I noticed something off with Japan and figured out that you did not move the 4 fighters out of Sumatra and Yunnan on non-combat. also did not place any of your purchases. you are welcome to rectify this or if you want to stop on this one. no problem either way.
42.3simon33 (Axis) vs Inno (Allies)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 17 Sea Zone
1 fighter moved from Egypt to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 61 Sea Zone
1 fighter moved from 35 Sea Zone to 61 Sea Zone
1 cruiser moved from 13 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from United Kingdom to 7 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 17 Sea Zone
British attack with 1 bomber, 1 cruiser and 1 fighter
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber, 1 cruiser and 1 fighter in 17 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 2 infantry in Borneo, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 61 Sea Zone
British attack with 1 carrier and 1 fighter
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 carrier and 1 fighter in 61 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
1 transport owned by the Japanese lost in 61 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 7 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 cruiser
British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 7 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 7 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 5 Sea Zone to West Russia
1 fighter moved from 61 Sea Zone to Szechwan
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 41 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Burma to India
1 infantry moved from Persia to Trans-Jordan
1 bomber moved from 17 Sea Zone to Trans-Jordan
1 fighter moved from 7 Sea Zone to Archangel
1 infantry moved from Western Canada to Eastern Canada
1 transport moved from 10 Sea Zone to 11 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in IndiaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Archangel: 1 fighter
EDIT: Adding units owned by British to Iceland: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British :
7 Sea Zone : 1 cruiser
11 Sea Zone : 1 transport
17 Sea Zone : 1 cruiser
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
47 Sea Zone : 1 transport
61 Sea Zone : 1 carrier
Borneo : 1 flag, 1 infantry
Eastern Australia : 2 infantry
Eastern Canada : 1 armour and 1 infantry
Iceland : 1 fighter
India : 1 aaGun, 2 artilleries, 1 factory and 5 infantry
Rhodesia : 1 infantry
Szechwan : 1 fighter
Trans-Jordan : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 fighterProduction/PUs Summary :
Russians : 26 / 28
Germans : 39 / 40
British : 35 / 35
Japanese : 26 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factories; Remaining resources: 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Japan to 53 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
3 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Kiangsu to Anhwei
1 fighter moved from 37 Sea Zone to Borneo
EDIT: 1 fighter moved from Archangel to Iceland
1 submarine moved from 44 Sea Zone to 53 Sea Zone
1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
1 artillery and 2 infantry moved from French Indo-China Thailand to Yunnan
1 carrier moved from 37 Sea Zone to 47 Sea Zone
1 battleship moved from 37 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 bomber moved from Japan to 53 Sea Zone
1 fighter moved from Manchuria to Anhwei
1 fighter moved from French Indo-China Thailand to Anhwei
1 artillery and 1 infantry moved from Kwangtung to YunnanCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 carrier and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Anhwei, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwei
retreated to Anhwei
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 61 Sea Zone
Japanese attack with 2 battleships
British defend with 1 carrier
Japanese roll dice for 2 battleships in 61 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 carrier in 61 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 61 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in Yunnan
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 53 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone
Japanese win with 1 bomber, 1 cruiser and 2 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from 53 Sea Zone to 44 Sea Zone
1 carrier moved from 50 Sea Zone to 44 Sea Zone
2 fighters moved from Borneo to 47 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
2 infantry moved from Kiangsu to Manchuria
2 fighters moved from Anhwei to Manchuria
1 destroyer moved from 60 Sea Zone to 47 Sea Zone
1 bomber moved from 53 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
1 carrier moved from 50 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 factory placed in Manchuria
1 factory placed in French Indo-China ThailandTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Anhwei to Kwangtung
Americans take Kwangtung from Japanese
1 destroyer moved from 56 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 53 Sea Zone
1 fighter moved from Western United States to 53 Sea Zone
1 bomber moved from Eastern United States to 53 Sea ZoneCombat - Americans
Battle in 53 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 cruiser and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser in 53 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 53 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 cruiser and 1 submarineNon Combat Move - Americans
2 fighters moved from 53 Sea Zone to Hawaiian Islands
1 bomber moved from 53 Sea Zone to Western United States
1 cruiser moved from 19 Sea Zone to 56 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to French West Africa: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Szechwan: 1 fighter and 2 infantry
EDIT: Adding units owned by Americans to Kazakh S.S.R.: 2 infantry
EDIT: Adding units owned by Americans to West Russia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUsTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
56 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Alaska : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
French West Africa : 1 fighter
Hawaiian Islands : 2 fighters and 1 infantry
Kazakh S.S.R. : 2 infantry
Kwangtung : 1 flag, 1 infantry
Midway : 1 infantry
West Russia : 1 fighter
Western United States : 1 aaGun, 1 bomber, 1 factory and 2 infantryProduction/PUs Summary :
Russians : 25 / 28
Germans : 39 / 40
British : 31 / 35
Japanese : 30 / 32
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from West Russia to Belorussia
Russians take Belorussia from Germans
1 armour moved from Belorussia to Karelia S.S.R.
2 infantry moved from Archangel to Karelia S.S.R.
2 artilleries moved from West Russia to Karelia S.S.R.
6 infantry moved from West Russia to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 3 armour, 2 artilleries, 2 fighters and 8 infantry
Germans defend with 3 armour, 1 factory and 9 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 8 infantry in Karelia S.S.R., round 2 : 4/15 hits
Germans roll dice for 3 armour and 9 infantry in Karelia S.S.R., round 2 : 3/12 hits
4 infantry owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 5 infantry in Karelia S.S.R., round 3 : 3/12 hits
Germans roll dice for 3 armour and 5 infantry in Karelia S.S.R., round 3 : 1/8 hits
3 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia S.S.R.
Russians roll dice for 3 armour, 2 artilleries, 2 fighters and 4 infantry in Karelia S.S.R., round 4 : 4/11 hits
Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 4 : 3/5 hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 3 infantry owned by the Russians lost in Karelia S.S.R.
3 armour owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Russians retreated to West Russia
Germans win with 1 armour remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour and 9 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Szechwan to Kazakh S.S.R.
4 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 3 infantry
EDIT: Adding units owned by Russians to West Russia: 3 infantry
EDIT: Turning off Edit Mode
3 armour and 1 infantry placed in Caucasus
1 artillery and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Removing units owned by Russians from West Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag
Caucasus : 2 aaGuns, 3 armour, 1 factory and 1 infantry
Evenki National Okrug : 4 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 artillery, 1 factory and 1 infantry
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 3 armour, 2 artilleries, 2 fighters and 5 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 37 / 40
British : 31 / 35
Japanese : 30 / 32
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Poland to Karelia S.S.R.
Germans take Belorussia from Russians
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 fighter moved from Poland to Ukraine S.S.R.
2 fighters moved from France to 17 Sea Zone
2 fighters moved from 15 Sea Zone to Ukraine S.S.R.
1 submarine moved from 11 Sea Zone to 23 Sea ZoneCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Ukraine S.S.R., round 2 : 3/4 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 17 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
Germans roll dice for 2 fighters in 17 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 17 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 17 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Egypt from British to Germans
EDIT: Turning off Edit Mode
2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 aaGun and 1 infantry moved from France to Germany
1 aaGun, 3 armour and 4 infantry moved from Poland to Baltic States
2 armour, 1 artillery and 1 infantry moved from Germany to Baltic States
5 armour moved from Baltic States to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 armour moved from France to Baltic States
1 infantry moved from Algeria to Libya
3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.Place Units - Germans
1 transport placed in 15 Sea Zone
2 artilleries placed in Karelia S.S.R.
4 armour placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Karelia S.S.R.
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour moved from Egypt to Trans-JordanCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.Non Combat Move - British
1 fighter moved from Iceland to West Russia
2 fighters moved from United Kingdom to West Russia
1 cruiser moved from 7 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Szechwan to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 bomber moved from Karelia S.S.R. to West RussiaPlace Units - British
2 armour and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsTerritory Summary for British :
10 Sea Zone : 1 cruiser and 1 transport
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
Eastern Australia : 2 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 6 infantry
Rhodesia : 1 infantry
Trans-Jordan : 1 armour, 1 artillery, 3 fighters and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 3 fightersProduction/PUs Summary :
Russians : 25 / 27
Germans : 39 / 42
British : 31 / 31
Japanese : 30 / 32
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Trans-Jordan to Karelia S.S.R.
1 armour moved from Trans-Jordan to Egypt
British take Egypt from Germans
1 armour moved from Egypt to Trans-JordanCombat - British
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits
Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.Non Combat Move - British
1 fighter moved from Iceland to West Russia
2 fighters moved from United Kingdom to West Russia
1 cruiser moved from 7 Sea Zone to 10 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Szechwan to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 bomber moved from Karelia S.S.R. to West RussiaPlace Units - British
2 armour and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Adding units owned by British to Persia: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for British :
10 Sea Zone : 1 cruiser and 1 transport
41 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
Eastern Australia : 2 infantry
Eastern Canada : 1 armour and 1 infantry
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 6 infantry
Persia : 1 armour
Rhodesia : 1 infantry
Trans-Jordan : 1 artillery, 3 fighters and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 3 fightersProduction/PUs Summary :
Russians : 25 / 27
Germans : 39 / 42
British : 31 / 31
Japanese : 30 / 32
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Manchuria to Anhwei
Japanese take Anhwei from Americans
1 artillery and 1 infantry moved from Borneo to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 battleships moved from 61 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Americans
2 fighters moved from Manchuria to Kwangtung
1 artillery and 1 infantry moved from Yunnan to Kwangtung
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 bomber moved from Solomon Islands to 41 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 2 armour, 2 artilleries, 1 factory and 6 infantry
Japanese roll dice for 2 battleships in India, round 2 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits
British roll dice for 1 aaGun, 2 armour, 2 artilleries and 6 infantry in India, round 2 : 3/10 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win with 1 aaGun, 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 cruiser, 2 infantry, 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 41 Sea Zone
1 transport owned by the British and 2 infantry owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 25
Casualties for British: 1 cruiser, 2 infantry and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Solomon Islands
1 carrier, 1 destroyer and 2 fighters moved from 47 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Manchuria to Buryatia S.S.R.
2 fighters moved from Kwangtung to 61 Sea Zone
1 carrier and 2 fighters moved from 61 Sea Zone to 62 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in French Indo-China Thailand
1 artillery and 2 infantry placed in Manchuria
Japanese undo move 2.
2 artilleries and 1 infantry placed in Manchuria
1 transport placed in 62 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 40 PUs -
Ughhhh…forgot to move the sub and transport :cry:
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
2 fighters moved from 11 Sea Zone to 23 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship and 1 cruiser moved from 56 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 bomber, 1 fighter and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Solomon Islands, round 2 : 0/3 hits
1 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Solomon Islands
Americans roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Solomon Islands
Americans roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 4 : 0/1 hits
Americans roll dice for 1 infantry in Solomon Islands, round 5 : 1/1 hits
Japanese roll dice for 1 fighter in Solomon Islands, round 5 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Japanese win with no units remaining. Battle score for attacker is 19
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 bomber, 1 fighter and 1 infantry
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 23 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 23 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from French West Africa to Trans-Jordan
2 fighters moved from 23 Sea Zone to Belgian Congo
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Hawaiian Islands to 56 Sea Zone
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 armour moved from Eastern United States to Western United States
2 infantry moved from Kazakh S.S.R. to PersiaPlace Units - Americans
1 carrier placed in 56 Sea Zone
2 fighters and 1 transport placed in 11 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 carrier, 2 fighters and 1 transport placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Eastern Australia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Belgian Congo: 2 fighters
EDIT: Adding units owned by Americans to 23 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUsTerritory Summary for Americans :
11 Sea Zone : 1 carrier, 2 fighters and 1 transport
23 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
44 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Eastern Australia : 2 fighters
Eastern United States : 1 aaGun, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Persia : 2 infantry
Trans-Jordan : 1 fighter
United Kingdom : 1 bomber
West Russia : 1 fighter
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 armour, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 27
Germans : 39 / 42
British : 30 / 31
Japanese : 36 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Russia to West Russia
4 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in Caucasus
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 2 aaGuns, 3 armour, 1 artillery, 1 factory and 3 infantry
Novosibirsk : 4 infantry
Russia : 2 artilleries, 1 factory and 3 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 3 armour, 3 artilleries, 2 fighters and 6 infantryProduction/PUs Summary :
Russians : 26 / 26
Germans : 37 / 42
British : 30 / 31
Japanese : 36 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 38 PUs;
Germans buy 3 armour, 3 artilleries and 2 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 fighter and 1 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from Karelia S.S.R. to Belorussia
1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
Germans take Egypt from BritishCombat - Germans
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
retreated to Belorussia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter in Archangel, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 aaGun, 2 armour, 1 artillery and 4 infantry moved from Baltic States to Karelia S.S.R.
4 armour moved from Germany to Karelia S.S.R.
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to EgyptPlace Units - Germans
2 artilleries placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
3 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from Trans-Jordan to 17 Sea Zone
1 bomber moved from West Russia to 17 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from Germans
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from West Russia to Szechwan
1 armour moved from Persia to SzechwanCombat - British
Battle in 17 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 1 carrier, 2 fighters and 1 transport
British roll dice for 1 bomber and 3 fighters in 17 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 carrier, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 3/3 hits
1 carrier owned by the Germans, 1 fighter owned by the Germans and 3 fighters owned by the British lost in 17 Sea Zone
British roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 fighter and 1 transport in 17 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Germans lost in 17 Sea Zone
1 transport owned by the Germans lost in 17 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier, 2 fighters and 1 transport
Casualties for British: 3 fighters
Battle in Szechwan
British attack with 1 armour and 3 fighters
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour and 3 fighters in Szechwan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
1 fighter owned by the British and 1 armour owned by the British lost in Szechwan
retreated to Szechwan
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
Casualties for British: 1 armour and 1 fighter
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Szechwan to Kazakh S.S.R.
2 armour moved from India to Kazakh S.S.R.
2 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 bomber moved from 17 Sea Zone to Persia
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 cruiser moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 31 PUsTerritory Summary for British :
13 Sea Zone : 1 cruiser and 1 transport
44 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 infantry
Burma : 1 artillery
Eastern Australia : 2 infantry
India : 1 aaGun, 2 artilleries, 1 factory and 6 infantry
Kazakh S.S.R. : 2 armour and 2 fighters
Morocco : 1 flag, 1 armour and 1 infantry
Persia : 1 artillery, 1 bomber and 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fightersProduction/PUs Summary :
Russians : 26 / 26
Germans : 38 / 41
British : 30 / 31
Japanese : 35 / 40
Americans : 39 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from 62 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 artillery and 2 infantry moved from Szechwan to Kazakh S.S.R.
2 fighters moved from 35 Sea Zone to Kazakh S.S.R.Combat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 1 infantry
British defend with 1 artillery
Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits
British roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 armour and 2 fighters
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/5 hits
Russians roll dice for 2 armour and 2 fighters in Kazakh S.S.R., round 2 : 4/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
retreated to Kazakh S.S.R.
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -14
Casualties for British: 1 armour
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantryNon Combat Move - Japanese
2 fighters moved from Burma to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Anhwei to Szechwan
2 artilleries and 1 infantry moved from Manchuria to Anhwei
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from French Indo-China Thailand to Yunnan
1 transport moved from 35 Sea Zone to 61 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 carrier moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in French Indo-China Thailand
1 fighter placed in 60 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.Non Combat Move - Americans
2 infantry moved from Persia to India
1 fighter moved from Trans-Jordan to India
1 carrier moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 23 Sea Zone to Rhodesia
1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco
2 fighters moved from 11 Sea Zone to French Equatorial Africa
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Western Canada to Western United States
1 armour moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 battleship and 1 cruiser moved from 44 Sea Zone to 53 Sea Zone
1 transport moved from 44 Sea Zone to 53 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea ZonePlace Units - Americans
3 transports placed in 11 Sea Zone
1 artillery and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUsTerritory Summary for Americans :
11 Sea Zone : 3 transports
13 Sea Zone : 1 carrier and 1 transport
21 Sea Zone : 1 carrier and 1 destroyer
53 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Central United States : 1 infantry
Eastern Australia : 2 fighters
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 factory and 6 infantry
French Equatorial Africa : 2 fighters
Hawaiian Islands : 1 infantry
India : 1 fighter and 2 infantry
Midway : 1 infantry
Morocco : 1 artillery and 1 infantry
Rhodesia : 2 fighters
West Russia : 1 fighter
Western United States : 1 aaGun, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 38 / 41
British : 29 / 31
Japanese : 37 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Russia to Archangel
1 infantry moved from West Russia to Belorussia
3 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Russia to West Russia
2 infantry moved from Russia to West RussiaCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Caucasus to West Russia
4 infantry moved from Novosibirsk to Kazakh S.S.R.
3 armour moved from Caucasus to West RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from West Russia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from Persia: 1 fighter
EDIT: Adding units owned by Americans to Persia: 1 fighter
EDIT: Removing units owned by Americans from India: 1 infantry
EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
2 artilleries and 4 infantry placed in Russia
1 armour placed in Caucasus
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 4 infantry
EDIT: Adding units owned by Russians to Evenki National Okrug: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Archangel : 1 infantry
Baltic States : 1 flag, 1 infantry
Belorussia : 1 flag, 1 infantry
Caucasus : 1 armour and 1 factory
Evenki National Okrug : 4 infantry
Russia : 2 artilleries, 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag
West Russia : 1 flag, 2 aaGuns, 6 armour, 6 artilleries, 2 fighters and 10 infantryProduction/PUs Summary :
Russians : 27 / 27
Germans : 36 / 41
British : 29 / 31
Japanese : 37 / 37
Americans : 39 / 40 -
I don’t think I can win from here. I don’t play this '42 game well as Axis. I tend to get caught up by the easy gain of Karelia and leaving the Caucasus, which is no good.
-
okie :-D
I will switch to the new game you just started…





