TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;
Non Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 bomber moved from Hawaiian Islands to Midway
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 25 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to Western United States
2 fighters moved from Eastern United States to Western United States
Place Units - Americans
2 bombers and 1 infantry placed in Western United States
Americans undo move 1.
1 infantry placed in Central United States
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Move - British
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 119 Sea Zone
1 bomber moved from Gibraltar to Egypt
2 fighters, 3 infantry and 2 tactical_bombers moved from Persia to Iraq
2 armour and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
2 armour and 2 infantry moved from 81 Sea Zone to Egypt
3 fighters moved from Gibraltar to Algeria
1 armour moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Egypt
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 armour, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 : 2/5 hits
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 1/4 hits
1 armour owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
British roll dice for 2 armour, 1 bomber and 1 infantry in Egypt, round 3 : 2/4 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 1/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Egypt
British win, taking Western Germany from Germans, taking Egypt from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Algeria
British attack with 1 armour, 3 fighters and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour, 3 fighters and 1 infantry in Algeria, round 2 : 2/5 hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria
British win, taking Algeria from Neutral_Axis with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 1 armour and 3 infantry
Japanese defend with 1 aaGun and 2 infantry
British roll dice for 1 armour and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Yunnan, round 4 : 0/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
British roll dice for 1 armour and 2 infantry in Yunnan, round 5 : 2/3 hits
Japanese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 3 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 3 infantry and 2 mech_infantrys moved from Burma to India
2 fighters and 2 tactical_bombers moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Algeria to Malta
1 fighter moved from 119 Sea Zone to Scotland
3 infantry moved from United Kingdom to Scotland
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
triplea_40921_UK_3.tsvg