The Chinese had another rough round on Japan 2, I see—but it looks like the dice may finally be starting to turn my way.
Probably too little, too late—but we’ll see how long the Allies can hold the Middle East.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
5 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Baltic States
1 bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 artilleries and 17 infantry moved from Western Ukraine to Ukraine
1 armour and 5 mech_infantrys moved from Germany to Baltic States
Purchase Units - Germans
Germans buy 1 armour, 1 factory_minor and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 2 : 1/7 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 1 bomber and 6 infantry in Novgorod, round 3 : 4/7 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour, 3 artilleries and 17 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 17 infantry in Ukraine, round 2 : 3/21 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 3 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 7/10 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Western Ukraine to Ukraine
1 aaGun moved from Karelia to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 aaGun, 9 armour, 8 artilleries, 4 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
6 mech_infantrys moved from Poland to Belarus
1 bomber moved from Bryansk to Belarus
1 bomber moved from Novgorod to Belarus
2 armour moved from Western Ukraine to Ukraine
1 infantry moved from Greece to Bulgaria
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
2 mech_infantrys placed in Western Germany
1 armour and 9 mech_infantrys placed in Germany
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
2 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
2 armour and 2 mech_infantrys moved from Shensi to Hopei
2 infantry moved from Shensi to Hopei
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Tambov
4 aaGuns, 3 artilleries and 29 infantry moved from Smolensk to Russia
1 submarine moved from 92 Sea Zone to 105 Sea Zone
Place Units - Russians
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 bomber moved from Japan to Kweichow
1 bomber moved from French Indo China to Kweichow
1 armour, 3 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour moved from French Indo China to Burma
1 infantry moved from Shan State to Burma
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 48 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in New Guinea
Battle in Burma
Japanese attack with 2 armour, 5 artilleries, 14 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 5 artilleries, 14 infantry and 2 mech_infantrys in Burma, round 2 : 3/23 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking New Guinea from ANZAC, taking Burma from UK_Pacific with 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kweichow to French Indo China
1 artillery moved from Kwangsi to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Jehol to Manchuria
1 artillery moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from French Indo China to Shan State
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
Place Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Midway to 25 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters, 2 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Amur
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to Chahar
1 fighter moved from Hopei to Kweichow
1 infantry moved from Hopei to Chahar
12 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Anhwe, round 2 : 0/12 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 12 infantry in Anhwe, round 3 : 1/12 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Move - British
2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 96 Sea Zone
1 artillery moved from Morocco to Algeria
2 fighters moved from Gibraltar to Algeria
1 armour moved from French West Africa to French Equatorial Africa
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 41 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Alexandria, round 2 : 5/9 hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters and 3 infantry in Alexandria, round 2 : 3/9 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 4/6 hits
Italians roll dice for 1 armour and 3 fighters in Alexandria, round 3 : 2/4 hits
1 mech_infantry owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the Italians, 1 armour owned by the Italians and 1 artillery owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 fighter
Casualties for British: 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters and 3 infantry
Battle in Algeria
British attack with 1 artillery and 2 fighters
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 fighters in Algeria, round 2 : 2/3 hits
Italians roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
1 artillery owned by the British and 2 infantry owned by the Italians lost in Algeria
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 artillery
Casualties for Italians: 2 infantry
Non Combat Move - British
2 fighters moved from Algeria to Gibraltar
4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from United Kingdom to Gibraltar
3 infantry moved from Eastern Persia to West India
3 aaGuns, 6 artilleries and 13 infantry moved from India to West India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 41 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to West India
Place Units - British
1 artillery and 2 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour and 1 marine moved from Southern Italy to 95 Sea Zone
1 armour, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 marine moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Scramble from Gibraltar?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 marine moved from Southern Italy to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour and 1 marine moved from Southern Italy to 95 Sea Zone
1 armour, 1 marine and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 marine moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Tobruk to Alexandria
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in Morocco
Battle in Alexandria
Italians attack with 1 armour, 1 marine and 1 mech_infantry
British defend with 2 armour
Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
British roll dice for 2 armour in Alexandria, round 2 : 2/2 hits
1 mech_infantry owned by the Italians and 1 marine owned by the Italians lost in Alexandria
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
British roll dice for 2 armour in Alexandria, round 3 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Morocco from British with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 marine and 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
4 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
1 fighter moved from New South Wales to 46 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from New South Wales to 33 Sea Zone
1 destroyer moved from 48 Sea Zone to 33 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Rostov
2 bombers moved from Belarus to Rostov
3 armour, 3 artilleries and 15 infantry moved from Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Baltic States to Bryansk
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
8 armour, 8 artilleries, 4 infantry and 14 mech_infantrys moved from Belarus to Bryansk
Purchase Units - Germans
Germans buy 6 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Bryansk
Germans attack with 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys in Bryansk, round 2 : 14/64 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Novgorod
4 infantry moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Ukraine to Bryansk
4 mech_infantrys moved from Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
Place Units - Germans
3 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Western Germany
3 armour placed in Western Ukraine
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
11 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 armour, 2 infantry and 2 mech_infantrys moved from Hopei to Anhwe
1 tactical_bomber moved from Russia to Suiyuyan
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Burma to India
1 mech_infantry moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 fighters and 2 tactical_bombers moved from Manchuria to Chahar
1 artillery moved from Jehol to Chahar
1 fighter moved from Japan to 5 Sea Zone
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from French Indo China to Chahar
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 tactical_bombers in Chahar, round 2 : 4/8 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 41 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in India, round 2 : 7/22 hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 3/3 hits
3 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 3 infantry
Casualties for Japanese: 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 41 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
2 bombers, 3 fighters and 2 tactical_bombers moved from Chahar to Shantung
1 artillery moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 battleships, 2 cruisers, 1 destroyer and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 5 Sea Zone to Japan
2 fighters moved from Japan to Shantung
2 artilleries moved from Shan State to Burma
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
3 carriers, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to Burma
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
3 infantry placed in Shantung
2 artilleries, 1 fighter and 2 infantry placed in Japan
1 harbour placed in Hainan
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 1.
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 59 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 artillery moved from Amur to Manchuria
2 bombers, 4 fighters and 2 tactical_bombers moved from Amur to Manchuria
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 48 Sea Zone
1 armour and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Gilbert Islands
2 fighters moved from 33 Sea Zone to Gilbert Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to Gibraltar
Purchase Units - Americans
Americans buy 5 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat - Americans
Battle in Guam
Battle in Manchuria
Americans attack with 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 6 infantry
Americans roll dice for 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 5/11 hits
Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 4/7 hits
5 infantry owned by the Japanese, 2 artilleries owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 3 : 5/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Guam from Japanese with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Americans: 2 artilleries, 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Battle in Gilbert Islands
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Gilbert Islands, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Gilbert Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 marine
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 fighter and 1 mech_infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 marine in Morocco, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 marine remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Morocco to Gibraltar
1 carrier moved from 26 Sea Zone to 48 Sea Zone
2 fighters moved from Gilbert Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Gilbert Islands to 48 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 cruiser and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Manchuria to Amur
Place Units - Americans
1 fighter placed in Eastern United States
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Hunan
1 infantry moved from Anhwe to Hunan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Amur: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Adding units owned by Americans to Chahar: 2 bombers, 3 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
1 fighter moved from Hunan to Kweichow
9 infantry moved from Anhwe to Chahar
Place Units - Chinese
3 infantry placed in Kweichow
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to 98 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
6 artilleries, 16 infantry and 1 tactical_bomber moved from West India to India
2 fighters moved from 80 Sea Zone to India
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Morocco
Purchase Units - British
British buy 1 airfield, 3 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Morocco
British attack with 1 fighter and 2 infantry
Italians defend with 1 marine
British roll dice for 1 fighter and 2 infantry in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Morocco
British win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Battle in India
British attack with 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 2 mech_infantrys
British roll dice for 6 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber in India, round 2 : 10/25 hits
Japanese roll dice for 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys in India, round 2 : 11/19 hits
10 infantry owned by the Japanese and 11 infantry owned by the British lost in India
British roll dice for 6 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 7/14 hits
Japanese roll dice for 2 armour, 5 artilleries and 2 mech_infantrys in India, round 3 : 3/9 hits
5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 6 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 4 : 5/11 hits
Japanese roll dice for 2 armour in India, round 4 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 6 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 15 infantry
Casualties for Japanese: 2 armour, 5 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from Morocco to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 aaGuns moved from West India to India
2 infantry moved from Iraq to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 79 Sea Zone
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
Place Units - British
1 airfield placed in Egypt
1 destroyer placed in 98 Sea Zone
3 armour placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from Ukraine to Rostov
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 13 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
4 fighters moved from 33 Sea Zone to Gilbert Islands
2 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Gilbert Islands
ANZAC attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Gilbert Islands, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Gilbert Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Gilbert Islands
ANZAC win with 4 fighters remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
4 fighters moved from Gilbert Islands to 33 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
13 armour, 11 artilleries, 19 infantry and 21 mech_infantrys moved from Bryansk to Russia
3 armour and 4 mech_infantrys moved from Western Ukraine to Russia
3 armour, 1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/3 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 2 bombers, 2 fighters, 19 infantry, 25 mech_infantrys and 2 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 69 infantry and 2 mech_infantrys
AA fire in Russia : 4/6 hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 19 armour, 11 artilleries, 2 bombers, 19 infantry and 25 mech_infantrys in Russia, round 2 : 18/76 hits
Russians roll dice for 4 aaGuns, 1 armour, 3 artilleries, 2 fighters, 69 infantry and 2 mech_infantrys in Russia, round 2 : 24/77 hits
14 infantry owned by the Russians, 19 infantry owned by the Germans, 4 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
11 artilleries owned by the Germans, 19 armour owned by the Germans and 20 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 1 armour, 3 artilleries, 2 fighters, 55 infantry and 2 mech_infantrys remaining. Battle score for attacker is -57
Casualties for Germans: 2 fighters, 19 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns and 14 infantry
Non Combat Move - Germans
4 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun and 1 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
4/6 AA hits!?
Might not be able to take Moscow next turn either.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Anhwe to Yunnan
Chinese take Hunan from Japanese
1 tactical_bomber moved from Suiyuyan to Yunnan
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 armour moved from Anhwe to Szechwan
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Szechwan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Yunnan to Kweichow
3 artilleries, 54 infantry and 1 mech_infantry moved from Russia to Samara
1 fighter moved from Volgograd to Kansu
1 fighter moved from Vologda to Kweichow
2 aaGuns and 17 infantry moved from Amur to Korea
Place Units - Russians
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour
EDIT: Adding units owned by Russians to Samara: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
4/6 AA hits!?
Might not be able to take Moscow next turn either.
Next round is yours, I hoped you would continued the attack. I know you were light favourite but heavy losses were possbile at german side
I had the good sense not to continue this time.