Giallo (Allies) vs simon33 (Axis) BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from New South Wales to Queensland
                1 mech_infantry moved from Malaya to Siam
                      ANZAC take Siam from Japanese
                1 infantry moved from Iraq to Northwest Persia

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 8 PUs;

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                ANZAC collect 18 PUs (1 lost to blockades); end with 26 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40933_Fre8.tsvg

  • '21 '20 '19 '18 '17 '16

    that would have been stupid of me, what an outcome…

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Iraq
                1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                26 armour and 7 mech_infantrys moved from Volgograd to Caucasus
                1 bomber moved from France to 110 Sea Zone
                2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Persia causes 6 damage total.
                Strategic bombing raid in Iraq
                        AA fire in Iraq :  0/1 hits
                    Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Iraq causes 5 damage total.
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Germans roll dice for 3 bombers, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Germans attack with 26 armour, 1 infantry and 13 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 26 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 :  18/40 hits
                        British roll dice for 2 mech_infantrys in Caucasus, round 2 :  1/2 hits
                        2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 26 armour and 13 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 aaGun moved from Rostov to Caucasus
                1 bomber moved from Rostov to Western Germany
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                3 bombers moved from 110 Sea Zone to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to France
                5 submarines moved from 112 Sea Zone to 109 Sea Zone
                3 artilleries moved from Vologda to Urals
                6 artilleries moved from Samara to Volgograd
                3 aaGuns and 2 artilleries moved from Tambov to Volgograd
                1 bomber moved from Iraq to Volgograd
                1 bomber moved from Persia to Volgograd
                2 fighters moved from Southern Italy to 98 Sea Zone

    Place Units - Germans
                1 artillery placed in France
                1 armour and 2 mech_infantrys placed in Ukraine
                3 armour placed in Volgograd
                4 fighters placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    triplea_40933_Ger9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 armour moved from Kweichow to Anhwe
                1 mech_infantry moved from Anhwe to Jehol
                1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
                1 fighter moved from Anhwe to Jehol
                1 submarine moved from 92 Sea Zone to 98 Sea Zone

    Combat - Russians
                Battle in 98 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
                        Russians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Russians lost in 98 Sea Zone
                    Italians win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 cruiser
                    Casualties for Russians: 1 submarine
                Battle in Jehol
                    Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Jehol
                    Russians win, taking Jehol from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Jehol to Anhwe

    Turn Complete - Russians

    triplea_40933_Rus9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Siam
                1 infantry and 3 tactical_bombers moved from Shantung to Jehol
                3 fighters moved from 6 Sea Zone to Jehol

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Siam
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 :  1/3 hits
                        ANZAC roll dice for 1 mech_infantry in Siam, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Siam
                    Japanese win, taking 6 Sea Zone from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 :  4/7 hits
                        Chinese roll dice for 1 mech_infantry in Jehol, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Siam to French Indo China
                3 fighters moved from Jehol to 6 Sea Zone
                3 tactical_bombers moved from Jehol to Shantung

    Place Units - Japanese
                3 infantry placed in Shantung
                1 armour and 2 infantry placed in French Indo China
                1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                Japanese collect 27 PUs (5 lost to blockades); end with 27 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_40933_Jap9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                2 bombers moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to 98 Sea Zone

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 98 Sea Zone
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
                        Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 :  2/4 hits

    triplea_40933_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    2 hits in 98

  • '19 '17 '16

    Lose the fighters.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                2 bombers moved from Gibraltar to 98 Sea Zone
                2 fighters moved from Gibraltar to 98 Sea Zone

    Purchase Units - Americans
                Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 98 Sea Zone
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
                        Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 98 Sea Zone, round 2 :  2/4 hits
                        2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 98 Sea Zone
                        Americans roll dice for 2 bombers in 98 Sea Zone, round 3 :  2/2 hits
                        Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 3 :  2/2 hits
                        1 carrier owned by the Italians and 2 bombers owned by the Americans lost in 98 Sea Zone
                    Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 fighters
                    Casualties for Italians: 1 carrier
                    Casualties for Americans: 2 bombers and 2 fighters

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                7 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Philippines to Korea
                1 fighter moved from Korea to Philippines
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                4 fighters moved from Eastern United States to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                1 fighter and 2 tactical_bombers placed in Korea
                4 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,4,4,1,5,5,2,6,2,1,4,2,6,6,1,5,1,6,2,5,1,2,5,3,5,6,1,6,5,3,6,1,2,3,6,6,2
                Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                5 artilleries, 1 fighter and 17 infantry moved from Anhwe to Shantung
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 infantry in Yunnan, round 5 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                    Chinese attack with 5 artilleries, 1 fighter and 17 infantry
                    Japanese defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 7 infantry and 3 tactical_bombers
                        Chinese roll dice for 5 artilleries, 1 fighter and 17 infantry in Shantung, round 2 :  5/23 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers in Shantung, round 2 :  6/15 hits
                        4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
                        Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Shantung, round 3 :  6/17 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Shantung, round 3 :  4/10 hits
                        3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Shantung, round 4 :  4/13 hits
                        Japanese roll dice for 1 armour and 3 tactical_bombers in Shantung, round 4 :  1/4 hits
                        1 armour owned by the Japanese, 1 infantry owned by the Chinese and 3 tactical_bombers owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 5 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 53
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Hopei

    Place Units - Chinese
                5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - British
                3 artilleries moved from Northwest Persia to Iraq
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 mech_infantry moved from Tobruk to Egypt
                2 armour moved from Eastern Persia to Iraq
                1 armour, 3 artilleries and 3 infantry moved from Persia to Iraq
                1 fighter moved from Northwest Persia to Egypt
                3 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Burma to Shan State
                2 fighters moved from India to Iraq

    Purchase Units - British
                British repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 34 PUs;
                British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,1,1,4,4,5,3,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 30 PUs (10 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                1 armour placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_40933_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Italians
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship and 1 destroyer
                    Americans defend with 1 submarine
                        Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 95 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 95 Sea Zone
                    Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                2 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs

    triplea_40933_Ita9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Germans

    triplea_40933_Ger10.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Germans

    Combat Move - Germans
                26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Persia
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 artillery moved from Urals to Timguska
                      Germans take Timguska from Russians
                2 fighters moved from 112 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to 109 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans

    triplea_40933_Ger10.tsvg

  • '19 '17 '16

    Scramble and Intercept from London?

  • '21 '20 '19 '18 '17 '16

    no

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Politics - Germans

    Combat Move - Germans
                26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Persia
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Novosibirsk to Kansu
                      Germans take Kansu from Chinese
                1 artillery moved from Urals to Timguska
                      Germans take Timguska from Russians
                2 fighters moved from 112 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                2 fighters moved from Western Germany to 109 Sea Zone
                1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to Eire
                1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Scotland
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 carrier moved from 112 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Persia
                        AA fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Persia causes 5 damage total.
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: airfield = 6, factory_major = 12
                Battle in 109 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports
                    French defend with 1 destroyer
                        Germans roll dice for 5 submarines in 109 Sea Zone, round 2 :  2/5 hits
                        French roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Eire
                Battle in Scotland
                Battle in Northwest Persia
                    Germans attack with 26 armour and 13 mech_infantrys
                    ANZAC defend with 1 infantry
                        Germans roll dice for 26 armour and 13 mech_infantrys in Northwest Persia, round 2 :  15/39 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Northwest Persia from British with 26 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                1 aaGun moved from Caucasus to Northwest Persia
                1 bomber moved from Persia to Caucasus
                3 armour moved from Volgograd to Northwest Persia
                1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
                1 bomber moved from Volgograd to Caucasus
                3 aaGuns and 8 artilleries moved from Volgograd to Caucasus
                3 bombers moved from United Kingdom to Western Germany
                2 artilleries and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Southern Italy
                1 artillery moved from Urals to Novosibirsk
                1 artillery moved from Urals to Timguska
                1 mech_infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                2 fighters moved from United Kingdom to 112 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 artilleries, 1 fighter and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 77 PUs; end with 77 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    triplea_40933_Ger10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Anhwe to Korea
                1 armour moved from Anhwe to Kiangsi

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40933_Rus10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 fighter and 1 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Siam to Shan State
                1 tactical_bomber moved from French Indo China to Shan State

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  2/4 hits
                        Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Americans win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
                Battle in Shan State
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Manchuria from Chinese to Japanese
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                1 infantry moved from Jehol to Manchuria

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs

    triplea_40933_Jap10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                6 fighters and 1 tactical_bomber moved from Korea to Japan
                4 bombers moved from Korea to Japan
                3 tactical_bombers moved from Korea to Manchuria
                2 bombers moved from Korea to Manchuria
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                      Americans take 98 Sea Zone from Italians
                1 submarine moved from 94 Sea Zone to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 11 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/4 hits
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 3,5,8,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
                    Bombing raid in Japan causes 22 damage total.  Damaged units is as follows: factory_major = 20, airfield = 2
                Battle in Manchuria
                    Americans attack with 2 bombers, 1 infantry and 3 tactical_bombers
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Manchuria, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers and 3 tactical_bombers moved from Manchuria to Korea
                4 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Korea
                1 battleship, 6 carriers, 4 cruisers, 2 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                6 fighters moved from Korea to 6 Sea Zone
                4 bombers moved from Western United States to Korea
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from Philippines to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea

    Place Units - Americans
                1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Korea
                1 destroyer placed in 101 Sea Zone
                1 infantry placed in Central United States
                5 fighters placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,3,4,3,1,3,4,2,2,3,2,3,2,5,6,4,3,6,1,1,4,1,6,1,2,6,5,6,5,3,3,6,4,4,6,5,6,5,5
                Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                5 artilleries and 5 infantry moved from Shantung to Anhwe
                5 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Hopei to Kwangtung

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 harbour and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 :  0/6 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 4 infantry in Kwangtung, round 3 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kwangtung
                        Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 4 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 4 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Kiangsi
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Chinese
                2 infantry placed in Szechwan
                2 infantry placed in Kweichow
                2 infantry placed in Hunan
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Gibraltar: 4 fighters
                EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
                EDIT: Turning off Edit Mode
                1 armour moved from India to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland

    Purchase Units - British
                British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour; Remaining resources: 1 PUs;

    Combat - British
                Battle in Borneo
                Battle in Scotland
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 airfield and 1 infantry
                        British roll dice for 3 fighters and 2 infantry in Scotland, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Scotland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British win, taking Borneo from Japanese, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to West India
                1 aaGun moved from Burma to Yunnan
                3 armour, 6 artilleries, 2 fighters and 15 infantry moved from Iraq to Trans-Jordan
                2 fighters moved from Trans-Jordan to Egypt
                3 infantry moved from Persia to Iraq
                3 fighters moved from Scotland to United Kingdom
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                3 mech_infantrys moved from Eastern Persia to West India

    Place Units - British
                3 infantry placed in Egypt
                2 fighters placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,5,3,5,1,2,5,1,2,4,6,1,2
                British collect 32 PUs (8 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                2 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
                Some Units in India change ownership: 2 armour

    triplea_40933_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                1 unit repaired.
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar

    Non Combat Move - Italians
                1 infantry moved from Caucasus to Northwest Persia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    triplea_40933_Ita10.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
                1 infantry moved from 48 Sea Zone to Gilbert Islands
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese

    Purchase Units - ANZAC
                ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Gilbert Islands
                Battle in Sumatra
                    ANZAC attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                    ANZAC win, taking Gilbert Islands from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                3 fighters placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40933_Fre10.tsvg

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