@farmboy I was just going to say let’s start the fight again…but you were ahead of me…not surprising as you’ve been ahead the whole game.
Amon-Sul (Axis) vs Simon (Allies) BM League - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Turkey to Trans-Jordan
3 mech_infantrys moved from Turkey to Saudi Arabia
1 armour moved from Turkey to Saudi Arabia
2 artilleries and 2 infantry moved from Turkey to Northwest Persia
1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
2 fighters moved from Turkey to Northwest Persia
1 bomber moved from Turkey to Saudi Arabia
1 artillery moved from Turkey to Northwest Persia
1 bomber moved from Spain to TunisiaPurchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 28 PUs;
Italians buy 1 aaGun, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Saudi Arabia
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Neutral_True defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Saudi Arabia, round 2 : 4/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Italians win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Northwest Persia
Italians attack with 3 artilleries, 2 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 artilleries, 2 fighters and 2 infantry in Northwest Persia, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Trans-Jordan
Italians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery
Italians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tunisia
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Spain
2 aaGuns and 1 artillery moved from Turkey to Iraq
2 fighters moved from Northwest Persia to Turkey
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 fighters moved from Turkey to Greece
1 bomber moved from Saudi Arabia to Iraq
3 infantry moved from Greece to Turkey
2 infantry moved from Romania to Bessarabia
1 submarine moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 infantry placed in Turkey
1 aaGun and 2 infantry placed in Spain
2 mech_infantrys placed in GreeceTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Philippines
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits -
I’m going to assume you’ll damage the other CV.
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Philippines
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 33 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 33 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 carriers in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 2 carriers in 33 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 2 carriers in 33 Sea Zone, round 6 : 2/2 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for ANZAC: 2 submarines
2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese could not land and were killedNon Combat Move - ANZAC
1 fighter moved from New Guinea to Caroline Islands
1 fighter moved from Western Australia to Shan StatePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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my worst japan and best italy ever
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
10 mech_infantrys moved from Romania to Belarus
14 artilleries, 24 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 battleship moved from 112 Sea Zone to 115 Sea Zone
2 armour, 3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
2 armour, 1 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
2 armour moved from 115 Sea Zone to Novgorod
3 artilleries, 2 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone
3 artilleries and 2 infantry moved from 115 Sea Zone to NovgorodPurchase Units - Germans
Germans buy 1 armour, 5 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Novgorod
Battle in Baltic States
Germans attack with 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 battleship in Baltic States, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Novgorod from Russians, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 14 artilleries, 3 fighters, 24 infantry and 23 mech_infantrys
Russians defend with 2 aaGuns, 17 artilleries and 35 infantry
AA fire in Belarus : 1/3 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 14 artilleries, 2 fighters, 24 infantry and 23 mech_infantrys in Belarus, round 2 : 15/63 hits
Russians roll dice for 2 aaGuns, 17 artilleries and 35 infantry in Belarus, round 2 : 17/52 hits
13 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 14 artilleries, 2 fighters, 7 infantry and 23 mech_infantrys in Belarus, round 3 : 13/46 hits
Russians roll dice for 17 artilleries and 22 infantry in Belarus, round 3 : 14/39 hits
13 infantry owned by the Russians, 7 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 14 artilleries, 2 fighters and 16 mech_infantrys in Belarus, round 4 : 9/32 hits
Russians roll dice for 17 artilleries and 9 infantry in Belarus, round 4 : 5/26 hits
9 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 14 artilleries, 2 fighters and 11 mech_infantrys in Belarus, round 5 : 11/27 hits
Russians roll dice for 17 artilleries in Belarus, round 5 : 5/17 hits
11 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 14 artilleries, 2 fighters and 6 mech_infantrys in Belarus, round 6 : 9/22 hits
Russians roll dice for 6 artilleries in Belarus, round 6 : 1/6 hits
6 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 14 artilleries, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Germans: 1 fighter, 24 infantry and 18 mech_infantrys
Casualties for Russians: 2 aaGuns, 17 artilleries and 35 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Eastern Poland to Bessarabia
4 armour moved from Yugoslavia to Eastern Poland
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 3 transports moved from 112 Sea Zone to 115 Sea Zone
1 aaGun moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Eastern Poland to Belarus
EDIT: 1 aaGun, 1 artillery and 1 infantry moved from Gibraltar to Spain
2 fighters moved from Belarus to Eastern PolandPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 armour and 4 mech_infantrys placed in RomaniaTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Russians
3 artilleries moved from Volgograd to Caucasus
5 artilleries and 11 infantry moved from Rostov to Caucasus
2 fighters and 2 infantry moved from Rostov to Ukraine
1 armour moved from Finland to Norway
Russians take Sweden from Germans
Russians take Norway from GermansPurchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 8 artilleries and 11 infantry
Italians defend with 1 infantry
Russians roll dice for 8 artilleries and 11 infantry in Caucasus, round 2 : 9/19 hits
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 8 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Caucasus
3 infantry moved from Rostov to Tambov
4 artilleries and 12 infantry moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
1 aaGun, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Finland to Norway
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Suiyuyan to KansuPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Russians collect 36 PUs (6 lost to blockades); end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
my worst japan and best italy ever
I think I should do more to control Italy when I’m allies.
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my worst japan and best italy ever
I think I should do more to control Italy when I’m allies.
Italy is the weakest link of the Axis triangle. It is hardly defendable while facing Allied air and sea attack (bombers and subs).
That`s why I took Spain often, cause I do not find good ways to defend Mediteranean with Italy. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to KiangsiPurchase Units - Japanese
Japanese buy 5 artilleries, 1 harbour and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 17 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese win with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Kwangtung to French Indo China
3 aaGuns, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Kwangsi to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 carriers moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 8 Sea Zone to 1 Sea ZonePlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 artilleries placed in Kwangtung
3 infantry placed in Malaya
1 harbour placed in GuamTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Americans
1 bomber moved from Morocco to Spain
1 armour moved from Tobruk to Tunisia
Americans take Libya from Italians
3 fighters moved from Morocco to Tunisia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Aleutian Islands to 1 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 17 Sea ZonePurchase Units - Americans
Americans buy 7 artilleries, 1 destroyer, 7 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Spain causes 6 damage total.
Battle in Gibraltar
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
retreated to 1 Sea Zone
Japanese win, taking Gibraltar from Italians with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 3 fighters
Italians defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 armour and 3 fighters in Tunisia, round 2 : 2/4 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in 17 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 fighters and 2 submarines
Japanese defend with 1 submarine
Americans roll dice for 2 submarines in 17 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 17 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 carrier, 2 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Tunisia to Morocco
1 bomber moved from Spain to Morocco
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Portugal
3 artilleries and 3 infantry moved from Venezuela to British Guiana
3 infantry moved from Brazil to British Guiana
1 artillery and 1 infantry moved from Colombia to Venezuela
1 artillery and 1 infantry moved from Central America to Colombia
2 artilleries and 2 infantry moved from Southeast Mexico to Central America
3 artilleries and 3 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 1 Sea Zone to Western United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
5 artilleries and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
3 submarines and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,6,4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,4
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUsCombat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to HunanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
5 artilleries and 11 infantry moved from Yunnan to Kwangsi
2 infantry moved from Shensi to Kweichow
1 fighter moved from Hunan to Kweichow
3 infantry moved from Hopei to Anhwe
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
6 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - British
1 artillery, 1 fighter and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
2 fighters moved from India to 42 Sea Zone
1 armour, 2 artilleries and 11 infantry moved from Shan State to Malaya
2 fighters moved from Shan State to MalayaPurchase Units - British
British buy 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Borneo
Battle in Sumatra
Battle in Malaya
British attack with 1 armour, 2 artilleries, 2 fighters and 11 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 9 infantry
British roll dice for 1 armour, 2 artilleries, 2 fighters and 11 infantry in Malaya, round 2 : 5/16 hits
Japanese roll dice for 1 artillery and 9 infantry in Malaya, round 2 : 4/10 hits
5 infantry owned by the Japanese and 4 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 2 artilleries, 2 fighters and 7 infantry in Malaya, round 3 : 2/12 hits
Japanese roll dice for 1 artillery and 4 infantry in Malaya, round 3 : 1/5 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 1 armour, 2 artilleries, 2 fighters and 6 infantry in Malaya, round 4 : 5/11 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 4 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Borneo from Japanese, taking Sumatra from Japanese, taking Malaya from Japanese with 1 armour, 2 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 13
Casualties for British: 6 infantry
Casualties for Japanese: 1 artillery and 9 infantry
Battle in 42 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 3/3 hits
Italians roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone
2 fighters moved from Malaya to India
1 aaGun moved from Shan State to Malaya
1 infantry moved from Siam to Shan State
1 aaGun moved from Shan State to Malaya
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 43 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,4,4,4,1,6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 24 PUs (5 lost to blockades); end with 33 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys moved from Spain to GibraltarPurchase Units - Italians
Italians buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys in Gibraltar, round 2 : 4/18 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 4 artilleries, 10 infantry, 2 marines and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 aaGuns moved from Spain to Gibraltar
1 bomber moved from Spain to Turkey
3 artilleries and 1 infantry moved from Northwest Persia to Turkey
3 aaGuns, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 armour and 3 mech_infantrys moved from Saudi Arabia to Turkey
1 fighter and 2 mech_infantrys moved from Greece to Turkey
1 fighter moved from Greece to Turkey
1 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
3 artilleries placed in Turkey
3 mech_infantrys placed in Greece
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 10
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 21 Sea ZonePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 carriers
ANZAC roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 carriers in 21 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 carriers remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Shan State to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French
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i am moving my subs out of 109
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novgorod to Vologda
Germans take Vologda from Russians
1 armour moved from Novgorod to Archangel
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 4 mech_infantrys moved from Romania to Ukraine
4 armour moved from Eastern Poland to UkrainePurchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 109 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 109 Sea Zone
Germans attack with 4 submarines
British defend with 1 destroyer
Germans roll dice for 4 submarines in 109 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 5 armour and 4 mech_infantrys in Ukraine, round 2 : 4/9 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 108 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 109 Sea Zone to 119 Sea Zone
EDIT: 1 submarine moved from 109 Sea Zone to 124 Sea Zone
EDIT: 1 submarine moved from 109 Sea Zone to 112 Sea Zone
EDIT: 1 destroyer moved from 108 Sea Zone to 109 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
7 artilleries and 9 infantry moved from Spain to Gibraltar
2 fighters moved from Eastern Poland to Yugoslavia
2 fighters moved from Yugoslavia to Northern ItalyPlace Units - Germans
3 infantry placed in Novgorod
10 mech_infantrys placed in Romania
3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Timguska
1 fighter moved from Russia to Timguska
1 fighter and 1 infantry moved from Russia to Vologda
1 armour, 7 artilleries, 23 infantry and 1 mech_infantry moved from Russia to BryanskPurchase Units - Russians
Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry in Bryansk, round 2 : 4/32 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 7 artilleries, 23 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 5 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 6 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
retreated to Vologda
Germans win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 armour, 1 artillery and 1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Tambov to Volgograd
1 fighter moved from Timguska to Kansu
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Russians collect 35 PUs (1 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
Do you want a rematch, same sides? You weren’t very lucky this game.
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Do you want a rematch, same sides? You weren’t very lucky this game.
U deserved to win.
Very gladly, but I have to many games going and too many obligations in private life, so I ll focuse on less games, and faster playing of 1-2 game.
As soon as I clear my board, I ll let U know for game :)
cheers :)





