AND the Dice Roll is ODD!
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from New South Wales to Queensland
1 mech_infantry moved from Malaya to Siam
ANZAC take Siam from Japanese
1 infantry moved from Iraq to Northwest PersiaPurchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 8 PUs;Combat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
ANZAC collect 18 PUs (1 lost to blockades); end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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that would have been stupid of me, what an outcome…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Iraq
1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
26 armour and 7 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from France to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 destroyer, 4 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Iraq causes 5 damage total.
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 26 armour, 1 infantry and 13 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 26 armour, 1 infantry and 13 mech_infantrys in Caucasus, round 2 : 18/40 hits
British roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 26 armour and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - Germans
1 aaGun moved from Rostov to Caucasus
1 bomber moved from Rostov to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from 110 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to France
5 submarines moved from 112 Sea Zone to 109 Sea Zone
3 artilleries moved from Vologda to Urals
6 artilleries moved from Samara to Volgograd
3 aaGuns and 2 artilleries moved from Tambov to Volgograd
1 bomber moved from Iraq to Volgograd
1 bomber moved from Persia to Volgograd
2 fighters moved from Southern Italy to 98 Sea ZonePlace Units - Germans
1 artillery placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
4 fighters placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 armour moved from Kweichow to Anhwe
1 mech_infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Jehol
1 fighter moved from Anhwe to Jehol
1 submarine moved from 92 Sea Zone to 98 Sea ZoneCombat - Russians
Battle in 98 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Russians: 1 submarine
Battle in Jehol
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Russians win, taking Jehol from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Jehol to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Siam
1 infantry and 3 tactical_bombers moved from Shantung to Jehol
3 fighters moved from 6 Sea Zone to JeholPurchase Units - Japanese
Japanese buy 1 armour, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Siam
Japanese win, taking 6 Sea Zone from Americans, taking Siam from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/3 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Siam to French Indo China
3 fighters moved from Jehol to 6 Sea Zone
3 tactical_bombers moved from Jehol to ShantungPlace Units - Japanese
3 infantry placed in Shantung
1 armour and 2 infantry placed in French Indo China
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
Japanese collect 27 PUs (5 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea ZonePurchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits -
2 hits in 98
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Lose the fighters.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
2 bombers moved from Gibraltar to 98 Sea Zone
2 fighters moved from Gibraltar to 98 Sea ZonePurchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 1 carrier and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 2/4 hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 bombers in 98 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 battleship, 1 carrier and 1 transport in 98 Sea Zone, round 3 : 2/2 hits
1 carrier owned by the Italians and 2 bombers owned by the Americans lost in 98 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for Italians: 1 carrier
Casualties for Americans: 2 bombers and 2 fightersNon Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Philippines to Korea
1 fighter moved from Korea to Philippines
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 fighter and 2 tactical_bombers placed in Korea
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,6,6,4,4,1,5,5,2,6,2,1,4,2,6,6,1,5,1,6,2,5,1,2,5,3,5,6,1,6,5,3,6,1,2,3,6,6,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsCombat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
5 artilleries, 1 fighter and 17 infantry moved from Anhwe to Shantung
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to YunnanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Yunnan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shantung
Chinese attack with 5 artilleries, 1 fighter and 17 infantry
Japanese defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 7 infantry and 3 tactical_bombers
Chinese roll dice for 5 artilleries, 1 fighter and 17 infantry in Shantung, round 2 : 5/23 hits
Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers in Shantung, round 2 : 6/15 hits
4 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 bomber owned by the Japanese lost in Shantung
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Shantung, round 3 : 6/17 hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 3 tactical_bombers in Shantung, round 3 : 4/10 hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 5 artilleries, 1 fighter and 7 infantry in Shantung, round 4 : 4/13 hits
Japanese roll dice for 1 armour and 3 tactical_bombers in Shantung, round 4 : 1/4 hits
1 armour owned by the Japanese, 1 infantry owned by the Chinese and 3 tactical_bombers owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 5 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 53
Casualties for Chinese: 11 infantry
Casualties for Japanese: 2 armour, 2 artilleries, 1 bomber, 7 infantry and 3 tactical_bombers
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Shantung to HopeiPlace Units - Chinese
5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
3 artilleries moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Tobruk to Egypt
2 armour moved from Eastern Persia to Iraq
1 armour, 3 artilleries and 3 infantry moved from Persia to Iraq
1 fighter moved from Northwest Persia to Egypt
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
2 fighters moved from India to IraqPurchase Units - British
British repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 34 PUs;
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,6,1,1,4,4,5,3,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 30 PUs (10 lost to blockades); end with 30 PUsPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePurchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship and 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 battleship and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Rostov to CaucasusPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
Combat Move - Germans
26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Persia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
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Scramble and Intercept from London?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
Combat Move - Germans
26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Persia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United KingdomPurchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: airfield = 6, factory_major = 12
Battle in 109 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports
French defend with 1 destroyer
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
French roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eire
Battle in Scotland
Battle in Northwest Persia
Germans attack with 26 armour and 13 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 26 armour and 13 mech_infantrys in Northwest Persia, round 2 : 15/39 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Northwest Persia from British with 26 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun moved from Caucasus to Northwest Persia
1 bomber moved from Persia to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
3 aaGuns and 8 artilleries moved from Volgograd to Caucasus
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Urals to Novosibirsk
1 artillery moved from Urals to Timguska
1 mech_infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 fighters moved from United Kingdom to 112 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to Korea
1 armour moved from Anhwe to KiangsiNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Korea to Manchuria
6 fighters and 1 tactical_bomber moved from Korea to Japan
4 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 submarine moved from 94 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3,5,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Manchuria
Americans attack with 2 bombers, 1 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 3 tactical_bombers moved from Manchuria to Korea
4 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship, 6 carriers, 4 cruisers, 2 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
4 bombers moved from Western United States to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Philippines to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
5 fighters placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,3,4,3,1,3,4,2,2,3,2,3,2,5,6,4,3,6,1,1,4,1,6,1,2,6,5,6,5,3,3,6,4,4,6,5,6,5,5
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsCombat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
5 artilleries and 5 infantry moved from Shantung to Anhwe
5 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Hopei to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 4 infantry in Kwangtung, round 3 : 0/5 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Kweichow
2 infantry placed in Hunan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandPurchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat - British
Battle in Borneo
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Borneo from Japanese, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to West India
1 aaGun moved from Burma to Yunnan
3 armour, 6 artilleries, 2 fighters and 15 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
3 fighters moved from Scotland to United Kingdom
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,5,3,5,1,2,5,1,2,4,6,1,2
British collect 32 PUs (8 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Gilbert Islands
Battle in Sumatra
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Gilbert Islands from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French