@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
Combat Move - Germans
26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Persia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Scramble and Intercept from London?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Politics - Germans
Combat Move - Germans
26 armour and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Persia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 109 Sea Zone
1 artillery and 2 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 18 damage total. Damaged units is as follows: airfield = 6, factory_major = 12
Battle in 109 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports
French defend with 1 destroyer
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
French roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eire
Battle in Scotland
Battle in Northwest Persia
Germans attack with 26 armour and 13 mech_infantrys
ANZAC defend with 1 infantry
Germans roll dice for 26 armour and 13 mech_infantrys in Northwest Persia, round 2 : 15/39 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
Germans win, taking Eire from Neutral_Allies, taking Scotland from British, taking Northwest Persia from British with 26 armour and 12 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 aaGun moved from Caucasus to Northwest Persia
1 bomber moved from Persia to Caucasus
3 armour moved from Volgograd to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Caucasus
3 aaGuns and 8 artilleries moved from Volgograd to Caucasus
3 bombers moved from United Kingdom to Western Germany
2 artilleries and 1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Urals to Novosibirsk
1 artillery moved from Urals to Timguska
1 mech_infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 fighters moved from United Kingdom to 112 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 artilleries, 1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Anhwe to Korea
1 armour moved from Anhwe to Kiangsi
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 fighter and 1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 infantry, 6 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Americans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Jehol to Manchuria
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 infantry moved from Korea to Manchuria
6 fighters and 1 tactical_bomber moved from Korea to Japan
4 bombers moved from Korea to Japan
3 tactical_bombers moved from Korea to Manchuria
2 bombers moved from Korea to Manchuria
1 submarine moved from 96 Sea Zone to 98 Sea Zone
Americans take 98 Sea Zone from Italians
1 submarine moved from 94 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 destroyer, 5 fighters, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 3,5,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Battle in Manchuria
Americans attack with 2 bombers, 1 infantry and 3 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 bombers, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers and 3 tactical_bombers moved from Manchuria to Korea
4 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Korea
1 battleship, 6 carriers, 4 cruisers, 2 destroyers, 7 fighters, 11 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
6 fighters moved from Korea to 6 Sea Zone
4 bombers moved from Western United States to Korea
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Philippines to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
Place Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
1 destroyer placed in 101 Sea Zone
1 infantry placed in Central United States
5 fighters placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,3,4,3,1,3,4,2,2,3,2,3,2,5,6,4,3,6,1,1,4,1,6,1,2,6,5,6,5,3,3,6,4,4,6,5,6,5,5
Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
5 artilleries and 5 infantry moved from Shantung to Anhwe
5 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Hopei to Kwangtung
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kwangtung, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 4 infantry in Kwangtung, round 3 : 0/5 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 fighter and 3 infantry in Kwangtung, round 4 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
Place Units - Chinese
2 infantry placed in Szechwan
2 infantry placed in Kweichow
2 infantry placed in Hunan
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 4 fighters
EDIT: Adding units owned by Americans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
1 armour moved from India to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat - British
Battle in Borneo
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Borneo from Japanese, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British lost in Shan State
retreated to Shan State
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to West India
1 aaGun moved from Burma to Yunnan
3 armour, 6 artilleries, 2 fighters and 15 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
3 fighters moved from Scotland to United Kingdom
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Eastern Persia to West India
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,5,3,5,1,2,5,1,2,4,6,1,2
British collect 32 PUs (8 lost to blockades); end with 33 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Gilbert Islands
Battle in Sumatra
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Gilbert Islands from Japanese, taking Sumatra from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 20 Sea Zone
Place Units - ANZAC
3 fighters placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to Scotland
1 infantry moved from Eire to Scotland
26 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Kansu to Suiyuyan
Germans take Suiyuyan from Chinese
1 artillery moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 artillery moved from Timguska to Kansu
1 artillery moved from Timguska to Kansu
1 fighter moved from Southern Italy to 91 Sea Zone
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys and 7 transports; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 91 Sea Zone
retreated to 91 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Scotland
Germans attack with 3 bombers and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Germans attack with 26 armour and 10 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 26 armour and 10 mech_infantrys in Iraq, round 2 : 16/36 hits
British roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 26 armour and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Iraq
2 bombers moved from Caucasus to Western Germany
3 bombers moved from Scotland to Western Germany
1 artillery moved from Eire to Scotland
3 fighters moved from 91 Sea Zone to Gibraltar
1 carrier moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 aaGun moved from Holland Belgium to Western Germany
3 aaGuns and 8 artilleries moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Southern Italy to 109 Sea Zone
Place Units - Germans
2 destroyers and 7 transports placed in 113 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 artillery placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 84 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 91 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour moved from Kiangsi to Hunan
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
5 fighters moved from 35 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 18 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/9 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 submarines moved from 35 Sea Zone to 44 Sea Zone
2 submarines moved from 35 Sea Zone to 43 Sea Zone
2 submarines moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from 35 Sea Zone to Japan
3 fighters moved from Shan State to 37 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,2,5,6,3,5,5,2,6,6,1,6,5,5,3,4,4,6,6,6,3,5,5,4,3,2,2,4,2,5,4,1,3,4,4,1,1,1,6,5,6,2,5,2,3,5,5,1,3,2,3,4,3,1
Japanese collect 9 PUs (9 lost to blockades); end with 27 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
14 bombers, 2 fighters and 5 tactical_bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
scramble, tokens?
Ouch. No scramble. Kamis on each of the Cruisers. One each on two of the DDs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
14 bombers, 2 fighters and 5 tactical_bombers moved from Korea to Japan
8 fighters moved from 6 Sea Zone to Japan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
5 fighters moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Japan
Americans attack with 1 artillery, 14 bombers, 10 fighters, 1 infantry and 5 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 10 fighters, 1 harbour and 5 infantry
AA fire in Japan : 1/9 hits
1 fighter owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 14 bombers, 9 fighters, 1 infantry and 5 tactical_bombers in Japan, round 2 : 20/30 hits
Japanese roll dice for 3 aaGuns, 5 artilleries, 10 fighters and 5 infantry in Japan, round 2 : 10/20 hits
5 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 7 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans, 3 aaGuns owned by the Japanese, 1 infantry owned by the Americans and 7 fighters owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 14 bombers, 2 fighters and 3 tactical_bombers in Japan, round 3 : 14/20 hits
Japanese roll dice for 3 fighters in Japan, round 3 : 3/3 hits
2 bombers owned by the Americans, 3 fighters owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Japan
Americans captures 30PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 12 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 2 bombers, 8 fighters, 1 infantry and 3 tactical_bombers
Casualties for Japanese: 3 aaGuns, 5 artilleries, 10 fighters and 5 infantry
triggerJapaneseDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Japanese
Non Combat Move - Americans
12 bombers moved from Japan to Hawaiian Islands
1 bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 armour moved from Morocco to Algeria
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 101 Sea Zone
4 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 94 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 129 PUs
Combat Move - Chinese
1 infantry moved from Jehol to Chahar
5 artilleries and 5 infantry moved from Anhwe to Hopei
2 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Hopei
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kwangsi to Yunnan
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - British
2 fighters moved from Union of South Africa to Egypt
1 armour moved from Yunnan to India
1 mech_infantry moved from West India to Burma
2 mech_infantrys moved from West India to India
1 fighter moved from West India to Ethiopia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
3 armour, 6 artilleries and 13 infantry moved from Trans-Jordan to Egypt
2 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 5 PUs;
Combat - British
Battle in Scotland
British attack with 3 fighters and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 3 fighters and 2 infantry in Scotland, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 2/2 hits
1 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
Place Units - British
7 infantry placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,3,5,5,1,6,5,5,5,3,4,3,6,5,4,3,3,6
British collect 28 PUs (6 lost to blockades); end with 28 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,3,1
UK_Pacific collect 9 PUs (4 lost to blockades); end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Italians
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 infantry moved from Northwest Persia to Iraq
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Interesting game. I wonder how assaulting London will go. I need both London and Egypt now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - ANZAC
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
4 fighters moved from 6 Sea Zone to Hopei
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Marshall Islands
Non Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3,1,6
ANZAC collect 15 PUs (7 lost to blockades); end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Combat - French
Turn Complete - French
Interesting game. I wonder how assaulting London will go. I need both London and Egypt now.
Might be an extra round