Thanks, will hold for @Daaras decision on the scramble then.
Amon-Sul (Axis) vs Simon (Allies) BM League - rematch
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
2 units repaired.
1 artillery and 1 fighter moved from Morocco to Algeria
1 bomber moved from Morocco to Spain
1 bomber and 5 fighters moved from Morocco to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
3 fighters moved from Western United States to Alaska
2 fighters moved from Queensland to 42 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 6 PUs;Combat - Americans
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Kamikaze on the DD in SZ6?
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yes 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
2 units repaired.
1 artillery and 1 fighter moved from Morocco to Algeria
1 bomber moved from Morocco to Spain
1 bomber and 5 fighters moved from Morocco to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
3 fighters moved from Western United States to Alaska
2 fighters moved from Queensland to 42 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 6 PUs;Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,4,3,4
Strategic bombing raid in Spain
AA fire in Spain : 1/1 hits
1 bomber killed by AA
Bombing raid in Spain causes 0 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 2 submarines
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 93 Sea Zone
Americans attack with 1 bomber and 5 fighters
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Americans roll dice for 1 bomber and 5 fighters in 93 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 93 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 bomber and 4 fighters in 93 Sea Zone, round 3 : 3/5 hits
Italians roll dice for 1 battleship, 1 cruiser and 3 transports in 93 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 93 Sea Zone
2 transports owned by the Italians lost in 93 Sea Zone
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 41
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 3 transports
Casualties for Americans: 2 fighters
Battle in Alaska
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Alaska, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Algeria
Americans attack with 1 artillery and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Algeria, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Algeria to Portugal
1 bomber and 3 fighters moved from 93 Sea Zone to Portugal
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Venezuela to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
3 infantry moved from Brazil to British Guiana
2 infantry moved from Venezuela to British Guiana
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery and 2 infantry moved from 89 Sea Zone to Venezuela
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 6 Sea Zone to Korea
3 fighters moved from Alaska to Aleutian IslandsPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters placed in Western United States
3 artilleries and 3 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Move - Chinese
1 fighter moved from Kansu to Jehol
2 infantry moved from Manchuria to Jehol
1 infantry moved from Suiyuyan to Shensi
3 infantry moved from Suiyuyan to Chahar
2 infantry moved from Hopei to Anhwe
6 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUsCombat Move - British
1 artillery, 1 fighter and 1 infantry moved from India to West India
2 fighters and 1 infantry moved from India to Burma
1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 infantry moved from Egypt to Alexandria
1 armour and 1 infantry moved from Anglo Egyptian Sudan to EthiopiaPurchase Units - British
British buy 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in West India
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 1/3 hits
Italians roll dice for 1 armour in West India, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in West India
British win, taking West India from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to Portugal
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Burma to India
1 fighter moved from West India to IndiaPlace Units - British
2 destroyers placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 27 PUs (2 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,2,6
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
alexandria
Rolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4) -
2nd round
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
1 mech_infantry moved from Libya to Algeria
1 bomber moved from Southern Italy to AlgeriaPurchase Units - Italians
Italians buy 1 aaGun, 1 artillery, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Algeria
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Changing ownership of Alexandria from British to Italians
EDIT: Turning off Edit Mode
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Algeria to Spain
3 artilleries, 3 infantry and 2 mech_infantrys moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern France to SpainPlace Units - Italians
1 artillery and 2 infantry placed in Turkey
1 aaGun and 2 infantry placed in Spain
2 infantry and 2 mech_infantrys placed in Northern Italy
1 factory_minor placed in GreeceTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 fighter moved from India to 54 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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des from sz 113 goes tosz 115
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour moved from Norway to Finland
3 infantry moved from Sweden to Finland
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 artillery moved from Baltic States to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
2 artilleries moved from Baltic States to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to FinlandPurchase Units - Germans
Germans buy 3 artilleries, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Finland
Germans attack with 2 armour, 3 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 battleship in Finland, round 2 : 1/1 hits
Germans roll dice for 2 armour, 3 artilleries and 3 infantry in Finland, round 2 : 4/8 hits
Russians roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 aaGun moved from Sweden to Finland
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from Poland to Eastern Poland
8 artilleries and 2 infantry moved from Romania to Eastern Poland
5 aaGuns, 6 artilleries, 12 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
4 armour, 4 artilleries and 8 infantry moved from Spain to GibraltarPlace Units - Germans
3 artilleries placed in Southern France
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in France
2 infantry and 8 mech_infantrys placed in Western Germany
Germans undo move 4.
2 infantry placed in Romania
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 fighter moved from Novgorod to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 7 infantry moved from Smolensk to Belarus
1 artillery moved from Archangel to Belarus
4 artilleries and 7 infantry moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 14 infantry
Germans defend with 1 infantry
Russians roll dice for 6 artilleries and 14 infantry in Belarus, round 2 : 3/20 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 6 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
4 artilleries and 6 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 12 infantry moved from Bryansk to Belarus
2 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Novgorod to Belarus
3 artilleries and 3 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
3 infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
4 infantry moved from Amur to Manchuria
7 infantry moved from Manchuria to Jehol
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 artilleries placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
?
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Bump #1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kweichow to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
2 fighters moved from Kweichow to Anhwe
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to JavaPurchase Units - Japanese
Japanese buy 1 carrier, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun and 3 infantry; Americans defend with 2 fighters
AA fire in Java : 1/3 hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 3/7 hits
ANZAC roll dice for 1 aaGun, 2 fighters and 3 infantry in Java, round 2 : 4/5 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter and 2 tactical_bombers in Java, round 3 : 1/3 hits
ANZAC roll dice for 2 fighters and 1 infantry in Java, round 3 : 2/3 hits
1 infantry owned by the ANZAC and 2 tactical_bombers owned by the Japanese lost in Java
Japanese roll dice for 1 fighter in Java, round 4 : 0/1 hits
ANZAC roll dice for 2 fighters in Java, round 4 : 2/2 hits
1 fighter owned by the Japanese lost in Java
ANZAC win with 2 fighters remaining. Battle score for attacker is -42
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Anhwe to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
2 carriers and 2 submarines moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 artillery moved from Szechwan to Sikang
1 artillery moved from Yunnan to Szechwan
2 fighters moved from Kweichow to 42 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 77 Sea Zone to 39 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to Shan State
1 tactical_bomber moved from Shan State to French Indo ChinaPlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
4 artilleries, 1 bomber, 4 fighters and 5 infantry moved from Portugal to Spain
2 fighters moved from Java to 46 Sea ZonePurchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 7 PUs;Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 4 artilleries, 1 bomber, 4 fighters and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 5 infantry, 2 marines and 2 mech_infantrys
AA fire in Spain : 1/5 hits
1 fighter owned by the Americans lost in Spain
Americans roll dice for 4 artilleries, 1 bomber, 3 fighters and 5 infantry in Spain, round 2 : 1/13 hits
Italians roll dice for 2 aaGuns, 1 artillery, 1 bomber, 5 infantry, 2 marines and 2 mech_infantrys in Spain, round 2 : 1/11 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 4 artilleries, 1 bomber, 3 fighters and 4 infantry in Spain, round 3 : 0/12 hits
Italians roll dice for 1 aaGun, 1 artillery, 1 bomber, 5 infantry, 2 marines and 2 mech_infantrys in Spain, round 3 : 5/11 hits
4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Spain
3 artilleries owned by the Americans retreated to Portugal
Italians win with 1 aaGun, 1 artillery, 1 bomber, 5 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Italians: 1 aaGun
Casualties for Americans: 1 artillery, 1 fighter and 5 infantryNon Combat Move - Americans
3 fighters moved from Spain to Morocco
1 bomber moved from Spain to Morocco
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
1 artillery and 2 infantry moved from Venezuela to British Guiana
1 mech_infantry moved from Peru to British Guiana
1 mech_infantry moved from Argentina to British Guiana
1 infantry moved from Argentina to Uruguay
Americans take Uruguay from Neutral_True
1 infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
1 infantry moved from Argentina to Bolivia
Americans take Bolivia from Neutral_True
1 infantry moved from Argentina to Paraguay
Americans take Paraguay from Neutral_True
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
1 armour moved from French Equatorial Africa to Egypt
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 9 Sea Zone
3 fighters moved from Aleutian Islands to MidwayPlace Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUsCombat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
6 infantry moved from Shensi to Kweichow
1 infantry moved from Chahar to Anhwe
2 infantry moved from Chahar to Anhwe
1 fighter moved from Manchuria to Anhwe
3 infantry moved from Shensi to SzechwanPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Hopei from Japanese, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 aaGun and 1 artillery
Chinese roll dice for 6 infantry in Kweichow, round 2 : 3/6 hits
Japanese roll dice for 1 aaGun and 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun and 1 artillery
Battle in Anhwe
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Anhwe, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 2/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to JeholPlace Units - Chinese
4 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Chahar
3 infantry placed in Anhwe
Chinese undo move 2.
Chinese undo move 1.
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUsCombat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 fighter and 1 infantry moved from Egypt to Alexandria
1 armour moved from Ethiopia to British Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to British Somaliland
3 fighters moved from Portugal to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Italians
1 artillery moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries and 10 infantry moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in British Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in British Somaliland, round 2 : 0/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in British Somaliland, round 3 : 2/2 hits
Italians roll dice for 1 artillery in British Somaliland, round 3 : 0/1 hits
1 artillery owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 2 artilleries and 10 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 artilleries and 10 infantry in Burma, round 2 : 4/12 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Alexandria
British attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 109 Sea Zone to Portugal
3 fighters moved from 109 Sea Zone to United Kingdom
1 destroyer and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from Alexandria to Egypt
1 fighter moved from Egypt to Caucasus
1 fighter moved from India to Caucasus
1 aaGun moved from India to Burma
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 carrier placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 26 PUs (5 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,4,5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 bomber and 1 infantry moved from Turkey to Iraq
1 bomber moved from Spain to 89 Sea ZonePurchase Units - Italians
Italians buy 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in 89 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 89 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Iraq, round 2 : 1/2 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Iraq to Turkey
1 bomber moved from 89 Sea Zone to Spain
3 artilleries and 3 infantry moved from Southern France to Spain
2 infantry moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Bulgaria
1 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Turkey
1 artillery and 2 infantry placed in Greece
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 fighter moved from Queensland to 55 Sea Zone
1 fighter moved from 33 Sea Zone to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 55 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1,4,5,5,3,1,6,1,4,4,6,1,3,6,2,3
ANZAC collect 10 PUs (4 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
Purchase Units - Germans
Germans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 battleship, 1 destroyer and 9 transports moved from 115 Sea Zone to 113 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from Gibraltar to Spain
3 artilleries moved from Southern France to Spain
4 armour moved from Spain to Southern France
8 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from France to Germany
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Bessarabia to Eastern Poland
5 aaGuns, 14 artilleries, 14 infantry and 4 mech_infantrys moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Romania to Slovakia HungaryPlace Units - Germans
3 fighters and 2 infantry placed in Western Germany
8 infantry placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 fighter moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 artilleries and 6 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Shensi to Suiyuyan
3 artilleries and 9 infantry moved from Novgorod to KareliaPurchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Russians attack with 4 infantry
Japanese defend with 1 armour
Russians roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits
Japanese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Russians roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Suiyuyan, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Suiyuyan, round 5 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Suiyuyan, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 7 : 0/2 hits
Japanese roll dice for 1 armour in Suiyuyan, round 7 : 0/1 hits
Russians roll dice for 2 infantry in Suiyuyan, round 8 : 1/2 hits
Japanese roll dice for 1 armour in Suiyuyan, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour
Battle in Karelia
Russians attack with 3 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 9 infantry in Karelia, round 2 : 4/12 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 6 infantry in Western Ukraine, round 2 : 2/10 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 4 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 aaGun moved from Novgorod to Karelia
1 submarine moved from 125 Sea Zone to 127 Sea Zone
4 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Bryansk
1 aaGun, 2 armour, 16 artilleries, 32 infantry and 2 mech_infantrys moved from Belarus to Novgorod
1 infantry moved from Buyant-Uhaa to Central Mongolia
Russians take Central Mongolia from MongoliansPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,5,2,4,1
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs





