@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
Giallo (Allies) vs simon33 (Axis) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan StatePurchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Korea to Manchuria
6 fighters and 1 tactical_bomber moved from Korea to Japan
4 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 submarine moved from 94 Sea Zone to 91 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3,5,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Manchuria
Americans attack with 2 bombers, 1 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers and 3 tactical_bombers moved from Manchuria to Korea
4 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship, 6 carriers, 4 cruisers, 2 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
4 bombers moved from Western United States to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Philippines to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
5 fighters placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,3,4,3,1,3,4,2,2,3,2,3,2,5,6,4,3,6,1,1,4,1,6,1,2,6,5,6,5,3,3,6,4,4,6,5,6,5,5
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsCombat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
5 artilleries and 5 infantry moved from Shantung to Anhwe
5 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Hopei to KwangtungPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 4 infantry in Kwangtung, round 3 : 0/5 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Kweichow
2 infantry placed in Hunan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUsCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandPurchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat - British
Battle in Borneo
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Borneo from Japanese, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to West India
1 aaGun moved from Burma to Yunnan
3 armour, 6 artilleries, 2 fighters and 15 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
3 fighters moved from Scotland to United Kingdom
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Eastern Persia to West IndiaPlace Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,5,3,5,1,2,5,1,2,4,6,1,2
British collect 32 PUs (8 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat - Italians
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Caucasus to Northwest PersiaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Gilbert Islands
Battle in Sumatra
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Gilbert Islands from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea ZonePlace Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to Scotland
1 infantry moved from Eire to Scotland
26 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 artillery moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 artillery moved from Timguska to Kansu
1 artillery moved from Timguska to Kansu
1 fighter moved from Southern Italy to 91 Sea ZonePurchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys and 7 transports; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Scotland
Germans attack with 3 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 26 armour and 10 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 26 armour and 10 mech_infantrys in Iraq, round 2 : 16/36 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 26 armour and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
2 bombers moved from Caucasus to Western Germany
3 bombers moved from Scotland to Western Germany
1 artillery moved from Eire to Scotland
3 fighters moved from 91 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
3 aaGuns and 8 artilleries moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Southern Italy to 109 Sea ZonePlace Units - Germans
2 destroyers and 7 transports placed in 113 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 artillery placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 84 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour moved from Kiangsi to HunanNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
5 fighters moved from 35 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to 41 Sea ZonePurchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 18 PUs;Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/9 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
3 fighters moved from Shan State to 37 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,5,6,3,5,5,2,6,6,1,6,5,5,3,4,4,6,6,6,3,5,5,4,3,2,2,4,2,5,4,1,3,4,4,1,1,1,6,5,6,2,5,2,3,5,5,1,3,2,3,4,3,1
Japanese collect 9 PUs (9 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
14 bombers, 2 fighters and 5 tactical_bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone -
scramble, tokens?
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Ouch. No scramble. Kamis on each of the Cruisers. One each on two of the DDs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
14 bombers, 2 fighters and 5 tactical_bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to 6 Sea ZonePurchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Japan
Americans attack with 1 artillery, 14 bombers, 10 fighters, 1 infantry and 5 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 10 fighters, 1 harbour and 5 infantry
AA fire in Japan : 1/9 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 14 bombers, 9 fighters, 1 infantry and 5 tactical_bombers in Japan, round 2 : 20/30 hits
Japanese roll dice for 3 aaGuns, 5 artilleries, 10 fighters and 5 infantry in Japan, round 2 : 10/20 hits
5 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 7 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 aaGuns owned by the Japanese, 1 infantry owned by the Americans and 7 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 14 bombers, 2 fighters and 3 tactical_bombers in Japan, round 3 : 14/20 hits
Japanese roll dice for 3 fighters in Japan, round 3 : 3/3 hits
2 bombers owned by the Americans, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans captures 30PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 12 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers, 8 fighters, 1 infantry and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns, 5 artilleries, 10 fighters and 5 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to JapaneseNon Combat Move - Americans
12 bombers moved from Japan to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea ZonePlace Units - Americans
1 destroyer and 4 submarines placed in 101 Sea Zone
4 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 94 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUsCombat Move - Chinese
1 infantry moved from Jehol to Chahar
5 artilleries and 5 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Hopei
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to YunnanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - British
2 fighters moved from Union of South Africa to Egypt
1 armour moved from Yunnan to India
1 mech_infantry moved from West India to Burma
2 mech_infantrys moved from West India to India
1 fighter moved from West India to Ethiopia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
3 armour, 6 artilleries and 13 infantry moved from Trans-Jordan to Egypt
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandPurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 5 PUs;Combat - British
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 fighters moved from Scotland to United KingdomPlace Units - British
7 infantry placed in United Kingdom
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,5,5,1,6,5,5,5,3,4,3,6,5,4,3,3,6
British collect 28 PUs (6 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,3,1
UK_Pacific collect 9 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Non Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
2 aaGuns and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
Interesting game. I wonder how assaulting London will go. I need both London and Egypt now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 6 Sea Zone to Hopei
1 submarine moved from 62 Sea Zone to 54 Sea ZonePurchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Marshall IslandsNon Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,1,6
ANZAC collect 15 PUs (7 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
Combat - French
Turn Complete - French
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Interesting game. I wonder how assaulting London will go. I need both London and Egypt now.
Might be an extra round
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
26 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from ANZAC
5 bombers moved from Western Germany to United Kingdom
6 artilleries, 6 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
6 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from 109 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 1 mech_infantry moved from 110 Sea Zone to United KingdomPurchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 112 PUs;
Germans buy 4 armour, 9 artilleries, 1 factory_minor, 9 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat - Germans
Battle in United Kingdom
Germans attack with 8 artilleries, 5 bombers, 7 fighters, 8 infantry and 1 mech_infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 4 fighters
AA fire in United Kingdom : 2/12 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 8 artilleries, 5 bombers, 5 fighters, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 17/27 hits
British roll dice for 5 aaGuns, 7 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 2 : 10/25 hits
5 aaGuns owned by the British, 2 artilleries owned by the Germans, 8 infantry owned by the Germans and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 6 artilleries, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 3 : 7/17 hits
British roll dice for 7 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 5/13 hits
1 mech_infantry owned by the British, 5 artilleries owned by the Germans, 1 fighter owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 5 bombers, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 4/12 hits
British roll dice for 6 fighters in United Kingdom, round 4 : 4/6 hits
3 fighters owned by the Germans, 3 fighters owned by the Americans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 5 bombers and 2 fighters in United Kingdom, round 5 : 5/8 hits
British roll dice for 2 fighters in United Kingdom, round 5 : 1/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 5 bombers and 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 7 artilleries, 6 fighters, 8 infantry and 1 mech_infantry
Casualties for British: 5 aaGuns, 3 fighters, 15 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 4 fighters
Battle in Trans-Jordan
Germans attack with 26 armour and 9 mech_infantrys
British defend with 2 infantry
Germans roll dice for 26 armour and 9 mech_infantrys in Trans-Jordan, round 2 : 10/35 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 26 armour and 7 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 aaGun moved from Iraq to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
4 armour and 4 mech_infantrys moved from Persia to Trans-Jordan
3 aaGuns and 8 artilleries moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Kazakhstan to Northwest Persia
5 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 carriers moved from 109 Sea Zone to 110 Sea ZonePlace Units - Germans
1 factory_minor placed in Scotland
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Volgograd
1 artillery and 1 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
5 artilleries and 5 infantry placed in Western Germany
3 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,4,4,5
Germans collect 93 PUs; end with 122 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 134 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 140 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 145 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 160 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Korea to Yunnan
1 armour moved from Hunan to Yunnan
3 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurCombat - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Korea to ManchuriaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Japanese
1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Shan State to Yunnan
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 battleships moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Japanese creates battle in territory 44 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in Borneo, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking 44 Sea Zone from Americans, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun; Chinese defend with 2 artilleries and 7 infantry; Russians defend with 1 armour, 2 fighters and 1 tactical_bomber
AA fire in Yunnan : 0/3 hits
Japanese roll dice for 2 armour, 2 artilleries, 7 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/15 hits
Chinese roll dice for 1 aaGun, 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/13 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 7 fighters and 2 tactical_bombers in Yunnan, round 3 : 5/11 hits
Chinese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits
4 fighters owned by the Japanese, 1 armour owned by the Russians, 1 armour owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 3 fighters and 2 tactical_bombers in Yunnan, round 4 : 3/6 hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 2/3 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 armour owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun
Casualties for Chinese: 2 artilleries and 7 infantry
Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for Japanese: 2 armour, 2 artilleries, 5 fighters and 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 submarines moved from 43 Sea Zone to 41 Sea Zone
5 carriers, 2 cruisers and 4 destroyers moved from 37 Sea Zone to 43 Sea ZoneTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 12
Combat Move - Americans
1 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 destroyers and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to French West Africa
5 fighters moved from French West Africa to Egypt
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Eastern United States to Gibraltar
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 2 fighters, 11 submarines and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
12 bombers moved from Hawaiian Islands to Brazil
1 bomber moved from Korea to India
1 armour moved from Algeria to LibyaPurchase Units - Americans
Americans buy 1 armour and 12 fighters; Remaining resources: 3 PUs;Combat - Americans
Battle in Formosa
Battle in Gibraltar
Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 4 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Formosa from Japanese, taking Gibraltar from Italians with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 bombers moved from Gibraltar to AlgeriaPlace Units - Americans
10 fighters placed in Eastern United States
1 armour and 2 fighters placed in KoreaTurn Complete - Americans
Americans collect 65 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsCombat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
5 artilleries and 5 infantry moved from Hopei to Suiyuyan
3 infantry moved from Shensi to Kansu
1 fighter moved from Hopei to Kansu
2 infantry moved from Kweichow to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kwangsi to YunnanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Chinese roll dice for 5 artilleries and 6 infantry in Suiyuyan, round 2 : 4/11 hits
Germans roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Suiyuyan
Chinese win, taking Suiyuyan from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Chinese attack with 1 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Germans defend with 2 artilleries
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Kansu, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Kansu
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Kansu, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
2 artilleries and 5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
1 fighter moved from Ethiopia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from Burma to Szechwan
6 armour and 1 mech_infantry moved from India to Eastern PersiaPurchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat - British
Non Combat Move - British
Place Units - UK_Pacific
1 armour and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 armour and 1 tactical_bomber