Giallo (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                26 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
                      Germans take Syria from ANZAC
                5 bombers moved from Western Germany to United Kingdom
                6 artilleries, 6 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                6 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
                4 fighters moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Gibraltar to United Kingdom
                2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                8 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 112 PUs;
                Germans buy 4 armour, 9 artilleries, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 8 artilleries, 5 bombers, 7 fighters, 8 infantry and 1 mech_infantry
                    British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 4 fighters
                        AA fire in United Kingdom :  2/12 hits
                        2 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 8 artilleries, 5 bombers, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 :  17/27 hits
                        British roll dice for 5 aaGuns, 7 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 :  10/25 hits
                        5 aaGuns owned by the British, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 6 artilleries, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 3 :  7/17 hits
                        British roll dice for 7 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 :  5/13 hits
                        1 mech_infantry owned by the British, 5 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 4 :  4/12 hits
                        British roll dice for 6 fighters in United Kingdom, round 4 :  4/6 hits
                        3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery, 5 bombers and 2 fighters in United Kingdom, round 5 :  5/8 hits
                        British roll dice for 2 fighters in United Kingdom, round 5 :  1/2 hits
                        1 fighter owned by the Germans and 2 fighters owned by the British lost in United Kingdom
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery, 5 bombers and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Germans: 7 artilleries, 6 fighters, 8 infantry and 1 mech_infantry
                    Casualties for British: 5 aaGuns, 3 fighters, 15 infantry and 1 mech_infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 4 fighters
                Battle in Trans-Jordan
                    Germans attack with 26 armour and 9 mech_infantrys
                    British defend with 2 infantry
                        Germans roll dice for 26 armour and 9 mech_infantrys in Trans-Jordan, round 2 :  10/35 hits
                        British roll dice for 2 infantry in Trans-Jordan, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 26 armour and 7 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 2 infantry
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 aaGun moved from Iraq to Trans-Jordan
                3 armour moved from Northwest Persia to Trans-Jordan
                4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
                3 aaGuns and 8 artilleries moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Kazakhstan to Northwest Persia
                5 bombers moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Western Germany
                2 carriers moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 factory_minor placed in Scotland
                3 armour placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                1 mech_infantry placed in Volgograd
                1 artillery and 1 infantry placed in Normandy Bordeaux
                1 infantry placed in Normandy Bordeaux
                5 artilleries and 5 infantry placed in Western Germany
                3 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4,4,5
                Germans collect 93 PUs; end with 122 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 127 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 132 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 134 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 140 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 160 PUs

    triplea_40933_Ger12.tsvg

  • '19 '17 '16

    @Giallo:

    @simon33:

    Interesting game. I wonder how assaulting London will go. I need both London and Egypt now.

    Might be an extra round

    I shouldn’t have any trouble claiming Egypt now.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Korea to Yunnan
                1 armour moved from Hunan to Yunnan
                3 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 13 infantry moved from Korea to Manchuria

    Turn Complete - Russians

    triplea_40933_Rus12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Japanese
                1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
                1 armour moved from Shan State to Yunnan
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 battleships moved from 37 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 44 Sea Zone
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 battleships in Borneo, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking 44 Sea Zone from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 aaGun; Chinese defend with 2 artilleries and 7 infantry; Russians defend with 1 armour, 2 fighters and 1 tactical_bomber
                        AA fire in Yunnan :  0/3 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  6/15 hits
                        Chinese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/13 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 armour, 7 fighters and 2 tactical_bombers in Yunnan, round 3 :  5/11 hits
                        Chinese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  5/8 hits
                        4 fighters owned by the Japanese, 1 armour owned by the Russians, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Yunnan, round 4 :  3/6 hits
                        Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 :  2/3 hits
                        1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for British: 1 aaGun
                    Casualties for Chinese: 2 artilleries and 7 infantry
                    Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
                    Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters and 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
                2 submarines moved from 43 Sea Zone to 41 Sea Zone
                5 carriers, 2 cruisers and 4 destroyers moved from 37 Sea Zone to 43 Sea Zone

    Turn Complete - Japanese

    triplea_40933_Jap12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to French West Africa
                5 fighters moved from French West Africa to Egypt
                1 bomber moved from Eastern United States to Gibraltar
                2 bombers moved from Eastern United States to Gibraltar
                1 submarine moved from 79 Sea Zone to 80 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 fighters, 11 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                12 bombers moved from Hawaiian Islands to Brazil
                1 bomber moved from Korea to India
                1 armour moved from Algeria to Libya

    Purchase Units - Americans
                Americans buy 1 armour and 12 fighters; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in Formosa
                Battle in Gibraltar
                    Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  4/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Formosa from Japanese, taking Gibraltar from Italians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 bombers moved from Gibraltar to Algeria

    Place Units - Americans
                10 fighters placed in Eastern United States
                1 armour and 2 fighters placed in Korea

    Turn Complete - Americans
                Americans collect 65 PUs; end with 68 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs

    Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                5 artilleries and 5 infantry moved from Hopei to Suiyuyan
                3 infantry moved from Shensi to Kansu
                1 fighter moved from Hopei to Kansu
                2 infantry moved from Kweichow to Shensi
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kwangsi to Yunnan

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 5 artilleries and 6 infantry
                    Germans defend with 1 infantry
                        Chinese roll dice for 5 artilleries and 6 infantry in Suiyuyan, round 2 :  4/11 hits
                        Germans roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 1 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Tsinghai
                    Chinese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Kansu
                    Chinese attack with 1 fighter and 3 infantry
                    Germans defend with 2 artilleries
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Kansu, round 2 :  0/2 hits
                        1 artillery owned by the Germans lost in Kansu
                        Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 :  2/4 hits
                        Germans roll dice for 1 artillery in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Kansu
                    Chinese win, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 artilleries
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Kweichow

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - British
                1 fighter moved from Ethiopia to Egypt
                1 mech_infantry moved from India to Eastern Persia
                1 mech_infantry moved from Burma to Szechwan
                6 armour and 1 mech_infantry moved from India to Eastern Persia

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British

    Place Units - UK_Pacific
                1 armour and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
                Some Units in India change ownership: 1 armour and 1 tactical_bomber

    triplea_40933_UK_12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - Italians

    Purchase Units - Italians
                Italians buy 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Iraq to Persia
                1 battleship and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry and 1 marine placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs

    triplea_40933_Ita12.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 12

    Combat Move - ANZAC
                4 fighters moved from Hopei to 20 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                4 fighters moved from Queensland to 20 Sea Zone
                2 fighters moved from Queensland to Sumatra
                1 artillery moved from Dutch New Guinea to New Guinea

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 2 PUs;

    Combat - ANZAC
                Battle in Marianas

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,5
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1,4,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1,3,6
                ANZAC collect 14 PUs (7 lost to blockades); end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40933_Fre12.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Combat Move - Germans
                33 armour and 11 mech_infantrys moved from Trans-Jordan to Egypt
                3 armour and 3 mech_infantrys moved from Iraq to Egypt
                1 fighter moved from Southern Italy to Egypt
                5 bombers moved from Western Germany to Egypt
                5 submarines moved from 109 Sea Zone to 91 Sea Zone
                3 destroyers moved from 110 Sea Zone to 104 Sea Zone

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor, 6x airfield; Remaining resources: 151 PUs;
                Germans buy 6 armour, 5 artilleries, 1 destroyer, 4 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 3 destroyers
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is -16
                    Casualties for Germans: 3 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in Egypt
                    Germans attack with 36 armour, 5 bombers, 1 fighter and 14 mech_infantrys
                    British defend with 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 17 infantry and 4 mech_infantrys; Americans defend with 5 fighters
                        Germans roll dice for 36 armour, 5 bombers, 1 fighter and 14 mech_infantrys in Egypt, round 2 :  18/56 hits
                        British roll dice for 6 armour, 6 artilleries, 11 fighters, 17 infantry and 4 mech_infantrys in Egypt, round 2 :  21/44 hits
                        14 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 7 armour owned by the Germans and 17 infantry owned by the British lost in Egypt
                        Germans roll dice for 29 armour, 5 bombers and 1 fighter in Egypt, round 3 :  17/35 hits
                        British roll dice for 6 armour, 6 artilleries, 11 fighters and 3 mech_infantrys in Egypt, round 3 :  18/26 hits
                        3 mech_infantrys owned by the British, 6 armour owned by the British, 6 artilleries owned by the British, 18 armour owned by the Germans and 2 fighters owned by the Americans lost in Egypt
                        Germans roll dice for 11 armour, 5 bombers and 1 fighter in Egypt, round 4 :  11/17 hits
                        British roll dice for 9 fighters in Egypt, round 4 :  5/9 hits
                        6 fighters owned by the British, 5 armour owned by the Germans and 3 fighters owned by the Americans lost in Egypt
                    Germans win, taking Egypt from British with 6 armour, 5 bombers and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 30 armour and 14 mech_infantrys
                    Casualties for British: 6 armour, 6 artilleries, 6 fighters, 17 infantry and 4 mech_infantrys
                    Casualties for Americans: 5 fighters
                Battle in 91 Sea Zone
                    Germans attack with 5 submarines
                    Americans defend with 2 destroyers, 4 submarines and 1 transport
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Americans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 3 :  0/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 4 :  0/2 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 4 :  0/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 4 :  0/2 hits
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 5 :  2/4 hits
                        Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 5 :  2/2 hits
                        2 submarines owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 6 :  1/2 hits
                        Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 6 :  2/2 hits
                        2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 5 submarines
                    Casualties for Americans: 1 destroyer and 4 submarines

    Non Combat Move - Germans
                1 aaGun moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Trans-Jordan
                5 bombers moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Caucasus to Persia
                3 aaGuns and 3 artilleries moved from Iraq to Trans-Jordan
                5 artilleries moved from Iraq to Persia
                6 mech_infantrys moved from Northwest Persia to Iraq
                5 transports moved from 110 Sea Zone to 112 Sea Zone
                5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 109 Sea Zone
                5 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
                2 carriers and 4 transports moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Western Germany to United Kingdom
                1 mech_infantry moved from Volgograd to Northwest Persia

    Place Units - Germans
                1 artillery, 1 fighter and 1 infantry placed in Persia
                3 armour placed in Iraq
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                1 destroyer, 1 fighter and 1 submarine placed in 109 Sea Zone
                2 fighters placed in 109 Sea Zone
                Germans undo move 6.
                2 fighters placed in United Kingdom
                2 armour, 4 artilleries and 4 infantry placed in Western Germany
                1 armour placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4,2,5,5
                Germans collect 87 PUs (5 lost to blockades); end with 89 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 105 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 127 PUs

    triplea_40933_Ger13.tsvg

  • '19 '17 '16

    Is that it? I assumed subs would fight in SZ91.

  • '21 '20 '19 '18 '17 '16

    that’s it, well played ill post it!

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