Unbelievable dice in Alexandria.
Odonis (Axis) vs Amun-Sul (Allies) BM League - rematch
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attached
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please just post the game turn from now on, I like to have it written here.
thanks :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern France to 104 Sea Zone
1 fighter moved from Ukraine to Northwest Persia
1 infantry and 1 mech_infantry moved from Turkey to Northwest PersiaCombat - Italians
Italians creates battle in territory 93 Sea Zone
Americans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Battle in Northwest Persia
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 2 infantry
AA fire in Northwest Persia : 0/1 hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 aaGun and 2 infantry in Northwest Persia, round 2 : 0/2 hits
1 aaGun owned by the British lost in Northwest Persia
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Northwest Persia, round 3 : 1/3 hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
Italians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 2 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 2 fighters
British defend with 1 tactical_bomber; Americans defend with 1 destroyer and 2 fighters
Italians roll dice for 2 fighters in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 tactical_bomber owned by the British, 2 fighters owned by the Italians and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 2 fighters
Casualties for British: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Moving scrambled unit from 104 Sea Zone back to originating territory: Spain
Moving scrambled unit from 104 Sea Zone back to originating territory: SpainNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 fighter
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 aaGun, 2 armour, 2 artilleries, 8 infantry, 1 marine and 3 mech_infantrys moved from Southern France to Northern Italy
1 aaGun, 4 armour, 6 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 fighter moved from Northwest Persia to Turkey
1 submarine moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,6,3,2,2,4,6
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs -
Ital turn
Assumed you wanted to keep the DD instead of the FTR… let me know if not the case.
U assumed well. I ll keep the dd.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 destroyers moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
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as for Russian turn
1 cm
1 tank to Manchuria
1 ncm
1 bomber to WUS
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U may play Germany and Japan.
cheers :)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 carrier, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom causes 5 damage total.
Battle in 104 Sea Zone
Germans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
3 armour and 1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 infantry moved from Sweden to 113 Sea Zone
1 mech_infantry moved from Sweden to 113 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Sweden to Norway
2 mech_infantrys moved from Archangel to Bryansk
1 armour moved from Nenetsia to Evenkiyskiy
1 mech_infantry moved from Nenetsia to Samara
3 armour moved from Volgograd to Turkey
1 armour and 1 mech_infantry moved from Rostov to Turkey
3 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Tambov to Volgograd
1 fighter moved from Turkey to Western GermanyPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 bomber placed in Western Germany
3 infantry placed in Normandy Bordeaux
3 artilleries placed in France
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - Russians
1 armour moved from Sakha to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
1 bomber moved from Midway to Western United StatesTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Manchuria
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 4 : 1/2 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 2 fighters
Russians defend with 1 armour
Japanese roll dice for 2 fighters in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in Manchuria, round 3 : 2/2 hits
Chinese roll dice for 1 armour in Manchuria, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Manchuria
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 fighter moved from Manchuria to Anhwe
1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Hopei
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from 20 Sea Zone to French Indo China
1 infantry moved from Turkmenistan to Afghanistan
Japanese take Afghanistan from Neutral_True
1 fighter moved from Philippines to French Indo China
1 fighter moved from Philippines to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 48 PUs (3 lost to blockades); end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs -
just keeping it fresh!
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computer repaired yet?
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keeping it fresh
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bump
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Hey,
I was somehow able to restore my laptop.
But I have a few weeks of intensive personal work & family issues so I will not be able to play.
I will return as normal in the late part of February.
Cheers Smiley
Amon Sul
…
I ve sent u this on 29th january.
i am back
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i need to get back mentally to game ,and triple allied move is with what i start. i will maybe need a day or two to play it.
cheers
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 2 fighters, 7 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
2 bombers moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Spain to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
3 marines moved from Marshall Islands to 32 Sea Zone
1 cruiser, 3 marines and 1 transport moved from 32 Sea Zone to 33 Sea Zone
3 marines moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits
Americans roll dice for 3 marines in Caroline Islands, round 2 : 0/3 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 marine owned by the Americans lost in Caroline Islands
Americans roll dice for 2 marines in Caroline Islands, round 3 : 2/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 3
Casualties for Americans: 1 marine
Casualties for Japanese: 1 aaGun and 1 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Southern France
Americans attack with 2 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 1 infantry in Southern France, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Central United States to Central America
2 artilleries and 1 infantry moved from Argentina to 85 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 85 Sea Zone to 86 Sea Zone
2 artilleries and 1 infantry moved from 86 Sea Zone to Brazil
1 artillery and 1 infantry moved from Venezuela to British Guiana
1 bomber moved from Midway to Queensland
1 bomber moved from Brazil to Spain
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Alaska to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 6 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Gibraltar to Spain
1 bomber, 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 submarine moved from 25 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Southern France to IraqPlace Units - Americans
7 infantry and 1 marine placed in Central United States
6 artilleries placed in Eastern United States
1 fighter placed in Eastern United States
1 fighter placed in Spain
2 submarines placed in 93 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British buy 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Adding units owned by Americans to Alexandria: 1 aaGun
EDIT: Removing units owned by Americans from Tobruk: 1 aaGun
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from West India to Afghanistan
1 bomber, 3 fighters and 1 tactical_bomber moved from Iraq to Afghanistan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
EDIT: 4 infantry moved from Tobruk to Alexandria
EDIT: British undo move 5.
EDIT: 4 infantry moved from Tobruk to AlexandriaCombat - British
Battle in Afghanistan
British attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 5 infantry
British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 2 : 1/7 hits
Japanese roll dice for 5 infantry in Afghanistan, round 2 : 0/5 hits
1 infantry owned by the Japanese lost in Afghanistan
British roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Afghanistan, round 3 : 4/7 hits
Japanese roll dice for 4 infantry in Afghanistan, round 3 : 1/4 hits
4 infantry owned by the Japanese and 1 infantry owned by the British lost in Afghanistan
British win, taking Afghanistan from Japanese with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Japanese: 5 infantry
Battle in Northwest Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 4 : 1/2 hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
1 artillery moved from Persia to Iraq
1 bomber moved from Afghanistan to Iraq
3 fighters and 1 tactical_bomber moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 transports moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
1 factory_minor placed in Saudi Arabia
2 mech_infantrys placed in EgyptTurn Complete - British
British collect 42 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 2 destroyers
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 2 destroyers
EDIT: Turning off Edit Mode