Amon-Sul (Axis) vs Simon (Allies) BM League - rematch

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                3 artilleries moved from Volgograd to Caucasus
                5 artilleries and 11 infantry moved from Rostov to Caucasus
                2 fighters and 2 infantry moved from Rostov to Ukraine
                1 armour moved from Finland to Norway
                      Russians take Sweden from Germans
                      Russians take Norway from Germans

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 8 artilleries and 11 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 8 artilleries and 11 infantry in Caucasus, round 2 :  9/19 hits
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 8 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Rostov to Caucasus
                3 infantry moved from Rostov to Tambov
                4 artilleries and 12 infantry moved from Bryansk to Russia
                2 fighters moved from Ukraine to Russia
                1 aaGun, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Finland to Norway
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                2 infantry moved from Suiyuyan to Kansu

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
                1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Russians collect 36 PUs (6 lost to blockades); end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs

    triplea_40898_Rus10.tsvg

  • '19 '17 '16

    @Amon-Sul:

    my worst japan and best italy ever

    I think I should do more to control Italy when I’m allies.


  • @simon33:

    @Amon-Sul:

    my worst japan and best italy ever

    I think I should do more to control Italy when I’m allies.

    Italy is the weakest link of the Axis triangle. It is hardly defendable while facing Allied air and sea attack (bombers and subs).
    That`s why I took Spain often, cause I do not find good ways to defend Mediteranean with Italy.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangsi to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                    Japanese win with 2 submarines remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 mech_infantrys moved from Kwangtung to French Indo China
                3 aaGuns, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Kwangsi to French Indo China
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                2 carriers moved from 33 Sea Zone to 21 Sea Zone
                1 submarine moved from 8 Sea Zone to 1 Sea Zone

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                3 artilleries placed in Kwangtung
                3 infantry placed in Malaya
                1 harbour placed in Guam

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs

    triplea_40898_Jap10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Americans
                1 bomber moved from Morocco to Spain
                1 armour moved from Tobruk to Tunisia
                      Americans take Libya from Italians
                3 fighters moved from Morocco to Tunisia
                1 destroyer moved from 26 Sea Zone to 1 Sea Zone
                1 fighter moved from Aleutian Islands to 1 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 17 Sea Zone

    Purchase Units - Americans
                Americans buy 7 artilleries, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Strategic bombing raid in Spain
                        AA fire in Spain :  0/1 hits
                    Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Spain causes 6 damage total.
                Battle in Gibraltar
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 1 Sea Zone
                    retreated to 1 Sea Zone
                    Japanese win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Tunisia
                    Americans attack with 1 armour and 3 fighters
                    Italians defend with 1 infantry and 1 mech_infantry
                        Americans roll dice for 1 armour and 3 fighters in Tunisia, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in 17 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 submarines in 17 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 17 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 17 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 carrier, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 fighters moved from Tunisia to Morocco
                1 bomber moved from Spain to Morocco
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Portugal
                3 artilleries and 3 infantry moved from Venezuela to British Guiana
                3 infantry moved from Brazil to British Guiana
                1 artillery and 1 infantry moved from Colombia to Venezuela
                1 artillery and 1 infantry moved from Central America to Colombia
                2 artilleries and 2 infantry moved from Southeast Mexico to Central America
                3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
                1 fighter moved from 1 Sea Zone to Western United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                5 artilleries and 5 infantry placed in Central United States
                1 artillery and 1 infantry placed in Eastern United States
                3 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,6,4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
                Americans collect 67 PUs; end with 67 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 fighter and 1 infantry moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Hunan

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                5 artilleries and 11 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Hunan to Kweichow
                3 infantry moved from Hopei to Anhwe
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                6 artilleries placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 23 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - British
                1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                2 fighters moved from India to 42 Sea Zone
                1 armour, 2 artilleries and 11 infantry moved from Shan State to Malaya
                2 fighters moved from Shan State to Malaya

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 9 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Borneo
                Battle in Sumatra
                Battle in Malaya
                    British attack with 1 armour, 2 artilleries, 2 fighters and 11 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
                        British roll dice for 1 armour, 2 artilleries, 2 fighters and 11 infantry in Malaya, round 2 :  5/16 hits
                        Japanese roll dice for 1 artillery and 9 infantry in Malaya, round 2 :  4/10 hits
                        5 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 2 artilleries, 2 fighters and 7 infantry in Malaya, round 3 :  2/12 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Malaya, round 3 :  1/5 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                        British roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Malaya, round 4 :  5/11 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 4 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Malaya from Japanese with 1 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 6 infantry
                    Casualties for Japanese: 1 artillery and 9 infantry
                Battle in 42 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    British win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 :  3/3 hits
                        Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone
                2 fighters moved from Malaya to India
                1 aaGun moved from Shan State to Malaya
                1 infantry moved from Siam to Shan State
                1 aaGun moved from Shan State to Malaya
                2 fighters moved from 42 Sea Zone to 43 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Quebec
                1 destroyer placed in 109 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,4,4,1,6,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                British collect 24 PUs (5 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    triplea_40898_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Italians
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British
                1 infantry moved from Bessarabia to Western Ukraine
                      Italians take Western Ukraine from Russians
                4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from Spain to Gibraltar

    Purchase Units - Italians
                Italians buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys in Gibraltar, round 2 :  4/18 hits
                        British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from British with 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from Spain to Gibraltar
                1 bomber moved from Spain to Turkey
                3 artilleries and 1 infantry moved from Northwest Persia to Turkey
                3 aaGuns, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Turkey
                1 armour and 3 mech_infantrys moved from Saudi Arabia to Turkey
                1 fighter and 2 mech_infantrys moved from Greece to Turkey
                1 fighter moved from Greece to Turkey
                1 infantry moved from Bessarabia to Western Ukraine

    Place Units - Italians
                3 artilleries placed in Turkey
                3 mech_infantrys placed in Greece
                7 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_40898_Ita10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - ANZAC
                1 fighter moved from Caroline Islands to 21 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 2 carriers
                        ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 carriers in 21 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 2 carriers remaining. Battle score for attacker is -10
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Shan State to Kwangsi
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 18 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40898_Fre10.tsvg


  • i am moving my subs out of 109


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 mech_infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Novgorod to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Novgorod to Archangel
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour and 4 mech_infantrys moved from Romania to Ukraine
                4 armour moved from Eastern Poland to Ukraine

    Purchase Units - Germans
                Germans buy 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Germans creates battle in territory 109 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Battle in 109 Sea Zone
                    Germans attack with 4 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 4 submarines in 109 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 destroyer in 109 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    Germans win with 3 submarines remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Ukraine
                    Germans attack with 5 armour and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 5 armour and 4 mech_infantrys in Ukraine, round 2 :  4/9 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 108 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 submarine moved from 109 Sea Zone to 119 Sea Zone
                EDIT: 1 submarine moved from 109 Sea Zone to 124 Sea Zone
                EDIT: 1 submarine moved from 109 Sea Zone to 112 Sea Zone
                EDIT: 1 destroyer moved from 108 Sea Zone to 109 Sea Zone
                5 transports moved from 115 Sea Zone to 114 Sea Zone
                5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Belarus
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Belarus
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Smolensk
                7 artilleries and 9 infantry moved from Spain to Gibraltar
                2 fighters moved from Eastern Poland to Yugoslavia
                2 fighters moved from Yugoslavia to Northern Italy

    Place Units - Germans
                3 infantry placed in Novgorod
                10 mech_infantrys placed in Romania
                3 mech_infantrys placed in Germany
                1 destroyer placed in 110 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_40898_Ger11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Kansu to Timguska
                1 infantry moved from Kansu to Timguska
                1 fighter moved from Russia to Timguska
                1 fighter and 1 infantry moved from Russia to Vologda
                1 armour, 7 artilleries, 23 infantry and 1 mech_infantry moved from Russia to Bryansk

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Timguska
                    Russians attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun and 1 mech_infantry
                        Russians roll dice for 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry in Bryansk, round 2 :  4/32 hits
                        Germans roll dice for 1 aaGun and 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun and 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 :  0/2 hits
                        Germans roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 :  0/2 hits
                        Germans roll dice for 1 armour in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 6 :  0/2 hits
                        Germans roll dice for 1 armour in Vologda, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
                3 infantry moved from Tambov to Volgograd
                1 fighter moved from Timguska to Kansu
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                3 infantry placed in Volgograd
                1 artillery, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    triplea_40898_Rus11.tsvg

  • '19 '17 '16

    Do you want a rematch, same sides? You weren’t very lucky this game.


  • @simon33:

    Do you want a rematch, same sides? You weren’t very lucky this game.

    U deserved to win.

    Very gladly, but I have to many games going and too many obligations in private life, so I ll focuse on less games, and faster playing of 1-2 game.

    As soon as I clear my board, I ll let U know for game :)

    cheers :)

Suggested Topics

  • 17
  • 83
  • 57
  • 56
  • 382
  • 276
  • 207
  • 185
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.9k

Users

40.6k

Topics

1.8m

Posts