@Booper nice start for the dago’s
Amon-Sul (Axis) vs Simon (Allies) BM League - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Vyborg to Finland
2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Finland, round 2 : 6/18 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Vyborg to Finland
2 aaGuns, 5 artilleries and 5 infantry moved from Bryansk to Ukraine
15 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from Mongolians
2 aaGuns and 18 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Belarus to Bryansk
15 infantry moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries and 1 infantry placed in Russia
Russians undo move 3.
2 artilleries and 1 infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs -
i have not declared war on russia with japan so it means u can not collect that much money.
please correct it. thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys moved from Vyborg to Finland
2 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from JapanesePurchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys in Finland, round 2 : 6/18 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 4/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
1 aaGun moved from Vyborg to Finland
2 aaGuns, 5 artilleries and 5 infantry moved from Bryansk to Ukraine
15 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Volgograd
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Ulaanbaatar to Dzavhan
Russians take Dzavhan from Mongolians
2 aaGuns and 18 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Ulaanbaatar to Amur
4 infantry moved from Belarus to Bryansk
15 infantry moved from Belarus to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries and 1 infantry placed in Russia
Russians undo move 3.
2 artilleries and 1 infantry placed in Volgograd
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and Russians from War to Unprovoked
EDIT: Changing PUs for Russians from 56 to 50
EDIT: Turning off Edit Mode -
i have not declared war on russia with japan so it means u can not collect that much money.
please correct it. thanks
That should have fixed it. Sorry about the edit stuff up there.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 unit repaired.
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
4 marines moved from Queensland to 54 Sea Zone
2 battleships, 2 cruisers and 4 marines moved from 54 Sea Zone to 62 Sea Zone
4 marines moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 armour moved from Kweichow to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Malaya to 41 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Malaya to Shan State
2 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to Philippines
2 fighters moved from Kwangsi to Shan StatePurchase Units - Japanese
Japanese buy 1 destroyer, 2 factory_minors, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Borneo
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Borneo from UK_Pacific, taking Hunan from Chinese with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 2 bombers and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 fighter, 2 infantry, 4 marines and 1 tactical_bomber
ANZAC defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
AA fire in New South Wales : 0/2 hits
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 1/4 hits
Japanese roll dice for 1 fighter, 2 infantry, 4 marines and 1 tactical_bomber in New South Wales, round 2 : 2/8 hits
ANZAC roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry in New South Wales, round 2 : 3/7 hits
2 infantry owned by the Japanese, 1 marine owned by the Japanese, 1 aaGun owned by the ANZAC and 2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter, 3 marines and 1 tactical_bomber in New South Wales, round 3 : 3/5 hits
ANZAC roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in New South Wales, round 3 : 2/5 hits
2 marines owned by the Japanese, 1 artillery owned by the ANZAC, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 fighter, 1 marine and 1 tactical_bomber in New South Wales, round 4 : 2/3 hits
ANZAC roll dice for 2 fighters in New South Wales, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 21PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 fighter and 1 marine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 3 infantry
Casualties for Japanese: 2 infantry, 3 marines and 1 tactical_bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZACNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Burma from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to Malaya
1 bomber moved from Philippines to Kwangsi
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from Neutral_Axis
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 aaGun, 1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
5 fighters and 3 tactical_bombers moved from Shan State to YunnanPlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 51 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 51 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
1 fighter moved from Eastern United States to 87 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to French West Africa
1 fighter moved from 102 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat - Americans
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Actually, I’m going to assume no scramble from Spain.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 51 Sea Zone to 62 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 63 Sea Zone to 62 Sea Zone
Americans take 54 Sea Zone from Japanese
1 fighter moved from Eastern United States to 87 Sea Zone
1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to French West Africa
1 fighter moved from 102 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 39 Sea Zone to 43 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 87 Sea Zone
Americans attack with 1 fighter and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 87 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Queensland
Battle in Gibraltar
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 harbour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/3 hits
Germans roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Queensland from Japanese, taking Gibraltar from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Morocco
Americans attack with 4 artilleries and 4 infantry
Germans defend with 2 infantry
Americans roll dice for 4 artilleries and 4 infantry in Morocco, round 2 : 5/8 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in French West Africa
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 0/3 hits
Germans roll dice for 2 infantry in French West Africa, round 2 : 0/2 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 3 : 2/3 hits
Germans roll dice for 2 infantry in French West Africa, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 7/9 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 transport in 62 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber in 62 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships and 1 transport in 62 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 tactical_bomber owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone
1 transport owned by the Japanese lost in 62 Sea Zone
Americans win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 84
Casualties for Americans: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transportNon Combat Move - Americans
2 fighters moved from 62 Sea Zone to New Zealand
1 carrier moved from 51 Sea Zone to 52 Sea Zone
1 bomber moved from French West Africa to Nigeria
1 fighter moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 102 Sea Zone to 91 Sea Zone
1 fighter moved from 102 Sea Zone to United Kingdom
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
4 artilleries and 5 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
3 infantry moved from Kansu to Suiyuyan
1 fighter and 1 infantry moved from Sikang to Szechwan
8 infantry moved from Sikang to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 2/8 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUsCombat Move - British
2 fighters and 1 infantry moved from India to Burma
1 mech_infantry moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Egypt to EthiopiaPurchase Units - British
British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Belgian Congo
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 mech_infantry in Belgian Congo, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 fighter moved from Sumatra to India
1 fighter moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to Morocco
1 artillery and 2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
1 destroyer placed in 110 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 26 PUs (4 lost to blockades); end with 27 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 5 infantry -
luck abandoned the japs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Turkey to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Turkey to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Italians take Persia from British
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 armour moved from Turkey to Syria
Italians take Syria from French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 marine moved from Turkey to 99 Sea Zone
1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to MaltaPurchase Units - Italians
Italians buy 1 harbour and 3 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in MaltaNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 armour moved from Syria to Turkey
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Albania to 97 Sea Zone
1 artillery and 3 infantry moved from Northern Italy to 97 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns moved from Greece to Turkey
2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Turkey
1 infantry moved from Turkey to Syria
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
2 bombers moved from Southern Italy to TurkeyPlace Units - Italians
3 infantry placed in Northern Italy
1 harbour placed in GreeceTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
luck abandoned the japs
Good management abandoned the yanks. I should have kept the planes and chucked the ships.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 4
Combat Move - ANZAC
2 fighters moved from India to Shan State
1 infantry moved from Siam to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Java to QueenslandCombat Move - French
Turn Complete - French
-
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unbelivable luck tottaly destroyed germany at sz 91
(and all usa ships should be at the bottom of the ocean)
this can probably cost me the game :(
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 bomber moved from Turkey to 91 Sea Zone
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
4 artilleries and 6 infantry moved from Spain to GibraltarPurchase Units - Germans
Germans buy 1 factory_major and 9 infantry; Remaining resources: 0 PUs;Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 3/9 hits
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 5 transports in 91 Sea Zone, round 2 : 4/10 hits
1 tactical_bomber owned by the Germans, 3 submarines owned by the Germans and 3 destroyers owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 3 : 1/8 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 fighters and 5 transports in 91 Sea Zone, round 3 : 6/7 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Americans and 3 fighters owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 carrier, 1 cruiser, 4 fighters and 5 transports in 91 Sea Zone, round 4 : 4/6 hits
2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 91 Sea Zone
Americans win with 1 cruiser, 4 fighters and 5 transports remaining. Battle score for attacker is -60
Casualties for Germans: 2 bombers, 3 fighters, 3 submarines and 4 tactical_bombers
Casualties for Americans: 2 carriers and 3 destroyers
Battle in Baltic States
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 4 artilleries and 6 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 artilleries and 6 infantry in Gibraltar, round 2 : 3/10 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 4 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
4 fighters owned by the Americans forced to land in MoroccoNon Combat Move - Germans
2 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
1 aaGun, 2 armour, 2 artilleries and 10 infantry moved from Norway to Sweden
1 carrier and 9 transports moved from 112 Sea Zone to 114 Sea Zone
2 artilleries and 5 infantry moved from Germany to 114 Sea Zone
2 artilleries moved from Poland to 114 Sea Zone
4 artilleries and 5 infantry moved from 114 Sea Zone to Sweden
2 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
4 armour moved from Spain to GibraltarPlace Units - Germans
1 factory_major placed in Romania
3 infantry placed in Southern France
Germans undo move 2.
3 infantry placed in Spain
Germans undo move 2.
3 infantry placed in Spain
3 infantry placed in Southern France
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
6 artilleries and 7 infantry moved from Ukraine to Western Ukraine
18 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
4 infantry moved from Manchuria to Korea
1 fighter moved from Belarus to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Finland to NorwayPurchase Units - Russians
Russians buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Norway
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Norway, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 6 artilleries and 25 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 25 infantry in Western Ukraine, round 2 : 6/31 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 6 artilleries and 25 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to Volgograd
2 aaGuns moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Finland to Novgorod
1 aaGun, 3 artilleries and 9 infantry moved from Finland to Karelia
1 infantry moved from Dzavhan to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Dzavhan to Tsagaan Olom
Russians take Tsagaan Olom from MongoliansPlace Units - Russians
2 artilleries and 1 fighter placed in Novgorod
2 artilleries and 1 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,2,1
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
Kill?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
1 infantry moved from Buyant-Uhaa to Amur
Japanese take Amur from Russians
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Kwangsi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Shan StatePurchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 54 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in Celebes
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Suiyuyan, round 4 : 2/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Alaska from Americans, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 1 Sea Zone to 2 Sea Zone
1 submarine moved from 2 Sea Zone to 3 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Shan State to 37 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 bomber moved from Suiyuyan to Anhwe
2 fighters moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 submarine moved from 33 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 carriers and 1 destroyer placed in 37 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 factory_minor placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4,3,3
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Americans
2 fighters moved from New Zealand to New South Wales
1 mech_infantry moved from Queensland to New South Wales
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 52 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 fighters moved from Morocco to Spain
1 fighter moved from United Kingdom to Spain
1 bomber moved from Nigeria to Spain
1 bomber moved from Eastern United States to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPurchase Units - Americans
Americans buy 1 airfield, 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Spain
Americans attack with 2 artilleries, 2 bombers, 5 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Americans roll dice for 2 artilleries, 2 bombers, 5 fighters and 2 infantry in Spain, round 2 : 5/11 hits
Germans roll dice for 6 infantry in Spain, round 2 : 1/6 hits
6 infantry owned by the Germans and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 2 artilleries, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 6 infantry
Casualties for Americans: 1 infantry
Battle in New South Wales
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 marine
Americans roll dice for 2 fighters and 1 mech_infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 marine in New South Wales, round 2 : 0/1 hits
1 marine owned by the Japanese lost in New South Wales
Americans win, taking New South Wales from Japanese, taking Queensland from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers and 1 destroyer in 54 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 26 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from New South Wales to Queensland
1 fighter moved from 1 Sea Zone to Western United States
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Colombia to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 5 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Morocco
2 bombers and 5 fighters moved from Spain to MoroccoPlace Units - Americans
1 airfield placed in Morocco
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
3 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Hopei
1 fighter moved from Tsinghai to Hopei
5 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 5 infantry in Suiyuyan, round 4 : 0/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 4 infantry in Suiyuyan, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kansu
4 infantry moved from Tsinghai to Kansu
1 fighter moved from Hopei to KansuPlace Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUsCombat Move - British
3 fighters and 1 infantry moved from India to Burma
1 armour moved from Ethiopia to Anglo Egyptian Sudan
British take Kenya from Italians
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from ItaliansPurchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Burma
British attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to Egypt
2 fighters moved from United Kingdom to Portugal
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Burma to IndiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (6 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 2 infantry





