Hmm, might not have been worth declaring war on Japan to save the Chinese troops for a round.
Odonis (Axis) vs Amun-Sul (Allies) BM League - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 3 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Vologda
4 artilleries and 22 infantry moved from Russia to Vologda
4 armour and 4 mech_infantrys moved from Bryansk to Vologda
1 armour moved from Kazakhstan to Samara
Germans take Samara from Russians
1 mech_infantry moved from Tambov to Samara
1 armour and 1 mech_infantry moved from Samara to Vologda
1 tactical_bomber moved from Sikang to Vologda
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 armour moved from Nenetsia to Vologda
3 mech_infantrys moved from Novgorod to VologdaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Vologda
Germans attack with 6 armour, 4 artilleries, 1 bomber, 22 infantry, 8 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 3 armour, 9 artilleries, 14 infantry and 10 mech_infantrys
AA fire in Vologda : 0/2 hits
Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 22 infantry, 8 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 9/42 hits
Russians roll dice for 2 aaGuns, 3 armour, 9 artilleries, 14 infantry and 10 mech_infantrys in Vologda, round 2 : 13/36 hits
2 aaGuns owned by the Russians, 13 infantry owned by the Germans and 7 infantry owned by the Russians lost in Vologda
Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 9/29 hits
Russians roll dice for 3 armour, 9 artilleries, 7 infantry and 10 mech_infantrys in Vologda, round 3 : 10/29 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the Russians, 9 infantry owned by the Germans and 7 infantry owned by the Russians lost in Vologda
Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber in Vologda, round 4 : 8/19 hits
Russians roll dice for 3 armour, 9 artilleries and 8 mech_infantrys in Vologda, round 4 : 10/20 hits
7 mech_infantrys owned by the Germans, 8 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Vologda
Germans roll dice for 6 armour, 1 artillery, 1 bomber and 1 tactical_bomber in Vologda, round 5 : 5/9 hits
Russians roll dice for 3 armour and 9 artilleries in Vologda, round 5 : 3/12 hits
5 artilleries owned by the Russians, 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 4 armour, 1 bomber and 1 tactical_bomber in Vologda, round 6 : 1/6 hits
Russians roll dice for 3 armour and 4 artilleries in Vologda, round 6 : 2/7 hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 7 : 1/4 hits
Russians roll dice for 3 armour and 3 artilleries in Vologda, round 7 : 4/6 hits
1 tactical_bomber owned by the Germans, 1 bomber owned by the Germans, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians win with 3 armour and 2 artilleries remaining. Battle score for attacker is -53
Casualties for Germans: 6 armour, 4 artilleries, 1 bomber, 22 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 7 artilleries, 14 infantry and 10 mech_infantrysNon Combat Move - Germans
3 armour moved from Ukraine to Russia
1 infantry moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 armour and 2 mech_infantrys moved from Caucasus to Bryansk
5 armour and 1 mech_infantry moved from Caucasus to VolgogradPlace Units - Germans
3 artilleries placed in Russia
Germans undo move 1.
3 artilleries placed in Volgograd
3 armour placed in Russia
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
2 destroyers and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
keeping it fresh! BTW - I’ll be offline until the 28th. Happy holidays!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - Russians
1 armour moved from Vologda to Belarus
Russians take Smolensk from Germans
Russians take Belarus from Germans
1 artillery moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 bomber and 1 tactical_bomber moved from Buryatia to ManchuriaCombat - Russians
Russians creates battle in territory 99 Sea Zone
Battle in Manchuria
Russians attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 fighter
Russians roll dice for 1 bomber and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 fighter in Manchuria, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Japanese lost in Manchuria
Russians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 tactical_bomber
Casualties for Japanese: 1 fighter
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Manchuria to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to Yenisey
1 armour moved from Vologda to EvenkiyskiyTurn Complete - Russians
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keeping it fresh! BTW - I’ll be offline until the 28th. Happy holidays!
All the best to U too. Cheers :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 destroyer, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 artilleries, 3 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 bomber moved from Japan to 47 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in Alaska
Battle in 47 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 5/11 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Hawaiian Islands from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to French Indo China
3 mech_infantrys moved from French Indo China to Burma
1 armour moved from Kweichow to Burma
1 armour moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 artillery moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kweichow to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Yunnan to French Indo China
1 marine moved from Korea to 6 Sea Zone
1 battleship, 2 destroyers and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to Kweichow
1 bomber moved from 47 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Caroline IslandsPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 airfield placed in French Indo China
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,4,6,2
Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
i forgot to send troops to spain
i ll do it manually here
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8 inf, marine, 2 mech
4 art
Rolls: 7@1; Total Hits: 17@1: (3, 6, 1, 6, 3, 2, 6)
Rolls: 8@2; Total Hits: 28@2: (4, 6, 6, 4, 2, 5, 5, 1)
vs
Rolls: 6@2; Total Hits: 06@2: (3, 4, 5, 4, 3, 4)
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8 inf, marine, 2 mech
4 art
Rolls: 7@1; Total Hits: 17@1: (3, 3, 2, 6, 1, 4, 2)
Rolls: 8@2; Total Hits: 18@2: (6, 3, 6, 4, 5, 3, 5, 1)
vs
Rolls: 3@2; Total Hits: 03@2: (5, 6, 6)
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8 inf, marine, 2 mech
4 art
Rolls: 7@1; Total Hits: 07@1: (5, 2, 3, 6, 5, 2, 4)
Rolls: 8@2; Total Hits: 28@2: (2, 5, 6, 2, 6, 4, 3, 5)
vs
Rolls: 1@2; Total Hits: 01@2: (6)
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i also got confused while buying i bought 1 tra too much, and 1 inf , 1 art too less.
i hope u will allow the change.
all this combat and buyings confusion is becasue when i initially played i accidentally pressed that my cruiser will shore bombard spain, and i ve wanted him to be back to EUS, and then i had to replay the move, and here is the confusion
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 bomber moved from Gibraltar to Libya
2 mech_infantrys moved from Algeria to Libya
1 armour moved from Tunisia to Libya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 bombers and 1 destroyer in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 bombers in 26 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 32
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Libya
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Libya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Libya
Americans roll dice for 1 armour and 1 bomber in Libya, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Libya
Americans win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 94 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Americans
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 aaGun and 4 infantry moved from Algeria to Tunisia
1 bomber moved from Libya to Trans-Jordan
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 26 Sea Zone to Queensland
1 bomber moved from 26 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Western United StatesPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 marine placed in Central United States
1 bomber placed in Eastern United States
Americans undo move 1.
3 artilleries, 3 infantry and 1 marine placed in Central United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Central United States
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Iraq to Turkey
1 artillery moved from Northwest Persia to Turkey
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - British
Battle in Malaya
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 5/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Turkey, round 3 : 5/5 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Malaya from Japanese, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Portugal
British attack with 1 armour, 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 6 infantry in Portugal, round 2 : 4/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
1 carrier and 2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Turkey to India
1 fighter and 2 tactical_bombers moved from Turkey to Iraq
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 aaGun and 2 artilleries placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
British collect 34 PUs (6 lost to blockades); end with 34 PUsPlace Units - UK_Pacific
3 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tobruk to Libya
1 submarine moved from 99 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits
1 armour owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 marine moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Albania to Greece
1 armour moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bessarabia to BulgariaPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,6
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Volgograd to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Turkey
1 submarine moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Turkey
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Turkey, round 2 : 1/3 hits
British roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Poland to Novgorod
2 armour moved from Bryansk to Caucasus
4 armour moved from Volgograd to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
4 armour moved from Russia to Volgograd
1 fighter moved from Turkey to Caucasus
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 armour moved from Russia to Volgograd
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Normandy Bordeaux
3 artilleries placed in France
2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 bomber moved from Yenisey to SakhaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 armour and 2 mech_infantrys moved from Burma to Malaya
2 armour and 2 mech_infantrys moved from Burma to French Indo China
1 mech_infantry moved from Burma to Malaya
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber moved from Kweichow to 36 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in French Indo China
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 2 transports; ANZAC defend with 1 destroyer, 4 fighters and 2 submarines
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 36 Sea Zone, round 2 : 8/9 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 2 fighters owned by the Japanese, 2 submarines owned by the British and 1 carrier owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 6/8 hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 36 Sea Zone, round 3 : 6/9 hits
2 carriers owned by the British, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the British and 2 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship and 1 bomber in 36 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 1/3 hits
1 bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship and 2 transports in 36 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Japanese lost in 36 Sea Zone
British win with 1 battleship and 2 transports remaining. Battle score for attacker is -40
Casualties for British: 2 carriers, 1 cruiser and 2 submarines
Casualties for ANZAC: 1 destroyer, 4 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 artilleries, 1 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to SzechwanPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Iraq to Alexandria
1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to TurkeyCombat - British
British creates battle in territory 20 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking 20 Sea Zone from Japanese, taking Alexandria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkey
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/4 hits
Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
2 fighters moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from Alexandria to Egypt
1 armour, 1 artillery and 6 infantry moved from Portugal to Spain
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 20 Sea Zone to 19 Sea Zone
EDIT: 1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 bomber moved from Burma to IndiaPlace Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 39 PUsPlace Units - UK_Pacific
4 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 artilleries and 2 infantry -
Ital turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from Queensland to Dutch New Guinea
1 submarine moved from 34 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs