dice…
42.3simon33 (Axis) vs Inno (Allies)
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Ughhhh…forgot to move the sub and transport :cry:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
2 fighters moved from 11 Sea Zone to 23 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship and 1 cruiser moved from 56 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 bomber, 1 fighter and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Solomon Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Solomon Islands
Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Japanese win with no units remaining. Battle score for attacker is 19
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from French West Africa to Trans-Jordan
2 fighters moved from 23 Sea Zone to Belgian Congo
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Hawaiian Islands to 56 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 armour moved from Eastern United States to Western United States
2 infantry moved from Kazakh S.S.R. to PersiaPlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters and 1 transport placed in 11 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier, 2 fighters and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Eastern Australia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by Americans to 23 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUsTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 2 fighters and 1 transport
23 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
44 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eastern Australia : 2 fighters
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Persia : 2 infantry
Trans-Jordan : 1 fighter
United Kingdom : 1 bomber
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 27
Germans : 39 / 42
British : 30 / 31
Japanese : 36 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to West Russia
4 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 3 armour, 1 artillery, 1 factory and 3 infantry
Novosibirsk : 4 infantry
Russia : 2 artilleries, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 3 armour, 3 artilleries, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 37 / 42
British : 30 / 31
Japanese : 36 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 38 PUs;
Germans buy 3 armour, 3 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 fighter and 1 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to Belorussia
1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
Germans take Egypt from BritishCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
retreated to Belorussia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter in Archangel, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Baltic States to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to EgyptPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
3 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from Trans-Jordan to 17 Sea Zone
1 bomber moved from West Russia to 17 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from West Russia to Szechwan
1 armour moved from Persia to SzechwanCombat - British
Battle in 17 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 2 fighters and 1 transport
British roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 3/3 hits
1 carrier owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the British lost in 17 Sea Zone
British roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for British: 3 fighters
Battle in Szechwan
British attack with 1 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour and 3 fighters in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
1 fighter owned by the British and 1 armour owned by the British lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 fighter
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Szechwan to Kazakh S.S.R.
2 armour moved from India to Kazakh S.S.R.
2 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 bomber moved from 17 Sea Zone to Persia
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 cruiser moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 31 PUsTerritory Summary for British :
13 Sea Zone : 1 cruiser and 1 transport
44 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 infantry
Burma : 1 artillery
Eastern Australia : 2 infantry
India : 1 aaGun, 2 artilleries, 1 factory and 6 infantry
Kazakh S.S.R. : 2 armour and 2 fighters
Morocco : 1 flag, 1 armour and 1 infantry
Persia : 1 artillery, 1 bomber and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fightersProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 41
British : 30 / 31
Japanese : 35 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from 62 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from 35 Sea Zone to Kazakh S.S.R.Combat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits
British roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 armour and 2 fighters
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits
Russians roll dice for 2 armour and 2 fighters in Kazakh S.S.R., round 2 : 4/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -14
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Anhwei to Szechwan
2 artilleries and 1 infantry moved from Manchuria to Anhwei
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from French Indo-China Thailand to Yunnan
1 transport moved from 35 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 carrier moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in French Indo-China Thailand
1 fighter placed in 60 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.Non Combat Move - Americans
2 infantry moved from Persia to India
1 fighter moved from Trans-Jordan to India
1 carrier moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 23 Sea Zone to Rhodesia
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
2 fighters moved from 11 Sea Zone to French Equatorial Africa
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United States
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 battleship and 1 cruiser moved from 44 Sea Zone to 53 Sea Zone
1 transport moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea ZonePlace Units - Americans
3 transports placed in 11 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUsTerritory Summary for Americans :
11 Sea Zone : 3 transports
13 Sea Zone : 1 carrier and 1 transport
21 Sea Zone : 1 carrier and 1 destroyer
53 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Central United States : 1 infantry
Eastern Australia : 2 fighters
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
French Equatorial Africa : 2 fighters
Hawaiian Islands : 1 infantry
India : 1 fighter and 2 infantry
Midway : 1 infantry
Morocco : 1 artillery and 1 infantry
Rhodesia : 2 fighters
West Russia : 1 fighter
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 38 / 41
British : 29 / 31
Japanese : 37 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Belorussia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Russia to West Russia
2 infantry moved from Russia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Caucasus to West Russia
4 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Caucasus to West RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from West Russia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from India: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in Russia
1 armour placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 4 infantry
EDIT: Adding units owned by Russians to Evenki National Okrug: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Baltic States : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 armour and 1 factory
Evenki National Okrug : 4 infantry
Russia : 2 artilleries, 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 2 aaGuns, 6 armour, 6 artilleries, 2 fighters and 10 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 36 / 41
British : 29 / 31
Japanese : 37 / 37
Americans : 39 / 40 -
I don’t think I can win from here. I don’t play this '42 game well as Axis. I tend to get caught up by the easy gain of Karelia and leaving the Caucasus, which is no good.
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okie :-D
I will switch to the new game you just started…





