Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
8 inf, marine, 2 mech
4 art
Rolls: 7@1; Total Hits: 07@1: (5, 2, 3, 6, 5, 2, 4)
Rolls: 8@2; Total Hits: 28@2: (2, 5, 6, 2, 6, 4, 3, 5)
vs
Rolls: 1@2; Total Hits: 01@2: (6)
i also got confused while buying i bought 1 tra too much, and 1 inf , 1 art too less.
i hope u will allow the change.
all this combat and buyings confusion is becasue when i initially played i accidentally pressed that my cruiser will shore bombard spain, and i ve wanted him to be back to EUS, and then i had to replay the move, and here is the confusion
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 cruiser, 1 destroyer, 3 infantry, 2 marines, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from Gibraltar to Libya
2 mech_infantrys moved from Algeria to Libya
1 armour moved from Tunisia to Libya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 3 bombers, 1 destroyer and 2 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 bombers and 1 destroyer in 26 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 bombers in 26 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter and 1 transport in 26 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 32
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in Libya
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Libya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Libya, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Libya
Americans roll dice for 1 armour and 1 bomber in Libya, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Libya
Americans win, taking Libya from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in 94 Sea Zone
Americans attack with 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Spain: 6 infantry
EDIT: Changing ownership of Spain from Neutral_True to Americans
EDIT: Turning off Edit Mode
3 aaGuns, 1 artillery, 5 infantry, 1 marine and 2 mech_infantrys moved from Gibraltar to Spain
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 93 Sea Zone to Gibraltar
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 aaGun and 4 infantry moved from Algeria to Tunisia
1 bomber moved from Libya to Trans-Jordan
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from 26 Sea Zone to Queensland
1 bomber moved from 26 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Western United States
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
1 marine placed in Central United States
1 bomber placed in Eastern United States
Americans undo move 1.
3 artilleries, 3 infantry and 1 marine placed in Central United States
Americans undo move 3.
3 artilleries and 3 infantry placed in Central United States
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - British
British buy 1 aaGun, 2 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Iraq to Turkey
1 artillery moved from Northwest Persia to Turkey
1 armour, 1 artillery and 6 infantry moved from 91 Sea Zone to Portugal
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 battleship and 1 cruiser moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - British
Battle in Malaya
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Turkey, round 2 : 5/10 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits
1 mech_infantry owned by the British, 2 artilleries owned by the British, 5 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Turkey, round 3 : 5/5 hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Malaya from Japanese, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Portugal
British attack with 1 armour, 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 6 infantry in Portugal, round 2 : 4/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits
1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 2 infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - British
1 carrier and 2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Trans-Jordan to Iraq
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Turkey to India
1 fighter and 2 tactical_bombers moved from Turkey to Iraq
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 aaGun and 2 artilleries placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
British collect 34 PUs (6 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 3 artilleries and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Tobruk to Libya
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
Americans roll dice for 1 armour in Libya, round 2 : 0/1 hits
1 armour owned by the Americans lost in Libya
Italians win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 marine moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Yugoslavia to Switzerland
Italians take Switzerland from Neutral_True
1 infantry moved from Albania to Greece
1 armour moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Bessarabia to Bulgaria
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,5,6
Italians collect 14 PUs (6 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Volgograd to Turkey
1 mech_infantry moved from Caucasus to Turkey
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 infantry moved from Samara to Vologda
1 armour moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Russia
1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Bryansk to Archangel
Germans take Smolensk from Russians
1 armour moved from Poland to Belarus
2 mech_infantrys moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to Turkey
1 submarine moved from 109 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Turkey
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Turkey, round 2 : 1/3 hits
British roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Turkey
Germans win, taking Turkey from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Vologda
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 armour owned by the Germans lost in Archangel
Russians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
1 mech_infantry moved from Poland to Novgorod
2 armour moved from Bryansk to Caucasus
4 armour moved from Volgograd to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
4 armour moved from Russia to Volgograd
1 fighter moved from Turkey to Caucasus
2 fighters moved from 104 Sea Zone to 112 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 armour moved from Russia to Volgograd
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Normandy Bordeaux
3 artilleries placed in France
2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 bomber moved from Yenisey to Sakha
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Burma to Malaya
2 armour and 2 mech_infantrys moved from Burma to French Indo China
1 mech_infantry moved from Burma to Malaya
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 bomber moved from Kweichow to 36 Sea Zone
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield and 1 factory_minor
Japanese roll dice for 2 armour and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Malaya
Japanese attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour and 3 mech_infantrys in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers
British defend with 1 battleship, 2 carriers, 1 cruiser, 2 submarines and 2 transports; ANZAC defend with 1 destroyer, 4 fighters and 2 submarines
Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 36 Sea Zone, round 2 : 8/9 hits
Units damaged: 1 battleship owned by the Japanese
3 destroyers owned by the Japanese, 2 submarines owned by the ANZAC, 2 fighters owned by the Japanese, 2 submarines owned by the British and 1 carrier owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 : 6/8 hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 36 Sea Zone, round 3 : 6/9 hits
2 carriers owned by the British, 3 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the British and 2 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship and 1 bomber in 36 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 1/3 hits
1 bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 36 Sea Zone
Japanese roll dice for 1 battleship in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 battleship and 2 transports in 36 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Japanese lost in 36 Sea Zone
British win with 1 battleship and 2 transports remaining. Battle score for attacker is -40
Casualties for British: 2 carriers, 1 cruiser and 2 submarines
Casualties for ANZAC: 1 destroyer, 4 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 5 fighters and 2 tactical_bombers
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 mech_infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kwangtung to French Indo China
2 artilleries, 1 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Shensi to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 1 Sea Zone to 4 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to Szechwan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 22 PUs;
UK_Pacific buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Iraq to Alexandria
1 mech_infantry moved from Persia to Northwest Persia
2 fighters moved from India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Turkey
Combat - British
British creates battle in territory 20 Sea Zone
British creates battle in territory 97 Sea Zone
Battle in Alexandria
British attack with 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking 20 Sea Zone from Japanese, taking Alexandria from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Turkey
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/4 hits
Germans roll dice for 1 armour in Turkey, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
2 fighters moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 tactical_bomber moved from Alexandria to Egypt
1 armour, 1 artillery and 6 infantry moved from Portugal to Spain
1 mech_infantry moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Iraq
1 submarine moved from 20 Sea Zone to 19 Sea Zone
EDIT: 1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 bomber moved from Burma to India
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,6
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
4 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 4 artilleries and 2 infantry
Ital turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from Queensland to Dutch New Guinea
1 submarine moved from 34 Sea Zone to 36 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
as for Russia, my only 2 ncm moves will be:
1 tank from Yakut to Sakha
1 bomber from Sakha to Midway
so U can play Germany and Japan combined so we save time :)
cheers :)
Thanks!
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 fighters and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Hunan to Burma
3 artilleries, 1 infantry and 3 mech_infantrys moved from Yunnan to Burma
2 armour and 5 mech_infantrys moved from French Indo China to Burma
1 armour and 3 mech_infantrys moved from Malaya to Burma
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
British defend with 1 submarine
Japanese win, taking Guam from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Burma
Japanese attack with 3 armour, 3 artilleries, 1 infantry and 13 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 3 artilleries and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Szechwan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Kweichow to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
3 fighters moved from 19 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2
Japanese collect 53 PUs (3 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 fighter, 3 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 armour, 1 infantry and 1 mech_infantry moved from Vologda to Nenetsia
1 mech_infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Belarus to Archangel
1 bomber moved from Western Germany to 109 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Germans
Battle in Gibraltar
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking Gibraltar from British, taking 109 Sea Zone from Americans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Nenetsia
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Nenetsia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Rostov
7 armour moved from Volgograd to Turkey
9 armour and 2 artilleries moved from Caucasus to Turkey
1 fighter moved from Northwest Persia to Turkey
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 transport moved from 112 Sea Zone to 113 Sea Zone
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to France
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
3 aaGuns moved from Russia to Tambov
Place Units - Germans
1 transport placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
3 armour placed in France
3 infantry placed in Normandy Bordeaux
1 artillery placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 armour
EDIT: Removing units owned by Russians from Sakha: 1 bomber
EDIT: Adding units owned by Russians to Sakha: 1 armour
EDIT: Adding units owned by Russians to Midway: 1 bomber
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 armour and 3 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Volgograd : 1 flag, 7 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 9 armour, 3 artilleries and 1 fighter
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 2 transports
119 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 60 / 89
Russians : 9 / 0
Japanese : 55 / 63
Americans : 56 / 76
Chinese : 0 / 0
British : 37 / 39
UK_Pacific : 17 / 20
Italians : 21 / 16
ANZAC : 14 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 bombers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Chile to Argentina
1 bomber moved from Brazil to Argentina
1 armour moved from Western United States to Alaska
British take British Columbia from Japanese
Americans take Alaska from Japanese
1 submarine moved from 4 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Spain to Gibraltar
1 bomber moved from Egypt to Gibraltar
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Johnston Island to Argentina
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Marshall Islands
Battle in 91 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans win, taking Marshall Islands from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Venezuela
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Venezuela, round 2 : 1/2 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in Argentina
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Neutral_True defend with 4 infantry
Americans roll dice for 2 artilleries, 2 bombers and 2 infantry in Argentina, round 2 : 5/6 hits
Neutral_True roll dice for 4 infantry in Argentina, round 2 : 1/4 hits
1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Argentina
Americans win, taking Argentina from Neutral_True with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 4 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
5 artilleries and 7 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Spain
1 aaGun and 3 infantry moved from Libya to Tobruk
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 25 Sea Zone
2 marines moved from Midway to 25 Sea Zone
2 marines and 1 transport moved from 25 Sea Zone to 32 Sea Zone
2 marines moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 65 Sea Zone to 85 Sea Zone
1 bomber moved from Argentina to Spain
1 bomber moved from Argentina to Brazil
1 submarine moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 airfield and 2 fighters placed in Spain
1 destroyer placed in 104 Sea Zone
1 armour and 1 infantry placed in Central United States
1 bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber moved from India to Northwest Persia
3 fighters and 1 tactical_bomber moved from Iraq to Saudi Arabia
1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
Combat - British
Battle in Saudi Arabia
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Saudi Arabia, round 2 : 4/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - British
1 mech_infantry moved from Alexandria to Trans-Jordan
1 mech_infantry moved from Egypt to Syria
1 tactical_bomber moved from Egypt to Spain
1 artillery moved from Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
3 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
1 aaGun moved from Iraq to Northwest Persia
2 transports moved from 38 Sea Zone to 79 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 45 Sea Zone to 54 Sea Zone
2 destroyers moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from India to West India
Place Units - British
1 mech_infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Iraq
2 artilleries and 1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Ital turn
Assumed you wanted to keep the DD instead of the FTR… let me know if not the case.