@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Tambov
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
10 infantry moved from Bryansk to Russia
7 artilleries moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
9 infantry moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Bryansk : 4 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 40 infantry and 3 mech_infantrys
Tambov : 2 infantry
Ukraine : 1 factory_minor and 2 infantry
Vologda : 2 fighters, 3 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 5 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 48 / 60
Russians : 31 / 31
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 9 / 16
British : 27 / 33
UK_Pacific : 7 / 4
Italians : 14 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Volgograd to Tambov
3 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
10 infantry moved from Bryansk to Russia
7 artilleries moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Russia
4 armour moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
9 infantry moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Archangel
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Changing ownership of Novgorod from Russians to Germans
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Bryansk : 4 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_major, 40 infantry and 3 mech_infantrys
Tambov : 2 infantry
Ukraine : 1 factory_minor and 2 infantry
Vologda : 2 fighters, 3 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 5 infantry
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 60
Russians : 29 / 31
Japanese : 54 / 63
Americans : 50 / 70
Chinese : 9 / 16
British : 27 / 33
UK_Pacific : 7 / 4
Italians : 14 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
I accidentally clicked no Non-Combat move. I only had 1 combat move. We both lost a unit in Leningrad. Easiest way would be for me to reload the combat file and redo it. If outcome is the same, good. If not, I edit it so that it is the same. Ok?
I went ahead and did the above and finished the turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 battleships and 1 cruiser moved from 42 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Hopei
1 fighter moved from Japan to Chahar
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Hopei
1 bomber moved from Kwangsi to Szechwan
1 artillery moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Hopei
2 mech_infantrys moved from Shantung to Chahar
1 fighter moved from 42 Sea Zone to Shan State
1 fighter moved from 42 Sea Zone to Burma
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 cruisers in Shan State, round 2 : 1/2 hits
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 3 infantry
Japanese roll dice for 2 battleships in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 3 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Chahar, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 fighter and 1 mech_infantry in Chahar, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Chahar to Jehol
1 mech_infantry moved from Shantung to Jehol
1 bomber moved from Hopei to Jehol
1 bomber moved from Szechwan to Jehol
1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from Shan State to 38 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Jehol to Manchuria
1 mech_infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 35 Sea Zone to Japan
1 artillery, 4 carriers, 1 destroyer, 3 fighters, 1 infantry, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Philippines to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
4 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Denmark
Non Combat Move - Americans
5 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
32 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
United Kingdom : 6 bombers and 2 fighters
Morocco : 1 armour, 1 artillery and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 transport
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
101 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 48 / 60
Russians : 29 / 31
Japanese : 59 / 65
Americans : 52 / 73
Chinese : 6 / 16
British : 27 / 33
UK_Pacific : 5 / 4
Italians : 14 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Territory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Chahar : 1 infantry
Sikang : 4 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 29 / 31
Japanese : 57 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 33
UK_Pacific : 5 / 4
Italians : 14 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Battle in Denmark
Non Combat Move - Americans
5 bombers moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
4 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from Scotland to 125 Sea Zone
Combat - British
Battle in Germany
British captures 60PUs while taking Germans capital
British converts factory_major into different units
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking Germany from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 5/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Union of South Africa to Kenya
1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Kenya to Italian Somaliland
1 bomber moved from Kenya to Italian Somaliland
1 artillery moved from Kenya to Italian Somaliland
2 fighters moved from 125 Sea Zone to Scotland
4 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 carrier and 2 transports placed in 109 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 93 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 2 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Chahar : 1 infantry
Sikang : 4 infantry
Anhwe : 1 infantry
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
32 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
10 Sea Zone : 1 submarine
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 6 bombers, 1 factory_major, 9 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour, 1 artillery, 2 fighters and 1 infantry
French Central Africa : 1 fighter
Germany : 1 flag, 1 factory_minor and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 artillery, 1 bomber and 1 mech_infantry
Ethiopia : 1 flag
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 1 destroyer
113 Sea Zone : 1 transport
109 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 3 transports
Eastern Persia : 1 flag
101 Sea Zone : 1 destroyer and 1 transport
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 43 / 0
Russians : 29 / 31
Japanese : 56 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 33 / 93
UK_Pacific : 6 / 5
Italians : 13 / 19
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
5 was rolled 2 times
Average roll : 2.412
Median : 2.000
Variance : 2.312
Standard Deviation : 1.521
Total rolls : 17
Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
Average roll : 1.875
Median : 1.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Poor Hitler…
Ooops forgot denmark. Oh well
Good game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Germany
1 armour moved from Northern Italy to Germany
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Belarus to Archangel
3 fighters moved from Romania to Archangel
Combat - Italians
Battle in Germany
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Germany, round 2 : 1/3 hits
British roll dice for 1 infantry in Germany, round 2 : 0/1 hits
1 infantry owned by the British lost in Germany
Italians win, taking Germany from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Italians attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 fighters in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Trans-Jordan to Iraq
3 fighters moved from Archangel to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 7 infantry
EDIT: Adding units owned by Italians to Northern Italy: 7 infantry
EDIT: Removing units owned by Italians from Southern Italy: 4 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 4 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines and 1 transport
Production/PUs Summary :
Germans : 48 / 0
Russians : 28 / 31
Japanese : 52 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 18 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
2 aaGuns and 1 artillery moved from Queensland to New South Wales
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Libya to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Combat - French
Battle in 39 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 7 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 8 : 0/1 hits
French roll dice for 1 destroyer in 39 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
1 infantry moved from Morocco to Algeria
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 2 submarines and 1 transport
39 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines and 1 transport
Alexandria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 48 / 0
Russians : 28 / 31
Japanese : 52 / 65
Americans : 52 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 18 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
French Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter and 4 tactical_bombers moved from Eastern Poland to Smolensk
4 infantry moved from Belarus to Smolensk
1 fighter moved from Romania to Ukraine
11 armour, 5 artilleries, 20 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 armour and 6 mech_infantrys moved from Baltic States to Bryansk
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Southern France to 113 Sea Zone
2 bombers moved from Southern France to Ukraine
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
2 armour and 2 mech_infantrys moved from Western Germany to Denmark
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 113 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Denmark, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 14 armour, 5 artilleries, 20 infantry and 14 mech_infantrys in Bryansk, round 2 : 13/53 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Germans and 4 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 18 infantry and 14 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 4 infantry and 4 tactical_bombers
Russians defend with 5 infantry
Germans roll dice for 1 fighter, 4 infantry and 4 tactical_bombers in Smolensk, round 2 : 3/9 hits
Russians roll dice for 5 infantry in Smolensk, round 2 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 fighter, 1 infantry and 4 tactical_bombers in Smolensk, round 3 : 2/6 hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 fighter and 4 tactical_bombers moved from Smolensk to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
2 bombers moved from Ukraine to Western Ukraine
1 bomber moved from 113 Sea Zone to Germany
1 bomber moved from 112 Sea Zone to Germany
3 infantry moved from Southern France to France
1 aaGun moved from Southern France to France
1 armour moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Italians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 infantry moved from Vologda to Russia
2 infantry moved from Tambov to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 9 artilleries, 1 factory_major, 2 fighters, 53 infantry, 3 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
109 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 62
Russians : 26 / 31
Japanese : 52 / 65
Americans : 50 / 73
Chinese : 8 / 9
British : 27 / 93
UK_Pacific : 6 / 5
Italians : 17 / 24
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1