@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 bomber moved from United Kingdom to Archangel
2 bombers moved from United Kingdom to Archangel
2 fighters moved from 112 Sea Zone to Finland
4 bombers moved from United Kingdom to Finland
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from United Kingdom to 95 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 bomber moved from United Kingdom to Archangel
2 bombers moved from United Kingdom to Archangel
2 fighters moved from 112 Sea Zone to Finland
4 bombers moved from United Kingdom to Finland
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from United Kingdom to 95 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Finland
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 aaGun and 1 infantry
AA fire in Finland : 1/3 hits
1 bomber owned by the Americans lost in Finland
Americans roll dice for 3 bombers and 2 fighters in Finland, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Finland
Americans roll dice for 3 bombers and 2 fighters in Finland, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in Archangel
Americans attack with 3 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Archangel, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 12 Sea Zone to Hawaiian Islands
3 fighters moved from 9 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Archangel to Vologda
3 bombers moved from Finland to Vologda
1 fighter moved from Finland to Norway
2 bombers moved from United Kingdom to Vologda
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 95 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 fighters placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,2,5,2,6,3,2,2,1,6,1,4,2,6,3,4,2,5
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 11 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
12 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
9 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 armour and 1 infantry
Algeria : 1 artillery, 1 bomber and 1 infantry
Norway : 1 fighter
Vologda : 7 bombers
125 Sea Zone : 1 carrier and 2 fighters
93 Sea Zone : 1 flag
109 Sea Zone : 1 transport
92 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 55 / 75
Russians : 20 / 20
Japanese : 52 / 57
Americans : 50 / 70
Chinese : 13 / 10
British : 28 / 36
UK_Pacific : 5 / 9
Italians : 20 / 31
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 1.681
Standard Deviation : 1.296
Total rolls : 73
Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.435
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Anhwe
2 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Manchuria : 2 infantry
Yunnan : 7 infantry
Kweichow : 4 infantry
Anhwe : 2 infantry
Production/PUs Summary :
Germans : 55 / 75
Russians : 20 / 20
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 17 / 18
British : 28 / 36
UK_Pacific : 5 / 9
Italians : 20 / 31
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 1.681
Standard Deviation : 1.296
Total rolls : 73
Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.435
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
4 fighters moved from 125 Sea Zone to Novgorod
1 armour moved from Norway to Karelia
British take Finland from Germans
Russians take Karelia from Germans
1 artillery moved from Norway to 125 Sea Zone
1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 battleship moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from India to 38 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 12 Sea Zone
1 fighter moved from Western United States to 9 Sea Zone
1 bomber moved from United Kingdom to Archangel
2 bombers moved from United Kingdom to Archangel
2 fighters moved from 112 Sea Zone to Finland
4 bombers moved from United Kingdom to Finland
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from United Kingdom to 95 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 9 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 95 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Finland
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 aaGun and 1 infantry
AA fire in Finland : 1/3 hits
1 bomber owned by the Americans lost in Finland
Americans roll dice for 3 bombers and 2 fighters in Finland, round 2 : 1/5 hits
Germans roll dice for 1 aaGun and 1 infantry in Finland, round 2 : 0/1 hits
1 aaGun owned by the Germans lost in Finland
Americans roll dice for 3 bombers and 2 fighters in Finland, round 3 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Finland
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -14
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Americans: 1 bomber and 1 fighter
Battle in Archangel
Americans attack with 3 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 3 bombers in Archangel, round 2 : 2/3 hits
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Archangel
Americans win with 2 bombers remaining. Battle score for attacker is -5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 12 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 12 Sea Zone to Hawaiian Islands
3 fighters moved from 9 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Archangel to Vologda
3 bombers moved from Finland to Vologda
1 fighter moved from Finland to Norway
2 bombers moved from United Kingdom to Vologda
2 fighters moved from United Kingdom to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 95 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 fighters placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,6,2,5,2,6,3,2,2,1,6,1,4,2,6,3,4,2,5
Americans collect 49 PUs (1 lost to blockades); end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to Anhwe
2 infantry moved from Hopei to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from 125 Sea Zone to Novgorod
1 armour moved from Norway to Karelia
British take Finland from Germans
Russians take Karelia from Germans
1 artillery moved from Norway to 125 Sea Zone
1 artillery and 1 transport moved from 125 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Novgorod
1 battleship moved from 125 Sea Zone to 127 Sea Zone
1 fighter moved from India to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Novgorod
British attack with 1 artillery and 4 fighters
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits
British roll dice for 1 artillery and 4 fighters in Novgorod, round 2 : 2/5 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter could not land in 127 Sea Zone and was removed
3 fighters moved from Novgorod to 127 Sea Zone
1 carrier moved from 125 Sea Zone to 127 Sea Zone
2 bombers moved from United Kingdom to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 armour moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 38 Sea Zone to India
4 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
Place Units - British
1 airfield placed in Norway
1 destroyer and 2 transports placed in 109 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shantung : 1 infantry
Manchuria : 2 infantry
Yunnan : 7 infantry
Kweichow : 4 infantry
Anhwe : 2 infantry
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 11 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 1 tactical_bomber
12 Sea Zone : 1 destroyer
10 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 2 transports
9 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 2 armour and 5 infantry
Kenya : 1 artillery, 1 fighter and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Algeria : 1 artillery, 1 bomber and 1 infantry
Norway : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 bombers, 4 fighters and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Karelia : 1 armour
Vologda : 7 bombers
Novgorod : 1 artillery
125 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 4 transports
93 Sea Zone : 1 flag
109 Sea Zone : 2 destroyers and 3 transports
92 Sea Zone : 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
127 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 50 / 75
Russians : 23 / 20
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 17 / 18
British : 30 / 31
UK_Pacific : 5 / 5
Italians : 20 / 31
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 19 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 18 times
Average roll : 3.744
Median : 4.000
Variance : 1.432
Standard Deviation : 1.197
Total rolls : 82
Null / Other
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.435
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.476
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 1 artillery and 5 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - Italians
Battle in Kenya
Italians attack with 2 artilleries and 4 infantry
British defend with 1 artillery, 1 fighter and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Kenya, round 2 : 2/6 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 0/3 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kenya
Italians roll dice for 2 artilleries and 4 infantry in Kenya, round 3 : 3/6 hits
British roll dice for 1 fighter in Kenya, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Persia
Italians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Eastern Persia, round 2 : 3/8 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 aaGuns, 1 artillery and 8 infantry moved from Western Germany to Germany
3 fighters moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,1,3,6,4,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Hawaiian Islands : 3 fighters
Dutch New Guinea : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 75
Russians : 23 / 20
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 17 / 18
British : 29 / 31
UK_Pacific : 5 / 5
Italians : 21 / 28
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,1,3,6,4,2,5,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 9 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Hawaiian Islands : 3 fighters
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Norway : 1 fighter
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Production/PUs Summary :
Germans : 50 / 75
Russians : 23 / 20
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 17 / 18
British : 30 / 31
UK_Pacific : 5 / 5
Italians : 20 / 28
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
3 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Caucasus to Tambov
1 armour moved from Volgograd to Samara
3 mech_infantrys moved from Caucasus to Samara
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Samara, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
9 armour and 10 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 armour and 1 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 bomber moved from Germany to Bryansk
3 mech_infantrys moved from Ukraine to Tambov
1 armour moved from Caucasus to Tambov
1 armour moved from Volgograd to Samara
3 mech_infantrys moved from Caucasus to Samara
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
Combat - Germans
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Samara, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
9 armour and 10 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Bryansk to Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
2 armour and 1 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
5 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
3 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
5 infantry moved from Russia to Tambov
3 artilleries moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 artillery moved from Russia to Bryansk
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 1/4 hits
Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Bryansk, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 2/11 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Tambov, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 3 : 3/10 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 2/2 hits
1 mech_infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Vologda to Smolensk
1 armour moved from Smolensk to Belarus
1 artillery and 9 infantry moved from Smolensk to Bryansk
2 armour moved from Russia to Bryansk
8 artilleries moved from Russia to Bryansk
4 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
5 infantry moved from Russia to Tambov
12 infantry and 1 mech_infantry moved from Russia to Bryansk
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 infantry moved from Vologda to Smolensk
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Territory Summary for Russians :
Manchuria : 5 infantry
Amur : 2 aaGuns and 12 infantry
Belarus : 1 armour and 1 infantry
Bryansk : 4 aaGuns, 2 armour, 10 artilleries, 25 infantry and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 armour, 4 artilleries and 7 infantry
Novosibirsk : 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 artillery and 2 infantry
Samara : 1 artillery and 2 infantry
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 64
Russians : 24 / 24
Japanese : 48 / 57
Americans : 50 / 70
Chinese : 17 / 18
British : 30 / 31
UK_Pacific : 5 / 5
Italians : 18 / 28
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.319
Median : 3.000
Variance : 0.457
Standard Deviation : 0.676
Total rolls : 47
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.306
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 26 Sea Zone to 12 Sea Zone
6 fighters moved from 26 Sea Zone to 12 Sea Zone
Combat - Japanese
Battle in 12 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 infantry
EDIT: Changing ownership of Johnston Island from Americans to Japanese
EDIT: Adding units owned by Japanese to Johnston Island: 1 infantry
EDIT: Turning off Edit Mode
4 carriers moved from 26 Sea Zone to 50 Sea Zone
1 carrier moved from 54 Sea Zone to 50 Sea Zone
2 fighters moved from 54 Sea Zone to 50 Sea Zone
5 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
1 fighter moved from 25 Sea Zone to 50 Sea Zone
2 fighters moved from 26 Sea Zone to 50 Sea Zone
3 carriers moved from 25 Sea Zone to 30 Sea Zone
6 fighters moved from 12 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 50 Sea Zone
2 battleships, 1 cruiser and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 armour and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
4 artilleries moved from Japan to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 bombers moved from French Indo China to Caroline Islands
3 mech_infantrys moved from French Indo China to Burma
2 artilleries moved from Shan State to Burma
2 mech_infantrys moved from Hunan to French Indo China
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 fighter placed in Japan
2 destroyers and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
take your pick
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 10 Sea Zone to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber and 11 fighters moved from Hawaiian Islands to 50 Sea Zone
1 fighter moved from 10 Sea Zone to 27 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 27 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
5 bombers moved from Vologda to Volgograd
2 bombers moved from Vologda to Ukraine
OOL in Sz50? Not a question you get everyday!
I need to see some dice rolled first