Here is the game, Have Fun
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
26 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from ANZAC
5 bombers moved from Western Germany to United Kingdom
6 artilleries, 6 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United KingdomPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 112 PUs;
Germans buy 4 armour, 9 artilleries, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 8 artilleries, 5 bombers, 7 fighters, 8 infantry and 1 mech_infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 4 fighters
AA fire in United Kingdom : 2/12 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 8 artilleries, 5 bombers, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 17/27 hits
British roll dice for 5 aaGuns, 7 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/25 hits
5 aaGuns owned by the British, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 3 : 7/17 hits
British roll dice for 7 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/13 hits
1 mech_infantry owned by the British, 5 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 4/12 hits
British roll dice for 6 fighters in United Kingdom, round 4 : 4/6 hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 5 bombers and 2 fighters in United Kingdom, round 5 : 5/8 hits
British roll dice for 2 fighters in United Kingdom, round 5 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers and 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 7 artilleries, 6 fighters, 8 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 3 fighters, 15 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 4 fighters
Battle in Trans-Jordan
Germans attack with 26 armour and 9 mech_infantrys
British defend with 2 infantry
Germans roll dice for 26 armour and 9 mech_infantrys in Trans-Jordan, round 2 : 10/35 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 26 armour and 7 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
3 aaGuns and 8 artilleries moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Kazakhstan to Northwest Persia
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 carriers moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
1 factory_minor placed in Scotland
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4,4,5
Germans collect 93 PUs; end with 122 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 134 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 140 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 160 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Korea to Yunnan
1 armour moved from Hunan to Yunnan
3 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurCombat - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking 44 Sea Zone from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun; Chinese defend with 2 artilleries and 7 infantry; Russians defend with 1 armour, 2 fighters and 1 tactical_bomber
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/15 hits
Chinese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/13 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 7 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/11 hits
Chinese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits
4 fighters owned by the Japanese, 1 armour owned by the Russians, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Yunnan, round 4 : 3/6 hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 submarines moved from 43 Sea Zone to 41 Sea Zone
5 carriers, 2 cruisers and 4 destroyers moved from 37 Sea Zone to 43 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to French West Africa
5 fighters moved from French West Africa to Egypt
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 fighters, 11 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
12 bombers moved from Hawaiian Islands to Brazil
1 bomber moved from Korea to India
1 armour moved from Algeria to LibyaPurchase Units - Americans
Americans buy 1 armour and 12 fighters; Remaining resources: 3 PUs;Combat - Americans
Battle in Formosa
Battle in Gibraltar
Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Formosa from Japanese, taking Gibraltar from Italians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 bombers moved from Gibraltar to AlgeriaPlace Units - Americans
10 fighters placed in Eastern United States
1 armour and 2 fighters placed in KoreaTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsCombat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
5 artilleries and 5 infantry moved from Hopei to Suiyuyan
3 infantry moved from Shensi to Kansu
1 fighter moved from Hopei to Kansu
2 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kwangsi to YunnanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 artilleries and 6 infantry in Suiyuyan, round 2 : 4/11 hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Chinese attack with 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Kansu, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Kansu
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
1 fighter moved from Ethiopia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to Szechwan
6 armour and 1 mech_infantry moved from India to Eastern PersiaPurchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - UK_Pacific
1 armour and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 infantry moved from Iraq to Persia
1 battleship and 2 destroyers moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 1 marine placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - ANZAC
4 fighters moved from Hopei to 20 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
4 fighters moved from Queensland to 20 Sea Zone
2 fighters moved from Queensland to Sumatra
1 artillery moved from Dutch New Guinea to New GuineaPurchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat - ANZAC
Battle in MarianasNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1,4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,3,6
ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
33 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
3 armour and 3 mech_infantrys moved from Iraq to Egypt
1 fighter moved from Southern Italy to Egypt
5 bombers moved from Western Germany to Egypt
5 submarines moved from 109 Sea Zone to 91 Sea Zone
3 destroyers moved from 110 Sea Zone to 104 Sea ZonePurchase Units - Germans
Germans repair damage of 3x factory_minor, 6x airfield; Remaining resources: 151 PUs;
Germans buy 6 armour, 5 artilleries, 1 destroyer, 4 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 destroyers
Americans defend with 1 destroyer
Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 destroyer
Battle in Egypt
Germans attack with 36 armour, 5 bombers, 1 fighter and 14 mech_infantrys
British defend with 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 17 infantry and 4 mech_infantrys; Americans defend with 5 fighters
Germans roll dice for 36 armour, 5 bombers, 1 fighter and 14 mech_infantrys in Egypt, round 2 : 18/56 hits
British roll dice for 6 armour, 6 artilleries, 11 fighters, 17 infantry and 4 mech_infantrys in Egypt, round 2 : 21/44 hits
14 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 7 armour owned by the Germans and 17 infantry owned by the British lost in Egypt
Germans roll dice for 29 armour, 5 bombers and 1 fighter in Egypt, round 3 : 17/35 hits
British roll dice for 6 armour, 6 artilleries, 11 fighters and 3 mech_infantrys in Egypt, round 3 : 18/26 hits
3 mech_infantrys owned by the British, 6 armour owned by the British, 6 artilleries owned by the British, 18 armour owned by the Germans and 2 fighters owned by the Americans lost in Egypt
Germans roll dice for 11 armour, 5 bombers and 1 fighter in Egypt, round 4 : 11/17 hits
British roll dice for 9 fighters in Egypt, round 4 : 5/9 hits
6 fighters owned by the British, 5 armour owned by the Germans and 3 fighters owned by the Americans lost in Egypt
Germans win, taking Egypt from British with 6 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 30 armour and 14 mech_infantrys
Casualties for British: 6 armour, 6 artilleries, 6 fighters, 17 infantry and 4 mech_infantrys
Casualties for Americans: 5 fighters
Battle in 91 Sea Zone
Germans attack with 5 submarines
Americans defend with 2 destroyers, 4 submarines and 1 transport
Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 91 Sea Zone
Americans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 3 : 0/4 hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 4 : 0/4 hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 2 submarines in 91 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 4 submarines in 91 Sea Zone, round 5 : 2/4 hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 5 : 2/2 hits
2 submarines owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 6 : 1/2 hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 6 : 2/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 5 submarines
Casualties for Americans: 1 destroyer and 4 submarinesNon Combat Move - Germans
1 aaGun moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to Trans-Jordan
5 bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Caucasus to Persia
3 aaGuns and 3 artilleries moved from Iraq to Trans-Jordan
5 artilleries moved from Iraq to Persia
6 mech_infantrys moved from Northwest Persia to Iraq
5 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 109 Sea Zone
5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 carriers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 mech_infantry moved from Volgograd to Northwest PersiaPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 destroyer, 1 fighter and 1 submarine placed in 109 Sea Zone
2 fighters placed in 109 Sea Zone
Germans undo move 6.
2 fighters placed in United Kingdom
2 armour, 4 artilleries and 4 infantry placed in Western Germany
1 armour placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,2,5,5
Germans collect 87 PUs (5 lost to blockades); end with 89 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs -
Is that it? I assumed subs would fight in SZ91.
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that’s it, well played ill post it!