for Italians: 1 carrier
Casualties for Americans: 2 bombers and 2 fightersNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Philippines to Korea
1 fighter moved from Korea to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 2 tactical_bombers placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,4,4,1,5,5,2,6,2,1,4,2,6,6,1,5,1,6,2,5,1,2,5,3,5,6,1,6,5,3,6,1,2,3,6,6,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries, 1 fighter and 17 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 5 artilleries, 1 fighter and 17 infantry
Japanese defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 7 infantry and 3 tactical_bombers
Chinese roll dice for 5 artilleries, 1 fighter and 17 infantry in Shantung, round 2 : 5/23 hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers in Shantung, round 2 : 6/15 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Shantung, round 3 : 6/17 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Shantung, round 3 : 4/10 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Shantung, round 4 : 4/13 hits
Japanese roll dice for 1 armour and 3 tactical_bombers in Shantung, round 4 : 1/4 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 3 tactical_bombers owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 53
Casualties for Chinese: 11 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to HopeiPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
3 artilleries moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 armour moved from Eastern Persia to Iraq
1 armour, 3 artilleries and 3 infantry moved from Persia to Iraq
1 fighter moved from Northwest Persia to Egypt
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
2 fighters moved from India to IraqPurchase Units - British
British repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 34 PUs;
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,1,1,4,4,5,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 30 PUs (10 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Rostov to CaucasusPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
Combat Move - Germans
26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Persia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans