@peirce No scrambles. GL HF
G18L - variance vs stroutqb22 (allies+24)
-
yikes that was bad for you
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Northwest Persia to Iraq
4 infantry moved from Northern Italy to France
2 infantry moved from Southern France to France
2 artilleries moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to Western Germany
9 infantry moved from Southern Italy to Northern Italy
4 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
yes, it was very bad
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Java
Battle in Philippines
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Java from Japanese, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Borneo : 1 artillery
Queensland : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Northern Territory : 1 artillery and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Western Australia : 1 artillery and 1 infantry
Philippines : 1 armour and 1 infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 destroyer and 1 transport
35 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Persia : 2 infantryProduction/PUs Summary :
Germans : 69 / 96
Russians : 12 / 0
Japanese : 16 / 20
Americans : 54 / 72
Chinese : 18 / 24
British : 30 / 35
UK_Pacific : 18 / 25
Italians : 13 / 16
ANZAC : 21 / 31
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 10 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Norway to Vyborg
Germans take Vyborg from Russians
3 mech_infantrys moved from Iraq to Trans-Jordan
5 armour moved from Iraq to Trans-Jordan
5 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 armour and 2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Western Germany to 108 Sea Zone
9 artilleries moved from Holland Belgium to Normandy Bordeaux
7 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from France to Normandy Bordeaux
3 artilleries moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from RussiansCombat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 artillery, 1 infantry and 1 transport
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 artillery, 1 infantry and 1 transport
Battle in Trans-Jordan
Germans attack with 5 armour and 8 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour and 8 mech_infantrys in Trans-Jordan, round 2 : 1/13 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
1 infantry owned by the British lost in Trans-Jordan
Germans roll dice for 5 armour and 8 mech_infantrys in Trans-Jordan, round 3 : 5/13 hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 12 artilleries, 3 fighters and 9 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 2 artilleries and 4 infantry
Germans roll dice for 12 artilleries, 3 fighters and 9 mech_infantrys in Normandy Bordeaux, round 2 : 6/24 hits
French roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 1/6 hits
2 artilleries owned by the British, 1 artillery owned by the Germans and 4 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 11 artilleries, 3 fighters and 9 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery
Casualties for British: 2 artilleries and 4 infantry
Battle in Persia
Germans attack with 2 armour and 2 mech_infantrys
French defend with 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 0/4 hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Persia
Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits
British roll dice for 2 infantry in Persia, round 3 : 0/2 hits
2 infantry owned by the French lost in Persia
Germans win, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
5 infantry moved from Denmark to Western Germany
10 mech_infantrys moved from Germany to Holland Belgium
1 artillery moved from Germany to Western Germany
1 bomber moved from 108 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Greece to Romania
3 fighters moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Northern Italy to Western GermanyPlace Units - Germans
3 submarines placed in 112 Sea Zone
3 bombers placed in France
Germans undo move 1.
10 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to SiberiaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Jehol : 2 infantry
Anhwe : 2 infantry
Amur : 1 infantry
Siberia : 1 infantry
Buryatia : 1 infantry
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 76 / 107
Russians : 10 / 0
Japanese : 16 / 20
Americans : 54 / 72
Chinese : 18 / 24
British : 27 / 35
UK_Pacific : 18 / 25
Italians : 13 / 16
ANZAC : 21 / 31
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 cruisers moved from 38 Sea Zone to 39 Sea Zone
3 artilleries, 2 battleships, 4 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports moved from 38 Sea Zone to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
6 infantry moved from Kiangsu to Anhwe
1 artillery and 6 infantry moved from Shantung to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery and 12 infantry
Russians defend with 2 infantry; Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 artillery and 12 infantry in Anhwe, round 2 : 3/13 hits
Chinese roll dice for 2 artilleries and 4 infantry in Anhwe, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 1 artillery and 10 infantry in Anhwe, round 3 : 3/11 hits
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 9 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Casualties for Japanese: 3 infantry
Battle in 39 Sea Zone
Japanese attack with 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 transports
British defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports in 39 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in India
Japanese attack with 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 2 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in India, round 2 : 4/10 hits
UK_Pacific roll dice for 5 infantry and 2 mech_infantrys in India, round 2 : 1/7 hits
1 infantry owned by the Japanese and 4 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 3 : 6/9 hits
UK_Pacific roll dice for 1 infantry and 2 mech_infantrys in India, round 3 : 1/3 hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
Japanese captures 25PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 artilleries, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 5 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
3 fighters moved from India to 39 Sea Zone
2 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from Iraq to Western GermanyPlace Units - Japanese
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,5,2,1,5,6,1,1,1,5,3,3,5,3,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2
Japanese collect 15 PUs (5 lost to blockades); end with 42 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Norway
3 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Burma to India
3 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone -
scramble?
-
full scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to IndiaCombat - Americans
Battle in India
Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in India, round 2 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in India, round 2 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in India
Americans win with 2 bombers remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 2 artilleries and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Japanese to Americans
EDIT: Adding units owned by Americans to Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery
EDIT: Turning off Edit Mode
2 bombers moved from India to Malaya
2 battleships, 5 cruisers, 2 destroyers and 4 submarines moved from 20 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
EDIT: Americans undo move 5.
EDIT: Americans undo move 4.
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 cruisers and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
1 infantry placed in Hunan
1 infantry placed in Kiangsi
1 infantry placed in Hopei
1 infantry placed in Hunan
1 infantry placed in Kiangsu
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUsPurchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Norway
3 armour moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to India
UK_Pacific take India from Japanese
1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from Burma to India
3 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 battleship, 2 cruisers and 4 transports
Germans defend with 3 fighters
British roll dice for 1 battleship, 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
2 fighters owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 2 cruisers and 4 transports in 112 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 cruiser owned by the British lost in 112 Sea Zone
British win with 1 battleship, 1 cruiser and 4 transports remaining. Battle score for attacker is 18
Casualties for Germans: 3 fighters
Casualties for British: 1 cruiser
Battle in Denmark
Battle in NorwayNon Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
6 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,2,5,1,3,2,5,5,5,5,4,5,2,4,3
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Shantung : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 2 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Siam : 1 flag
Kweichow : 1 artillery and 1 infantry
Hunan : 2 infantry
Kansu : 2 infantry
Hopei : 2 infantry
Tsinghai : 2 infantry
Chahar : 1 infantry
Sikang : 2 infantry
Shan State : 1 infantry
Burma : 4 infantry
India : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 2 bombers, 1 harbour and 1 infantry
Kwangtung : 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
41 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 2 battleships, 5 cruisers, 3 destroyers and 4 submarines
36 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 2 cruisers and 2 transports
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Morocco : 1 artillery and 1 infantry
Norway : 1 flag, 3 artilleries and 3 infantry
Denmark : 1 flag, 2 infantry
112 Sea Zone : 1 battleship, 1 cruiser and 4 transports
125 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 71 / 107
Russians : 10 / 0
Japanese : 12 / 47
Americans : 54 / 81
Chinese : 22 / 22
British : 32 / 33
UK_Pacific : 18 / 20
Italians : 13 / 16
ANZAC : 21 / 31
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.556
Median : 3.000
Variance : 1.885
Standard Deviation : 1.373
Total rolls : 27Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 7 times
Average roll : 3.706
Median : 4.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
2 was rolled 1 times
3 was rolled 4 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 6x factory_minor; Remaining resources: 10 PUs;
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
4 aaGuns moved from Northern Italy to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern France to Northern Italy
2 artilleries and 6 infantry moved from France to Northern Italy
1 mech_infantry moved from Western Germany to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 10 PUs (3 lost to blockades); end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea ZoneCombat - ANZAC
Battle in Okinawa
Battle in FormosaNon Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 armour and 1 infantry
Shan State : 1 armour, 1 artillery and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Western Australia : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
35 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 2 submarines
54 Sea Zone : 3 destroyers
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 71 / 107
Russians : 10 / 0
Japanese : 10 / 47
Americans : 54 / 81
Chinese : 22 / 22
British : 32 / 33
UK_Pacific : 18 / 20
Italians : 13 / 16
ANZAC : 23 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 6 fighters; Remaining resources: 7 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to 112 Sea Zone
3 bombers moved from France to 112 Sea Zone
8 infantry moved from Western Germany to Denmark
4 armour moved from Western Germany to Denmark
7 mech_infantrys moved from Holland Belgium to Denmark
1 armour and 1 mech_infantry moved from Iraq to Egypt
7 mech_infantrys moved from Trans-Jordan to Egypt
5 armour moved from Trans-Jordan to Egypt
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia
1 artillery moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Romania to Northern Italy
1 armour moved from Vyborg to FinlandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers
British defend with 1 battleship, 1 cruiser and 4 transports
Germans roll dice for 4 bombers in 112 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 battleship, 1 cruiser and 4 transports in 112 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the British, 1 transport owned by the British and 1 cruiser owned by the British lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 60
Casualties for British: 1 battleship, 1 cruiser and 4 transports
Battle in Denmark
Germans attack with 4 armour, 8 infantry and 7 mech_infantrys
British defend with 2 infantry
Germans roll dice for 4 armour, 8 infantry and 7 mech_infantrys in Denmark, round 2 : 3/19 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 4 armour, 7 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Eastern Persia
Germans attack with 3 armour, 1 infantry and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Eastern Persia, round 2 : 0/10 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
Germans roll dice for 3 armour, 1 infantry and 6 mech_infantrys in Eastern Persia, round 3 : 3/10 hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 3 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Germans attack with 6 armour and 8 mech_infantrys
British defend with 3 armour, 1 factory_minor and 1 harbour
Germans roll dice for 6 armour and 8 mech_infantrys in Egypt, round 2 : 5/14 hits
British roll dice for 3 armour in Egypt, round 2 : 1/3 hits
1 mech_infantry owned by the Germans and 3 armour owned by the British lost in Egypt
Germans win, taking Egypt from British with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 armourNon Combat Move - Germans
3 aaGuns moved from Northwest Persia to Iraq
4 bombers moved from 112 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
11 artilleries moved from Normandy Bordeaux to France
9 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Holland Belgium to Western GermanyPlace Units - Germans
2 carriers and 1 destroyer placed in 113 Sea Zone
3 fighters placed in Western Germany
3 fighters placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Germans collect 76 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
I think that’s game over. I will post in the new year
Care to switch sides and try again as the axis?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
1 infantry moved from Korea to AmurNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag
Jehol : 2 infantry
Sakha : 1 infantry
Amur : 1 infantry
Buryatia : 2 infantry
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 76 / 114
Russians : 9 / 0
Japanese : 10 / 47
Americans : 54 / 81
Chinese : 22 / 22
British : 28 / 33
UK_Pacific : 18 / 20
Italians : 13 / 16
ANZAC : 23 / 33
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 artillery moved from 39 Sea Zone to India
3 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 9 infantry moved from Anhwe to HunanCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in India, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 20PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter
Battle in Hunan
Japanese attack with 1 artillery and 9 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 9 infantry in Hunan, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea ZonePlace Units - Japanese
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,1
Japanese collect 12 PUs (2 lost to blockades); end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
bump
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from Norway to Finland
1 armour moved from Belgian Congo to Tanganyika Territory
2 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
4 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Kwangsi to Yunnan
1 destroyer moved from 37 Sea Zone to 39 Sea ZoneCombat - British
-
scramble?