Gamerman01 has taken a bid of 35 to the allies and he has elected to place it as follows: For +35, I will take a sub to 98, sub to 91, sub to 109, fighter to Malta, transport to South Africa
G18L - variance vs Tikit (allies+24)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from Russia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caucasus to Persia
1 fighter moved from Shensi to Russia
1 fighter moved from Kwangsi to HunanTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUsTerritory Summary for ANZAC :
Hunan : 1 fighter
Queensland : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun and 3 infantry
Russia : 1 fighter
Caucasus : 1 infantry
Persia : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
1 fighter moved from Russia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 armour
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter and 2 infantry in Caucasus, round 3 : 2/3 hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Caucasus
ANZAC win, taking Caucasus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Caucasus to Persia
1 fighter moved from Shensi to Russia
1 fighter moved from Kwangsi to HunanTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1,4,2,2,1,2,1,3,4,1,3,4,5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
ANZAC collect 4 PUs (2 lost to blockades); end with 4 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Alexandria to Egypt
1 destroyer moved from 41 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
Hunan : 1 fighter
Queensland : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun and 3 infantry
39 Sea Zone : 1 destroyer
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 flag
Libya : 1 flag
Russia : 1 fighter
Caucasus : 1 infantry
Iraq : 2 infantry
Northwest Persia : 1 infantry
Persia : 1 fighter
110 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
14 armour, 4 bombers, 2 fighters, 7 mech_infantrys and 4 tactical_bombers moved from Rostov to Caucasus
3 bombers moved from France to Holland Belgium
3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Caucasus
Germans attack with 14 armour, 4 bombers, 2 fighters, 7 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 14 armour, 4 bombers, 2 fighters, 7 mech_infantrys and 4 tactical_bombers in Caucasus, round 2 : 17/31 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 14 armour, 4 bombers, 2 fighters, 7 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 3 infantry
British defend with 2 infantry
Germans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 2/6 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 bombers moved from Holland Belgium to France
3 infantry moved from Western Germany to Denmark
5 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers and 4 tactical_bombers moved from Caucasus to Rostov
2 fighters moved from Caucasus to RostovPlace Units - Germans
3 armour placed in Ukraine
1 infantry placed in Western Germany
3 bombers placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Germans collect 50 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from 20 Sea Zone to Formosa
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Tambov from Germans
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia -
How do you want losses for Rostov?
-
max defense
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from 20 Sea Zone to Formosa
3 armour and 3 mech_infantrys moved from Russia to Rostov
Russians take Tambov from Germans
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 armour moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Battle in Formosa
Battle in Rostov
Russians attack with 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 4 bombers, 2 fighters and 4 tactical_bombers; Italians defend with 1 fighter
Russians roll dice for 3 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/9 hits
Italians roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in Rostov, round 2 : 6/11 hits
3 mech_infantrys owned by the Russians, 3 bombers owned by the Germans and 3 armour owned by the Russians lost in Rostov
retreated to Rostov
Italians win, taking Formosa from Japanese with 1 bomber, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 bombers
Casualties for Russians: 3 armour and 3 mech_infantrysNon Combat Move - Russians
19 artilleries moved from Russia to Tambov
26 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
5 armour moved from Vologda to Tambov
4 mech_infantrys moved from Vologda to Tambov
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
3 mech_infantrys moved from Russia to Tambov
1 armour moved from Vologda to Tambov
2 armour moved from Vologda to Russia
2 infantry moved from Vologda to Russia
2 aaGuns moved from Vologda to Russia
1 aaGun moved from Korea to Manchuria
2 infantry moved from Korea to ManchuriaPlace Units - Russians
3 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsTerritory Summary for Russians :
Formosa : 1 flag, 1 infantry
Manchuria : 2 aaGuns, 1 artillery and 14 infantry
French Indo China : 1 flag, 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 6 armour, 1 factory_major, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 6 armour, 19 artilleries, 26 infantry and 7 mech_infantrys
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 54 Sea Zone to South Australia
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 bombers moved from New Zealand to New South Wales
1 tactical_bomber moved from New Zealand to New South Wales
3 fighters moved from 54 Sea Zone to South Australia
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to KiangsiCombat - Japanese
Battle in South Australia
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 aaGun and 3 infantry
AA fire in South Australia : 1/3 hits
1 tactical_bomber owned by the Japanese lost in South Australia
Japanese roll dice for 3 fighters and 2 tactical_bombers in South Australia, round 2 : 3/5 hits
ANZAC roll dice for 1 aaGun and 3 infantry in South Australia, round 2 : 0/3 hits
1 aaGun owned by the ANZAC and 2 infantry owned by the ANZAC lost in South Australia
Japanese roll dice for 3 fighters and 2 tactical_bombers in South Australia, round 3 : 3/5 hits
ANZAC roll dice for 1 infantry in South Australia, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Japanese: 1 tactical_bomber
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 2 : 1/5 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 0/3 hits
2 infantry owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in New South Wales, round 3 : 2/5 hits
ANZAC roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 4PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from South Australia to 54 Sea Zone
3 fighters moved from South Australia to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
2 fighters moved from Caroline Islands to Japan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Jehol
3 artilleries moved from Anhwe to Shantung
3 artilleries moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to Kiangsu
3 infantry moved from Anhwe to Shantung
2 bombers moved from New South Wales to New ZealandPlace Units - Japanese
2 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,1,4,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,6,4,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,6,6,5,6,4,4,2,5,3,4,4,3
Japanese collect 21 PUs (15 lost to blockades); end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs -
Well, goodbye ANZAC… still not sure if that was the right call to stall or if I should have stacked in Sydney.
Going to have to think about this turn for a bit. Too much coordination with the allies.
And I see I forgot about my mech in FIC.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 harbour and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Kwangtung to Kiangsi
2 fighters moved from 20 Sea Zone to Kiangsi
2 fighters moved from Kwangsi to Kiangsi
1 infantry moved from Kwangtung to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Manchuria to ShantungCombat - Americans
Americans creates battle in territory 97 Sea Zone
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Shantung
AA fire in Shantung : 1/1 hits
1 bomber killed by AA
Bombing raid in Shantung causes 0 damage total.
Battle in Java
Battle in Philippines
Battle in Kiangsi
Americans attack with 1 artillery and 4 fighters
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 4 fighters in Kiangsi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Kiangsi
Americans win, taking 97 Sea Zone from Italians, taking Java from Japanese, taking Philippines from Japanese with 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Hunan to Russia
4 fighters moved from Kiangsi to Szechwan
1 bomber moved from Kiangsu to Szechwan
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from Western United States to Manchuria
1 fighter moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea ZonePlace Units - Americans
1 harbour placed in Korea
2 fighters and 1 transport placed in 6 Sea Zone
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Hunan to Hopei
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
2 infantry moved from Kansu to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
3 artilleries and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British
British buy 4 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 tactical_bomber moved from Northwest Persia to Volgograd
2 infantry moved from Yunnan to Kweichow
1 bomber moved from India to Kweichow
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to KweichowCombat - British
Battle in Celebes
Battle in Kweichow
British attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British roll dice for 1 bomber and 3 infantry in Kweichow, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
British win, taking Celebes from Japanese, taking Kweichow from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Volgograd
British attack with 4 fighters and 2 tactical_bombers
Germans defend with 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
2 tactical_bombers moved from Volgograd to Tambov
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Volgograd to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 infantry moved from Eastern Persia to Persia
5 artilleries and 1 infantry moved from Iraq to Persia
2 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 mech_infantrys moved from Persia to Eastern Persia
3 armour moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Persia
1 infantry moved from Siam to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from Kwangsi to India
1 aaGun, 1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kweichow to India
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 43 Sea Zone to 38 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 artilleries placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour, 2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 4 mech_infantrysTerritory Summary for Americans, British, Chinese and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 1 infantry
Korea : 1 flag, 1 factory_minor and 1 harbour
Kiangsi : 1 infantry
Siam : 1 flag
Manchuria : 1 armour, 1 bomber and 1 infantry
Shensi : 3 infantry
Kweichow : 3 infantry
Hunan : 1 aaGun, 8 artilleries and 18 infantry
Hopei : 1 infantry
Szechwan : 1 bomber and 5 fighters
Anhwe : 1 artillery and 1 infantry
Shan State : 2 infantry
India : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 4 mech_infantrys
Malaya : 1 harbour
Borneo : 2 infantry
Kwangtung : 1 factory_minor and 1 harbour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
35 Sea Zone : 2 submarines and 1 transport
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
38 Sea Zone : 1 destroyer
26 Sea Zone : 1 transport
19 Sea Zone : 3 submarines
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 bomber, 2 fighters and 1 tactical_bomber
Tambov : 1 tactical_bomber
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 aaGun, 4 armour, 3 fighters, 1 infantry and 3 mech_infantrys
71 Sea Zone : 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 12 artilleries, 1 factory_minor and 11 infantry
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Rostov to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 fighter
French defend with 1 infantry
Italians roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Rostov
1 artillery moved from Bryansk to Ukraine
1 aaGun moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from France to Western Germany
4 infantry moved from Denmark to Western Germany
5 infantry moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to GermanyPlace Units - Italians
1 airfield placed in Rostov
Italians undo move 1.
1 airfield placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 17 PUs (1 lost to blockades); end with 19 PUs -
I screwed up on the turn order :-P
-
Forgetting little old France?
You can swap 5 inf for that airbase if you want.
-
Nah. It’s time to pull the plug on this one anyway. I will post after the new year. Care for a rematch?
-
You sure? I didn’t feel like it was in the bag just yet. But I guess the allies are making good coin and axis has no big gains in reach.
Sure, I’d be up for another. Don’t expect much from my axis though, it’s not super refined.
Want to give me your bid and I’ll try setting it up?
-
I think that game was over a long time ago; I just wanted to finish off taking ANZAC because I ever get to do that. No chance of pulling off a win on either side of the world, but still fun.
OK for $24 I will take infantries in Sakha, Buryatia, Amur, Novgorod, Belarus, and Archangel