G18L - variance vs desertadmiral (allies +20)

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 bomber moved from Germany to Bryansk
                3 mech_infantrys moved from Ukraine to Tambov
                1 armour moved from Caucasus to Tambov
                1 armour moved from Volgograd to Samara
                3 mech_infantrys moved from Caucasus to Samara
                1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Samara, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Samara
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 :  2/4 hits
                        Russians roll dice for 3 infantry in Bryansk, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                9 armour and 10 mech_infantrys moved from Caucasus to Persia
                1 bomber moved from Bryansk to Ukraine

    Place Units - Germans
                3 infantry placed in Volgograd
                3 artilleries placed in Ukraine
                2 armour and 1 infantry placed in Germany
                10 infantry placed in Western Germany
                3 infantry placed in Southern France
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 5 infantry
                EDIT: Adding units owned by Germans to Germany: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    triplea_40887_Ger7.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                3 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                5 infantry moved from Russia to Tambov
                3 artilleries moved from Russia to Tambov
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 armour moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 artillery moved from Russia to Bryansk

    triplea_40887_Rus7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians
                3 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                5 infantry moved from Russia to Tambov
                3 artilleries moved from Russia to Tambov
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 armour moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 artillery moved from Russia to Bryansk

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Samara
                        Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 :  1/4 hits
                        Germans roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 5 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Bryansk, round 2 :  3/7 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 3 mech_infantrys
                        Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 :  2/11 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 :  1/4 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                        Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 3 :  3/10 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Samara
                1 mech_infantry moved from Samara to Novosibirsk
                1 artillery and 1 infantry moved from Vologda to Smolensk
                1 armour moved from Smolensk to Belarus
                1 artillery and 9 infantry moved from Smolensk to Bryansk
                2 armour moved from Russia to Bryansk
                8 artilleries moved from Russia to Bryansk
                4 aaGuns moved from Russia to Bryansk
                1 artillery moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                12 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 infantry moved from Vologda to Smolensk
                1 fighter moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs

    Territory Summary for Russians :

    Manchuria : 5 infantry
        Amur : 2 aaGuns and 12 infantry
        Belarus : 1 armour and 1 infantry
        Bryansk : 4 aaGuns, 2 armour, 10 artilleries, 25 infantry and 1 mech_infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
        Tambov : 1 armour, 4 artilleries and 7 infantry
        Novosibirsk : 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 artillery and 2 infantry
        Samara : 1 artillery and 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 24 / 24
        Japanese : 48 / 57
        Americans : 50 / 70
        Chinese : 17 / 18
        British : 30 / 31
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.319
            Median : 3.000
            Variance : 0.457
            Standard Deviation : 0.676
            Total rolls : 47

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Russians Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.306
            Median : 3.000
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 36

    triplea_40887_Rus7.tsvg

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 26 Sea Zone to 12 Sea Zone
                6 fighters moved from 26 Sea Zone to 12 Sea Zone

    Combat - Japanese
                Battle in 12 Sea Zone
                    Japanese attack with 6 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 12 Sea Zone
                    Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Midway: 1 infantry
                EDIT: Changing ownership of Johnston Island from Americans to Japanese
                EDIT: Adding units owned by Japanese to Johnston Island: 1 infantry
                EDIT: Turning off Edit Mode
                4 carriers moved from 26 Sea Zone to 50 Sea Zone
                1 carrier moved from 54 Sea Zone to 50 Sea Zone
                2 fighters moved from 54 Sea Zone to 50 Sea Zone
                5 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
                1 fighter moved from 25 Sea Zone to 50 Sea Zone
                2 fighters moved from 26 Sea Zone to 50 Sea Zone
                3 carriers moved from 25 Sea Zone to 30 Sea Zone
                6 fighters moved from 12 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 50 Sea Zone
                2 battleships, 1 cruiser and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
                1 armour and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 cruiser moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone
                4 infantry moved from Korea to 6 Sea Zone
                4 artilleries moved from Japan to 6 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
                4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Japan to Caroline Islands
                2 bombers moved from French Indo China to Caroline Islands
                3 mech_infantrys moved from French Indo China to Burma
                2 artilleries moved from Shan State to Burma
                2 mech_infantrys moved from Hunan to French Indo China
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 fighter placed in Japan
                2 destroyers and 3 transports placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
                Japanese collect 48 PUs; end with 48 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_40887_Jap7.tsvg

  • '17 '16 '15 '14 '12

    take your pick

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 9 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 10 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
                1 bomber and 11 fighters moved from Hawaiian Islands to 50 Sea Zone
                1 fighter moved from 10 Sea Zone to 27 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 27 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone
                5 bombers moved from Vologda to Volgograd
                2 bombers moved from Vologda to Ukraine

    triplea_40887_Ame7.tsvg

  • '19 '17

    OOL in Sz50?  Not a question you get everyday!

  • '17 '16 '15 '14 '12

    I need to see some dice rolled first

  • '19 '17

    ok, here goes.

  • '19 '17

    6 hits

  • '17 '16 '15 '14 '12

    kill 2 carriers, 2 tacs

  • '19 '17

    5 more

  • '17 '16 '15 '14 '12

    1 carrier, 1 tac, 1 fighter

  • '17 '16 '15 '14 '12

    1 carrier, 1 tac, 2 fighters

  • '19 '17

    one more, i assume fighter.

  • '17 '16 '15 '14 '12

    1 fighter

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 9 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser moved from 10 Sea Zone to 27 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
                1 bomber and 11 fighters moved from Hawaiian Islands to 50 Sea Zone
                1 fighter moved from 10 Sea Zone to 27 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 27 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone
                5 bombers moved from Vologda to Volgograd
                2 bombers moved from Vologda to Ukraine

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  0/2 hits
                    Bombing raid in Ukraine rolls: 8,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in 27 Sea Zone
                    Americans attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 cruiser and 3 fighters in 27 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 27 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 26 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 26 Sea Zone
                    Americans win with 4 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in Volgograd
                    Americans attack with 5 bombers
                    Germans defend with 1 factory_minor and 3 infantry
                        Americans roll dice for 5 bombers in Volgograd, round 2 :  4/5 hits
                        Germans roll dice for 3 infantry in Volgograd, round 2 :  1/3 hits
                        1 bomber owned by the Americans and 3 infantry owned by the Germans lost in Volgograd
                    Americans win with 4 bombers remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 bomber
                Battle in 50 Sea Zone
                    Americans attack with 1 bomber, 11 fighters and 1 tactical_bomber
                    Japanese defend with 5 carriers, 5 fighters and 5 tactical_bombers
                        Americans roll dice for 1 bomber, 11 fighters and 1 tactical_bomber in 50 Sea Zone, round 2 :  6/13 hits
                        Japanese roll dice for 5 carriers, 5 fighters and 5 tactical_bombers in 50 Sea Zone, round 2 :  5/15 hits
                        2 tactical_bombers owned by the Japanese, 2 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 50 Sea Zone
                        Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 50 Sea Zone, round 3 :  5/8 hits
                        Japanese roll dice for 3 carriers, 5 fighters and 3 tactical_bombers in 50 Sea Zone, round 3 :  6/11 hits
                        2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese and 5 fighters owned by the Americans lost in 50 Sea Zone
                        Americans roll dice for 1 bomber and 1 fighter in 50 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 2 carriers, 3 fighters and 2 tactical_bombers in 50 Sea Zone, round 4 :  2/7 hits
                        1 bomber owned by the Americans, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 50 Sea Zone
                    Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -22
                    Casualties for Americans: 1 bomber, 11 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 carriers, 3 fighters and 3 tactical_bombers

    Non Combat Move - Americans
                3 fighters moved from 27 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from Ukraine to Novgorod
                4 bombers moved from Volgograd to Novgorod

    Place Units - Americans
                4 fighters and 2 tactical_bombers placed in Western United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
        Hawaiian Islands : 2 aaGuns, 1 airfield, 7 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 transports
        27 Sea Zone : 1 cruiser
        10 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Algeria : 1 artillery, 1 bomber and 1 infantry
        Norway : 1 fighter
        Novgorod : 6 bombers
        125 Sea Zone : 1 carrier and 2 fighters
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser and 1 destroyer
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 24 / 24
        Japanese : 48 / 53
        Americans : 52 / 67
        Chinese : 17 / 18
        British : 30 / 31
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 15 times
                3 was rolled 14 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 13 times
            Average roll : 3.595
            Median : 4.000
            Variance : 0.877
            Standard Deviation : 0.936
            Total rolls : 74

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.743
            Median : 4.000
            Variance : 0.912
            Standard Deviation : 0.955
            Total rolls : 35

    triplea_40887_Ame7.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 infantry moved from Kweichow to Hunan

    triplea_40887_Chi7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 infantry moved from Kweichow to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hunan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hunan, round 3 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hunan, round 4 :  0/4 hits
                        Japanese roll dice for 1 infantry in Hunan, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 3 infantry in Hunan, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Kiangsi : 1 infantry
        Manchuria : 2 infantry
        Yunnan : 13 infantry
        Hunan : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 24 / 24
        Japanese : 43 / 53
        Americans : 52 / 67
        Chinese : 22 / 22
        British : 30 / 31
        UK_Pacific : 5 / 5
        Italians : 18 / 28
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 21 times
                3 was rolled 16 times
                4 was rolled 18 times
                5 was rolled 12 times
                6 was rolled 18 times
            Average roll : 3.634
            Median : 4.000
            Variance : 1.228
            Standard Deviation : 1.108
            Total rolls : 93

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.844
            Standard Deviation : 0.919
            Total rolls : 33

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.692
            Median : 4.000
            Variance : 1.079
            Standard Deviation : 1.039
            Total rolls : 39

    triplea_40887_Chi7.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British

    triplea_40887_Bri7.tsvg

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