I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
Odonis (Axis) vs Amun-Sul (Allies) BM League - rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship and 2 destroyers
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship and 2 destroyers
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 10 infantry and 1 marine moved from Northern Italy to Southern France
5 armour moved from Southern Italy to Southern France
3 mech_infantrys moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 5 armour, 2 artilleries, 10 infantry, 1 marine and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 5 armour, 2 artilleries, 10 infantry, 1 marine and 3 mech_infantrys in Southern France, round 2 : 7/21 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 5 armour, 2 artilleries, 9 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Turkey to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,1,4,2,6,4,5,4,6,6
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
3 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Dutch New Guinea to 33 Sea Zone
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 submarine and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
3 armour moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 fighters moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Turkey to Northwest Persia
3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Turkey to Syria
Germans take Syria from British
1 armour moved from Syria to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 submarine moved from 104 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/2 hits
1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 artillery and 3 mech_infantrys in Northwest Persia, round 3 : 1/4 hits
British roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits
1 artillery owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in United Kingdom
Germans attack with 3 armour, 1 artillery, 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 fighter
AA fire in United Kingdom : 1/9 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/16 hits
British roll dice for 5 aaGuns, 1 fighter, 12 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/14 hits
5 aaGuns owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 5 fighters and 1 tactical_bomber in United Kingdom, round 3 : 5/10 hits
British roll dice for 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/13 hits
1 armour owned by the Germans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber in United Kingdom, round 4 : 4/9 hits
British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/8 hits
2 fighters owned by the Germans and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 3 fighters and 1 tactical_bomber in United Kingdom, round 5 : 2/7 hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 5 : 3/4 hits
3 fighters owned by the Germans and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in United Kingdom, round 6 : 4/4 hits
British roll dice for 1 fighter and 1 mech_infantry in United Kingdom, round 6 : 1/2 hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in United Kingdom
Germans captures 42PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Germans: 2 armour, 1 artillery, 1 bomber, 6 fighters and 4 infantry
Casualties for British: 5 aaGuns, 10 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 aaGun, 4 artilleries and 8 infantry moved from Normandy Bordeaux to Southern France
4 artilleries moved from France to Southern France
1 mech_infantry moved from Western Germany to France
1 artillery moved from Turkey to Caucasus
18 armour moved from Turkey to Caucasus
3 armour moved from Volgograd to Caucasus
3 aaGuns moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Turkey to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to CaucasusPlace Units - Germans
3 infantry placed in France
Germans undo move 1.
3 artilleries placed in France
3 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry
EDIT: Adding units owned by Germans to France: 3 infantry
EDIT: Turning off Edit Mode
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 8 artilleries and 8 infantry
EDIT: Adding units owned by Germans to France: 8 artilleries and 8 infantry
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 3 infantry
EDIT: Turning off Edit Mode
3 fighters placed in 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Germans collect 73 PUs (1 lost to blockades); end with 115 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 120 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 127 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 129 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 134 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 149 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - Russians
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i ve saw that u can attack London, i moved 1 fig there. but there is much risk in war, so i decided to build up Middle east more, U saw the opportunity and u took it. U were better this game from the begining, well played with Germany, i was in constant backlog and u deserved to win this game.
congrats
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Thanks mate - good game as well! On to the playoffs :)
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Thanks mate - good game as well! On to the playoffs :)
havent played 2nd edition for a long time. should be fun :mrgreen: